Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

What is the point of Professional Edges?
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
walkerp
Seasoned


Joined: 29 Mar 2006
Posts: 131

PostPosted: Thu Sep 09, 2010 5:53 am    Post subject: What is the point of Professional Edges? Reply with quote

I don't quite get Professional Edges. I've never used them as a player and none of my players have ever used them when I GM. The bonuses seem awfully small considering the prereqs. What is their role rules-wise? Are they there to guide players who may be looking for more of a "class"? How important are they to the various setting books?
_________________
----------------------
This month on the RPG Haven Podcast: VSCA - The Diaspora Crew.
Back to top
View user's profile Send private message Visit poster's website
Clint
Site Admin


Joined: 13 May 2003
Posts: 17917

PostPosted: Thu Sep 09, 2010 9:19 am    Post subject: Re: What is the point of Professional Edges? Reply with quote

walkerp wrote:
The bonuses seem awfully small considering the prereqs.


Well, a +2 bonus is pretty big in SW. Consider that against a standard TN of 4, that means only a critical failure does not succeed. And most Professional Edges either provide multiple +2 bonuses or a +2 bonus and an additional benefit of some other kind.

walkerp wrote:
What is their role rules-wise?


They provide a way to have characters who are far more competent in a chosen field.

walkerp wrote:
Are they there to guide players who may be looking for more of a "class"?


I'd say it's a bit more like archetypes within a setting. Professional Edges help define a setting in what types of specialist characters are possible, but then they can also work to allow a player to work with the GM to define their own Prof. Edge for a specialization they want as long as the GM says it works in the setting.

walkerp wrote:
How important are they to the various setting books?


Well, as noted above, they can be pretty important in defining the archetypal characters of the setting. Course, there is a bit of a crossover area between Setting Rules and Professional Edges in that role.

Hope that helps.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
walkerp
Seasoned


Joined: 29 Mar 2006
Posts: 131

PostPosted: Thu Sep 09, 2010 10:32 am    Post subject: Reply with quote

Thanks, Clint, yes that is very helpful. I totally get the significance of a +2 in Savage Worlds, it's more that it is usually only in one skill or even one skill used in a limited set of applications. Nobody in my group ever takes them, though this could be more a function of the settings we are playing in.

So the idea is if I take a professional edge, say Investigator, that tells the GM the areas I want to be able to kick ass in and when an Investigation roll is needed, I'm on the case.

I call upon your vast experience, but also throw it out to the rest of the community, do you find that players do use Professional Edges fairly regularily?


Thanks again!
_________________
----------------------
This month on the RPG Haven Podcast: VSCA - The Diaspora Crew.
Back to top
View user's profile Send private message Visit poster's website
taliesin
Novice


Joined: 16 Apr 2008
Posts: 71
Location: Skokie (spittin' distance from Chicago)

PostPosted: Thu Sep 09, 2010 10:42 am    Post subject: Reply with quote

My players do not use professional edges. They tend to focus on anything combat oriented. It drives me crazy, especially after I said, "there won't be a whole lot of combat in this campaign."

Someday I'll show them the error of their ways...
_________________
"Years ago, my mother used to say to me, she'd say: 'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' Well, for years I was smart. I recommend pleasant. And you can quote me." - Elwood P. Dowd (James Stewart)
Back to top
View user's profile Send private message AIM Address
Wiggy
Legendary


Joined: 03 Sep 2003
Posts: 5758
Location: TAG me. I dare you!

PostPosted: Thu Sep 09, 2010 10:55 am    Post subject: Reply with quote

walkerp wrote:

I call upon your vast experience, but also throw it out to the rest of the community, do you find that players do use Professional Edges fairly regularily?


All the time. My big game hunter (dino-hunting game) has Woodsman, my consulting detective (Victorian pulp) has Investigator, as does my secret agent in Savage Traveller, and my recently dead Rippers hero had Champion. Our ship engineer in that game has Mr. Fix-It. We don't always use them, but more often than not someone at the table has a Professional Edge.
_________________
Wiggy
Creative Director Triple Ace Games
Back to top
View user's profile Send private message Send e-mail
Clint
Site Admin


Joined: 13 May 2003
Posts: 17917

PostPosted: Thu Sep 09, 2010 11:19 am    Post subject: Reply with quote

walkerp wrote:
Thanks, Clint, yes that is very helpful. I totally get the significance of a +2 in Savage Worlds, it's more that it is usually only in one skill or even one skill used in a limited set of applications.


Not sure I understand that. Looking at the core book at the Prof. Edges that provide a Skill bonus...

Ace - +2 to three Skills always and an extra effect
Investigator - +2 to two Skills always and +2 to another situationally.
Jack of All Trades - Effectively +2 always to all untrained Smarts Skills.
Mentalist - +2 to one Arcane Skill for all opposed rolls.
Mr. Fix-It - +2 to one Skill always and an additional benefit on a raise for that Skill.
Scholar - +2 to two Skills always.
Thief - +2 to two Skills always and +2 to one Skill situationally.
Woodsman - +2 to three Skills situationally (of which Tracking and Survival are typically used in that situation).

