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| How much magic do you like in your fantasy settings? |
| D&D Style. Magic is commonplace, everyone knows about it, and magic items are a commodity. |
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13% |
[ 11 ] |
| Middle-earth Style. The world is a magical place, but true spellcasters are rare (even among PCs) and magic items are unique and difficult to come by. |
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35% |
[ 29 ] |
| Conan Style. There is some magic in the world, but its rare, dangerous, and to be avoided at all costs (even by the PCs). |
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12% |
[ 10 ] |
| Harry Potter Style. Magic and magic items are commonplace, but the world at large isn't aware of it. |
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3% |
[ 3 ] |
| Lovecraft Style. Magic is extremely uncommon and generally ritualistic. The PCs can learn it, but at a terrible price. |
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3% |
[ 3 ] |
| Star Wars Style. Similar in many ways to Harry Potter Style. Magic is fairly common and known to just about everyone, but only certain people can wield it. |
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9% |
[ 8 ] |
| Other. There is a Style I prefer that doesn't fit those rather broad descriptions, and I'll tell you about it in my post. |
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21% |
[ 18 ] |
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| Total Votes : 82 |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1273
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Posted: Sat Nov 20, 2010 2:24 pm Post subject: What's your fantasy? |
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Now, now, that's not a suggestive thread subject... get your mind outta the gutter!
Basically, when you play or run a fantasy RPG, how magical is it? What's the level of magic you prefer? _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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Amaril Heroic
Joined: 17 Dec 2008 Posts: 1074 Location: Decatur, GA
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Posted: Sat Nov 20, 2010 3:15 pm Post subject: |
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I say D&D style, but what I really prefer is Eberron style in which magic has evolved as a source of technology applied to create convenient living. Lighting, hospitality, warmth, cleaning, transportation, entertainment, etc. are all provided or enhanced by low-level magic which is ubiquitous.
Additionally, NPC clergy aren't magic casters. Truly divine clerics are rare. Most clergy are just persuasive with knowledge of religion. True clerics (and paladins) are expected to travel the world and do 'good' for their cause.
I also like the idea of having some real world late-1800s/early-1900s technology analogs in Eberron. A skycoach in Sharn is a cab. A House Sivis messenger station is a courier or telegraph. A lightning rail is obviously a train. _________________ Kristian
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Last edited by Amaril on Sat Nov 20, 2010 3:28 pm; edited 1 time in total |
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Rachan Seasoned

Joined: 03 Nov 2010 Posts: 284 Location: Alberta, Canada
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Posted: Sat Nov 20, 2010 3:21 pm Post subject: |
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I'm Other. Just because I couldn't pick one. I would say not D&D, and not Star Wars, and only Harry Potter with the right group. The other three are tied for the Win. _________________ [quote="77IM"]… it's not specifically allowed by the rules, but the GM is specifically allowed to allow it. [/quote] |
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BluSponge Heroic
Joined: 13 May 2003 Posts: 1854 Location: Lewisville, TX
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Posted: Sat Nov 20, 2010 9:22 pm Post subject: |
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Mine isn't on the list. Swashbuckling low fantasy. Put Solomon Kane and 7th Sea in a blender, add tequila and lime juice, mix well and there you go. Hear me out there licensees?
Tom _________________ Lewisville Public Library Roleplaying
You control the character. You make the story. You are the legend.
The only limit is your imagination. |
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kreider204 Heroic
Joined: 19 Jun 2009 Posts: 1712
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Posted: Sat Nov 20, 2010 9:56 pm Post subject: |
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Hm, this is a tough one. For context, I should say I've only recently gotten back into RPGs, maybe a couple of years ago. Before that, I didn't do any serious gaming since the mid-80s, and that was AD&D / Greyhawk, so that style of fantasy still appeals to me, if only for nostalgia reasons. I've been buying SW setting books like crazy over the last year and a half, especially fantasy, and I'd have to say that Runepunk is really capturing my imagination so far. Still, if I were to pick one of the above to start playing right now, I'd probably lean toward Middle Earth style. I like magic, but the amount of magic - especially magic items - available in the old Greyhawk setting almost made it mundane. _________________ "It only takes an extra second to be courteous."
- Constable Benton Fraser |
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shadd4d Legendary

Joined: 24 Sep 2003 Posts: 3990 Location: Charlottesville, VA...I miss Deutschland and Chicago.
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Posted: Sat Nov 20, 2010 10:09 pm Post subject: |
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Other: I'm an old school Shadowrun player, and I find that game's presentation of magic the one I feel most comfortable with. It's just another thing incorporated into the world. It's slightly more than Star Wars; after all, if there are necromancers in D&D, why aren't they in charge of countries with exceptional agricultural harvests due to an essentially unlimited workforce?
Edit: It strikes me that Shadowrun is essentially a Hellfrost-type presentation of magic, where it is common. If you consider alchemical devices the equivalent of anchoring and foci, then Shadowrun and Hellfrost assume similar levels of magic.
As I said, Shadowrun. With a possible addition of The Death Gate Cycle (best magic concept ever) and Alpha Omega. _________________ Don
"But there is a difference between fear and horror. An important difference.
Fear is when you worry about what might be.
Horror is when you are certain." Dannyboy01
Last edited by shadd4d on Sun Nov 21, 2010 8:13 am; edited 1 time in total |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1273
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Posted: Sat Nov 20, 2010 10:42 pm Post subject: |
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| BluSponge wrote: | Mine isn't on the list. Swashbuckling low fantasy. Put Solomon Kane and 7th Sea in a blender, add tequila and lime juice, mix well and there you go. Hear me out there licensees?
Tom |
That's my preference, too. That's more or less Middle-earth style. It's a magical world in general, but true magic users and magic items are uncommon.
I'd love to see a Savage 7th Sea, too! I never played the original version, but the concept is right up my alley.  _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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Savage_Mask Novice
Joined: 09 Jun 2010 Posts: 86
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Posted: Sun Nov 21, 2010 1:29 am Post subject: |
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I'll second DPM with Hellfrost. Magic items, relics, shouldnt be bought in a magic shop. They lose their uniqueness if they are mass produced or common.
But I also like the Eberron style and sword and sorcery style of Conan and Solomon Kane.
I'm not a purist of any fantasy type, if it's fun and appeals to my imagination, I'll run it. |
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inlife9 Veteran

Joined: 04 May 2009 Posts: 667
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Posted: Sun Nov 21, 2010 10:38 am Post subject: |
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Though I do not enjoy running Middle Earth games any longer, I do like worlds where magic is still, largely, hidden from the common world. _________________ Eastwood Saves! The rest of you take Full Damage. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Sun Nov 21, 2010 11:10 am Post subject: |
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| D&D or Conan. Both styles appeal depending upon my mood and my desired campaign. |
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Thasmodious Seasoned

Joined: 01 Aug 2009 Posts: 289
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Posted: Sun Nov 21, 2010 11:51 am Post subject: |
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| Amaril wrote: | I say D&D style, but what I really prefer is Eberron style in which magic has evolved as a source of technology applied to create convenient living. Lighting, hospitality, warmth, cleaning, transportation, entertainment, etc. are all provided or enhanced by low-level magic which is ubiquitous.
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This. For me, Eberron is the D&D setting that makes the most sense with the D&D style of magic. I ran a fun 4e game where the PCs were magic item merchants/hunters. I can't say I'm a fan of the magic shop in every town trope, but there would be a market for such things with D&Ds/Eberron's basic assumptions. _________________ There's more than seventy earths spinning 'bout the galaxy and the meek have inherited not a one. |
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steamdriven Legendary

Joined: 28 Jan 2004 Posts: 2091 Location: U.K
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Posted: Sun Nov 21, 2010 11:58 am Post subject: |
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my fantasy is more grim gritty in your face nordic epic quests!
magic is common but you are born with it most of the time, none of this becoming a spell caster after you are born.
magic items are not that common, old play things of the gods and gifts left scattered around the world and the good stuff are one off items that often carry a cures or some other misfortune should you use it. very few people can make magical items. finding such a person is a long and dangerous quest
races are about as far removed from d&d games as you can get. again all have that old Norse twist
and there is death, lots of death. characters die and will not come back from the dead very often. if they do find a way out of the underworld it is for a short time and they are not always the same person, demons have been known to use these rifts opened in to the moral realm to talk over the body and use it to for-fill some inhuman task
the gods have a very active roll in the game. aiding the players as well as trying to stop them or simply toy with them just to see what they would do.
I know that sounds a bit like Hellfrost from what wiggy has told me back when he was writing it but I don't own any of the books. |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1555
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Ron Blessing Heroic

Joined: 08 Aug 2005 Posts: 1507 Location: Thornton, CO
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Posted: Sun Nov 21, 2010 1:28 pm Post subject: |
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For me I picked Conan-style, but more specifically, I'm thinking Fritz Leiber, Fafhrd and the Gray Mouser. Magic is there, but it's foreboding, eerie, etc. It's a little like Conan, if perhaps Howard collaborated on it with his friend H.P. Lovecraft. _________________ Ron Blessing
Check out:
Gamer: The Blogging
The Game's the Thing |
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coyote6 Seasoned
Joined: 01 Nov 2007 Posts: 117
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Posted: Sun Nov 21, 2010 1:59 pm Post subject: |
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Other, in that I have no single preferred style. Depends on the campaign. _________________ --
Bob |
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Rachan Seasoned

Joined: 03 Nov 2010 Posts: 284 Location: Alberta, Canada
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Posted: Sun Nov 21, 2010 5:54 pm Post subject: |
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| shadd4d wrote: | | … if there are necromancers in D&D, why aren't they in charge of countries with exceptional agricultural harvests due to an essentially unlimited workforce? |
Because zombies don't eat grain. But it you're looking for such a place, check out Thay, Forgotten Realms 4e. That's the first one that springs to mind. _________________ [quote="77IM"]… it's not specifically allowed by the rules, but the GM is specifically allowed to allow it. [/quote] |
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TheLoremaster Heroic

Joined: 27 Jun 2003 Posts: 1922 Location: Buffalo, NY
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Posted: Sun Nov 21, 2010 6:10 pm Post subject: |
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| Rachan wrote: | | Because zombies don't eat grain. |
They do if they're vegetarian zombies ...
"GRAAIINS!!!! GRAAIINS!!!"  _________________ "Your GM is metagaming ... and wrong!" |
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Rachan Seasoned

Joined: 03 Nov 2010 Posts: 284 Location: Alberta, Canada
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Posted: Sun Nov 21, 2010 6:38 pm Post subject: |
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*ba-da-ching!* _________________ [quote="77IM"]… it's not specifically allowed by the rules, but the GM is specifically allowed to allow it. [/quote] |
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scourger Seasoned
Joined: 14 Aug 2005 Posts: 431
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Posted: Sun Nov 21, 2010 11:47 pm Post subject: |
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| Among the poll options, I chose Middle Earth style. It best represents where I want my fantasy gaming to be overall. A little magic should go a long way but not be overpowering. |
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nonefornic Veteran

Joined: 23 Sep 2007 Posts: 808 Location: The merry old land of OZz
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Posted: Mon Nov 22, 2010 12:46 am Post subject: |
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My fantasy, I'd have to say, is "flavour of the month." At the moment thats a Wuxia game and an epic on alternating nights. I tend to make settings which are usually narrow and focused. My groups also pretty mercenary, with no two games having the same combo of players. _________________ No longer a luddite... I have a blog... After losing settings, rules and more in PC wipe after wipe its now home to my swag of RPG homebrewing... http://theniconomicon.blogspot.com/ |
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