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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sat Apr 10, 2010 8:59 am Post subject: |
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1st of all, thanks for sharing.
Then, about Impale, I think that give +2/+4 damage to weapon attacks with Reach (really powerful as they are, in Savage Worlds... no first strike reprise, no problems withdrawing from melee etc.) is really too much. Maybe +1/+2 is quite balanced. (of course, if in your settings the "+2 damage bonuses" are quite common, then leave all as is).
Finally, about Wraith, I'd change the free action to calm down in a "whole turn in which the character does nothing but trying to calm down". Otherwise is too easy to shut the wrath down. _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Posted: Sat Apr 10, 2010 9:20 am Post subject: |
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| Lord Lance wrote: | 1st of all, thanks for sharing.
Then, about Impale, I think that give +2/+4 damage to weapon attacks with Reach (really powerful as they are, in Savage Worlds... no first strike reprise, no problems withdrawing from melee etc.) is really too much. Maybe +1/+2 is quite balanced. (of course, if in your settings the "+2 damage bonuses" are quite common, then leave all as is).
Finally, about Wraith, I'd change the free action to calm down in a "whole turn in which the character does nothing but trying to calm down". Otherwise is too easy to shut the wrath down. |
You're welcome, and thanks for the comments.
Impale: It is not +2/+4 damage to weapons with reach - it is specifically +2/+4 vs targets that are 1" or further away - i.e. you don't get it vs someone adjacent to you. And yes, weapons with reach are cool.
Wrath: You might be right, but the way I see it it's first and foremost a character hindrance. I'd expect the player to roleplay it most of the time. The calming down is just for emergencies. _________________ Garden of Athena
Book 1: Dogs of Hades |
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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Sat Apr 10, 2010 10:45 am Post subject: |
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Impale: yeah, I read the 1" limitation, but of course I every time I attack an enemy, I'll do at distance, to gain those bonuses; finally, if I have an adjacent enemy, I can gain 1" or 2" distance (while standing in the reach of my weapon), without suffering AoO! So I virtually can enjoy those bonuses every time. (there are posts in which Clint explain this point)
Wrath: you leave few space to roleplay with this edge! It's a major one, and very "limitating": you suffer an insult > you almost have to kill the backbiter. _________________ "Balance is the key, Trapping is the word." - - Lord Lance
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Posted: Sat Apr 10, 2010 11:09 am Post subject: |
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| Lord Lance wrote: | Impale: yeah, I read the 1" limitation, but of course I every time I attack an enemy, I'll do at distance, to gain those bonuses; finally, if I have an adjacent enemy, I can gain 1" or 2" distance (while standing in the reach of my weapon), without suffering AoO! So I virtually can enjoy those bonuses every time. (there are posts in which Clint explain this point)
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Impale: Good points. I still think that it is a fairly balanced, though, especially since you need to take 2 other Edges before you can get it (Hoplite and Lunge). Besides against opponents armed with missile weapons it is actually not that clever to stay 1" away from them
| Quote: | | Wrath: you leave few space to roleplay with this edge! It's a major one, and very "limitating": you suffer an insult > you almost have to kill the backbiter. |
Wrath: Well, it is "uncontrollable rage"... Not just mild annoyance... And as a Major Hindrance it should be a defining trait of the character. But maybe I shouldn't have included specific rules for entering and exiting the mood, but hey...
Magnus _________________ Garden of Athena
Book 1: Dogs of Hades
Last edited by Magnus on Thu Apr 22, 2010 1:59 pm; edited 1 time in total |
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Posted: Thu Apr 22, 2010 1:43 pm Post subject: |
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Here is a list of the most common weapons and armor of the Athenians, including Aegis Shields, Recurve Blasters and Hades Blades.
Likewise a small example of the weapons and armor used by the barbarians of the Athenian Hegemony and the Sakalid Empire.
By the way starting cash is 500 drachma, to give an idea of the prices.
Athenians fighting Athenians should be about evenly matched (damage and AP vs. Armor) but are often vastly superior to the barbarians, though by no means invincible. _________________ Garden of Athena
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Posted: Fri Apr 23, 2010 4:24 pm Post subject: |
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A list of the new hindrances from Dogs of Hades.
I couldn't make a setting centered on Ancient Greeks without having theAchilles Heel
Hindrance. It's pretty dangerous - especially if it becomes known to your enemies.
The Easily Distracted hindrance is perfect for the "professor-type" who don't take personal dangers too serious.
Another dangerous hindrance, the Hades Wants You! hindrance was created by one of the play-testers. He later regretted it, but I liked it a lot, so we kept it...
The Hubris and Nemesis hindrances were also a must in a Hellenistic themed world. Nemesis can only be "achieved" if you ignore Hubris for too long, though.
I'll post more on the Wrath of the Gods and Divine Aid later.
As with the other Greek themed hindrancesPride had to be its own hindrance, not just a Habit or Quirk variation.
The Sense of Duty hindrance was important to explain the feelings of the Athenians towards their Polis. I could have called it Patriotism or Nationalism, but I wanted something that had no particular positive or negative connotations.
The Slave hindrance is only really fun if it is a planned part of the group dynamics. It's a vital part of the Athenian culture, so I had to include it, but it's always dangerous to have rules that affect the interaction between the PCs. Use with caution
Thin Skinned With all the macho warriors walking around in game I needed something to make a true whimp as a counterweight.
The Traitor really combine the "Enemy" hindrance with a hefty negative Charisma penalty against a certain group of people. It's mainly for Barbarian characters, though certain Athenians may also take it.
This hindrance is part of the Logician "package". A Logician gets almost physically ill when trying to lie and the "Big Mouth" hindrance just wasn't enough in my head. So I made the much worse version calledThruthful
Much like Pride, I wanted Wrath to have its own hindrance and not just be a Quirk or Habit.
Many Athenians suffer from Xenophobia and a belief that they are "special" compared to the Barbarians of their Hegemony.
Comments are welcome as always.
Stay Savage,
Magnus _________________ Garden of Athena
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Posted: Tue Apr 27, 2010 5:39 pm Post subject: |
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These rules are for "Divine Aid" in the Garden of Athena Realm.
In many ways it is simply an extended list of things you can use bennies ("Karma" in Savage Suzerain terms) for, with the caviat that the gods might punish you if you abuse their aid.
Divine Aid
As always, comments are welcome.
Stay Savage,
Magnus _________________ Garden of Athena
Book 1: Dogs of Hades |
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