So there is only one Professional Edge that is limited to one Skill situationally and that is an Arcane Skill. In fact, it's one of only two out of the eight listed that only affect a single Skill, so the idea that is "usually" works the way stated above doesn't make sense to me. Confused

Are we talking about a particular setting book or something else maybe?

walkerp wrote:
I call upon your vast experience, but also throw it out to the rest of the community, do you find that players do use Professional Edges fairly regularily?


The game I'm playing in is up in Legendary Rank, and most of the PCs have multiple Professional Edges. I would even say the two non-Arcane characters still describe themselves by the Professional Edge they started with (as in, "What do you do?" "I'm an <insert Edge Name>").
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
77IM
Heroic


Joined: 23 Jun 2009
Posts: 1591
Location: Austin, TX

PostPosted: Thu Sep 09, 2010 11:25 am    Post subject: Reply with quote

I frequently see:
- Acrobat (+2 to Agility tricks, +1 Parry, yummy flavor)
- Jack-of-all-Trades (Great, cheap way to get a bunch of d4 Knowledges)
- Mr. Fix It (Actually I see "Ms. Fix It" more often)
- Thief (+2 Stealth alone is worth it, the other bonuses are just icing)
- Woodsman (Combine with Thief to have +2 Stealth all the time)

My group runs a lot of 1-shots so it seems like we are creating characters every other session. I'd guestimate that over half of them have at least one Professional edge.

-- 77IM
_________________
Stuff I made: Arcane Abilities Talent Edge Savage Fading Suns Savage Wuxia!
Back to top
View user's profile Send private message
TheLoremaster
Legendary


Joined: 27 Jun 2003
Posts: 2027
Location: Buffalo, NY

PostPosted: Thu Sep 09, 2010 11:34 am    Post subject: Reply with quote

When I create characters, usually the first thing I pick is his Professional Edge, if not his primary Edge if there's no matching Professional Edge. Once I've met the requirements, then I know how many points I can spend on "other stuff". Each one usually captures enough of a feel for the character and the setting that it's easy to see what the character will specialize in.
_________________
"Your GM is metagaming ... and wrong!"
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
JmOz01
Seasoned


Joined: 01 Aug 2010
Posts: 357

PostPosted: Thu Sep 09, 2010 11:41 am    Post subject: Reply with quote

Never really payed close attention, but it seems that in everygame my group has ran someone either had a proffesional or was working towards one...
Back to top
View user's profile Send private message
walkerp
Seasoned


Joined: 29 Mar 2006
Posts: 131

PostPosted: Thu Sep 09, 2010 11:53 am    Post subject: Reply with quote

Clint wrote:

So there is only one Professional Edge that is limited to one Skill situationally and that is an Arcane Skill. In fact, it's one of only two out of the eight listed that only affect a single Skill, so the idea that is "usually" works the way stated above doesn't make sense to me. Confused

Are we talking about a particular setting book or something else maybe?


My own inability to read rules closely! Smile

Okay, I'm convinced. I'll pay closer attention to the Professional Edges the next time I savage up a character.

Is there a rule or general guideline for the relationship between prerequisites and the bonuses Professional Edges give?
_________________
----------------------
This month on the RPG Haven Podcast: VSCA - The Diaspora Crew.
Back to top
View user's profile Send private message Visit poster's website
SlasherEpoch
Legendary


Joined: 07 Jul 2003
Posts: 5625
Location: Off stage left

PostPosted: Thu Sep 09, 2010 12:20 pm    Post subject: Reply with quote

Yeah, I take Wizard all the time, it helps me save up those precious Power Points.
_________________
Proud Savagepedia contributor.

Evil Wig Enterprises Minion #15 - "The
Machete"
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
wanderingmystic
Seasoned


Joined: 14 Jul 2009
Posts: 235

PostPosted: Thu Sep 09, 2010 1:59 pm    Post subject: Reply with quote

I never play a character without taking a professional edge, whats more I currently run two savage worlds games and every player i have always picks up one. Nothing else make you quite feel like a fleshed out character at least for me.
Back to top
View user's profile Send private message
Dylan S
Veteran


Joined: 15 Oct 2009
Posts: 530

PostPosted: Thu Sep 09, 2010 9:18 pm    Post subject: Reply with quote

I've had players take Acrobat (an excellent edge for a dextrous fighter), Assassin (from the Fantasy Companion, I think), Thief, Ace (great in an 80s action setting!), and McGyver (taken in a one-shot, mostly for comedic inventions). I myself have taken Scholar, although I cheated a little and applied one of the two bonuses to the Healing skill, rather than a Knowledge skill.
Back to top
View user's profile Send private message
Yorktown
Novice


Joined: 13 Aug 2010
Posts: 52
Location: In America!

