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Project Damoclese and a slight problem

 
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Templar
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Joined: 10 Mar 2010
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PostPosted: Wed Jul 21, 2010 6:01 pm    Post subject: Project Damoclese and a slight problem Reply with quote

I was reading through the classing wasted west stuff and I was looking over the info for Project Damoclese. The idea sounded cool, and as I read through it most of it worked fine, except one part seemed rather illogical. Doubtin' thomas works for most things, hell with martial arts unless you WERE a martial artist in the arcane background sense you'd have no reason to believe it supernatural. The problem though is that Psykers were part of the military. They weren't a secret either, they were openly deployed, I find it odd that it would be considered a sign of mental instability to not believe in Psykers. Similar to me imagining a modern soldier stating that they don't believe in tanks. Just wondering if anyone had a comment. I might just make Psykers a kind of exception, but am still somewhat confused.
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ogbendog
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PostPosted: Wed Jul 21, 2010 6:26 pm    Post subject: Reply with quote

As a random example, there are people today who believe the moonlandings were faked.
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Mort
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PostPosted: Wed Jul 21, 2010 6:39 pm    Post subject: Reply with quote

Well, if it doesn't fit, tweak it a little.

As you say, there's no reason for them to disbelieve in Psykers - there's also no reason for them to accept Psykers are supernatural and not a perfectly normal phenomenon based on the potential of the human mind. Razz

Catch my drift?
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SlasherEpoch
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PostPosted: Thu Jul 22, 2010 12:38 am    Post subject: Reply with quote

Right, Psykers might easily be explained as Mort says.

Damocles soldiers might believe in their tactical capabilities, but dismiss what they do as either extremely thorough training or some kind of cybernetic implants.
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Templar
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PostPosted: Thu Jul 22, 2010 5:35 am    Post subject: Reply with quote

ogbendog wrote:
As a random example, there are people today who believe the moonlandings were faked.


Yes, but most people see them as crazy. The idea is that the psyche evaluations were meant to rid them of people who would be 'crazy' which means they all have doubtin' Thomas.

But yeah, I might have them believe that it's some kind of cybernetics or something similar. Either that or I might make special exceptions etc.
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Tavis
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PostPosted: Thu Jul 22, 2010 6:38 am    Post subject: Reply with quote

Equally, everything that military Skyers 'can do' was codified by scientists.

Sykers could be, from the point of view of a Damocles Soldier, an example of Clarke's Third Law. While they themselves don't understand how it works, Government Scientists have been studying Sykers, they're deployed in battle by the Government, ergo they must be a scientifically explainable phenomena, even if the Damocles grunt themselves are unaware of the inner workings.

"Doubting Thomas" isn't about disbelieving in the physical evidence that is provided by things that we, as external viewers who are aware of parts of the metaplot, know are supernatural.

It's about disbelieving that the effects are caused by something supernatural as opposed to something explainable by existing (albeit cutting edge, or experimental) science.

So Sykers are those who developed abilities through experimental government training to open the potential of the human mind, a Templar's abilities would be attributed to training, or luck.
Seeing a Doomsayer nuke something/one would suggest some kind of miniaturised technology, perhaps. Walkin' dead are suffering from some kind of disease.

That's my take on "Doubtin' Thomas" anyway.
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ValhallaGH
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PostPosted: Thu Jul 22, 2010 11:22 am    Post subject: Reply with quote

Templar wrote:
I was reading through the classing wasted west stuff and I was looking over the info for Project Damoclese. The idea sounded cool, and as I read through it most of it worked fine, except one part seemed rather illogical. Doubtin' thomas works for most things, hell with martial arts unless you WERE a martial artist in the arcane background sense you'd have no reason to believe it supernatural. The problem though is that Psykers were part of the military. They weren't a secret either, they were openly deployed, I find it odd that it would be considered a sign of mental instability to not believe in Psykers. Similar to me imagining a modern soldier stating that they don't believe in tanks. Just wondering if anyone had a comment. I might just make Psykers a kind of exception, but am still somewhat confused.

If you think that's bad, you better re-read the edge.

All Damoclese soldiers have the benefits of "Background: Solider (Special Forces)" with an extra 3 ranks in all relevant skills, without the drawbacks. This means they all have Academia: Occult at 5. Minimum.
Every. Single. One.

This is because SF was used to hunt down and kill creatures of the Reckoning, as well as cultists, wizards, harrowed, and what-not.

So, these men and women, all of whom are experts on the supernatural, all of whom have killed their fair share of creepy critters and mad mages, all of whom have been doing this stuff for years before they got put into cryo-stasis against the chance of their world being destroyed, these men and women don't believe in the supernatural, at all?

Yeah, I don't buy it either.


The best I can come up with is that they were looking for Hindrances to balance out the hideous power of that Background. They grabbed it as making sense (and it kind of does), unless you looked at all the other stuff that was going on. Then it makes absolutely no sense.
The thing is, it isn't very powerful. It's only as good as the player behind the character, and I've watched too many players get veteran survivors slaughtered offhandedly to think that Hell on Earth leaves any margin for foolishness.

My advice is to replace it with a similarly-priced Hindrance that doesn't require the character to have gone insane while in cryo.

Good luck.
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Clint
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PostPosted: Thu Jul 22, 2010 11:30 am    Post subject: Reply with quote

Perhaps this thread would help...

http://www.peginc.com/forum/viewtopic.php?p=186722&highlight=damocles#186722
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ValhallaGH
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PostPosted: Sun Jul 25, 2010 2:53 pm    Post subject: Reply with quote

Clint wrote:
Perhaps this thread would help...

http://www.peginc.com/forum/viewtopic.php?p=186722&highlight=damocles#186722


It does help, and the Aptitudes clarification is a big change from how my posse handled things.
(Side note, how we did things wasn't unbalanced, but our Marshall(s) tend to really play up the incessant danger of the setting. Sure, the 20 bikers aren't a problem, but having to face 15 walkin' dead 30 minutes later, a trog horde [60+] three hours after that, and a toxic pool during the "night's rest" leads to a campaign where you don't have time to recover.)

Even so, it will continue to bother me.
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