PostPosted: Thu Sep 09, 2010 9:29 pm    Post subject: Reply with quote

My characters regularly take professional Edges in my Deadlands: Reloaded game. Scout is a popular choice, as are Wilderness Man, Snakeoil Salesman, and Soldier.
_________________
Spirit, that made those heroes dare,
To die, and leave their children free,
Bid Time and Nature gently spare
The shaft we raise to them and thee.

- Ralph Waldo Emerson, "Concord Hymn"
Back to top
View user's profile Send private message
SlasherEpoch
Legendary


Joined: 07 Jul 2003
Posts: 5625
Location: Off stage left

PostPosted: Thu Sep 09, 2010 11:18 pm    Post subject: Reply with quote

Yorktown wrote:
My characters regularly take professional Edges in my Deadlands: Reloaded game. Scout is a popular choice, as are Wilderness Man, Snakeoil Salesman, and Soldier.


Oh JEEZ Snakeoil Salesman. A smooth talking player can turn that character into a real monster.
_________________
Proud Savagepedia contributor.

Evil Wig Enterprises Minion #15 - "The
Machete"
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
cpk666
Veteran


Joined: 21 Jul 2003
Posts: 806
Location: Atlanta West, GA

PostPosted: Fri Sep 10, 2010 7:00 am    Post subject: Reply with quote

taliesin wrote:
My players do not use professional edges. They tend to focus on anything combat oriented. It drives me crazy, especially after I said, "there won't be a whole lot of combat in this campaign."


If they are so combat-oriented how are they overlooking Acrobat? It adds +1 to Parry and gives an Agility bonus, which makes it better than Block. Are they just hack-n-slash types, or do they use Tricks in combat? I have yet to see a game where at least one character didn't have or acquire Acrobat. Not to mention Champion & Holy Warrior, at least for games where supernatural evil exists.

CK
_________________
Since this is my post, please understand that the thoughts expressed in it are my opinion.

"Tact is just not saying true stuff. I'll pass."--Cordelia Chase
Back to top
View user's profile Send private message Send e-mail
Yorktown
Novice


Joined: 13 Aug 2010
Posts: 52
Location: In America!

PostPosted: Fri Sep 10, 2010 8:37 am    Post subject: Reply with quote

SlasherEpoch wrote:
Yorktown wrote:
My characters regularly take professional Edges in my Deadlands: Reloaded game. Scout is a popular choice, as are Wilderness Man, Snakeoil Salesman, and Soldier.


Oh JEEZ Snakeoil Salesman. A smooth talking player can turn that character into a real monster.


It's led to some... interesting scenarios. Good times are had by all.
_________________
Spirit, that made those heroes dare,
To die, and leave their children free,
Bid Time and Nature gently spare
The shaft we raise to them and thee.

- Ralph Waldo Emerson, "Concord Hymn"
Back to top
View user's profile Send private message
jonnywaistcoat
Novice


Joined: 02 Jun 2010
Posts: 45

PostPosted: Fri Sep 10, 2010 9:14 am    Post subject: Reply with quote

Yorktown wrote:
SlasherEpoch wrote:
Yorktown wrote:
My characters regularly take professional Edges in my Deadlands: Reloaded game. Scout is a popular choice, as are Wilderness Man, Snakeoil Salesman, and Soldier.


Oh JEEZ Snakeoil Salesman. A smooth talking player can turn that character into a real monster.


It's led to some... interesting scenarios. Good times are had by all.


I know what you mean - one of my players had a female huckster with Snake Oil Salesman, Attractive and Whateley Blood for +5 to her persuasion and interaction rolls. If it was male, she could make it do pretty much whatever she wanted. I did have fun sending her to Shan Fan where she didn't speak the language, though.
_________________
In Soviet meta-joke, fourth wall breaks you!
Back to top
View user's profile Send private message
Yorktown
Novice


Joined: 13 Aug 2010
Posts: 52
Location: In America!

PostPosted: Fri Sep 10, 2010 9:41 am    Post subject: Reply with quote

Yeah, that's pretty much what's going on in my current play-by-post campaign. Lucky for me, one of the big villains is female. Mr. Green
_________________
Spirit, that made those heroes dare,
To die, and leave their children free,
Bid Time and Nature gently spare
The shaft we raise to them and thee.

- Ralph Waldo Emerson, "Concord Hymn"
Back to top
View user's profile Send private message
walkerp
Seasoned


Joined: 29 Mar 2006
Posts: 131

PostPosted: Fri Sep 10, 2010 12:52 pm    Post subject: Reply with quote

Yes, I am convinced now!

Just to reiterate my other question, which I think got lost in the parade of great responses, I'm curious if there is a rule of thumb for designing Professional Edges. Is there a relationship between the number and quality of bonuses they give and the prerequisites?
_________________
----------------------
This month on the RPG Haven Podcast: VSCA - The Diaspora Crew.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum