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Lord Lance Heroic

Joined: 23 Jul 2008 Posts: 1406 Location: Vicenza, Italy
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Posted: Tue Dec 22, 2009 2:00 pm Post subject: |
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| Savage Yinn wrote: | Well, with a little thought and a nice prompt from Dont Die, I present to you the beginnings of a "stunt" system.
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Dunno...
I hate to award my players just for the luck they have with their rolls... So, if you have some lucky player, he can obtain more spotlight than the unlucky one, so the unlucky player become even more nervous, 'cause he can't do nothing good, and he loses chances to do better in the following actions.
Maybe you should re-think this mechanic. Maybe we just need some extra Bennies when a player have a good idea, or roleplay well, so he can use those Bennies as "Stunts": maybe you could simply convert a bennie in a "+2", so you can boost an action (but you have to do that BEFORE the roll) without the "risk" of a low reroll if you had used the bennie in the normal way.
I can't remember just now (maybe in the "Jaws of the Six Serpents" Game Manual) there is a strange/nice idea: more a character succeeds, more he has a chance to fail next time... more he fails, more he has a chance to succeed next time!
So you can't have a flawless hero doing all by himself, and if you are unlucky that night, then you can bet that you''ll have a nice spotlight soon or later. |
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quigs Seasoned
Joined: 01 Aug 2008 Posts: 163
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Posted: Thu Dec 24, 2009 2:03 pm Post subject: |
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I kinda thought the Dragon Age RPG was pretty good actually! The core mechanic of 3d6 is pretty good, and can elminate a lot of the extreme failures and successes you see in other games. Although some people like that.
I may try to port this over to the dark legacies campaign setting. But yes, the limit of 5 levels is kinda....well....limiting  |
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Level27Geek Novice

Joined: 20 Jun 2004 Posts: 3 Location: Smalltown, USA
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Posted: Mon Jan 18, 2010 6:39 pm Post subject: |
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I was thinking about conversion myself and translating it into Polish for upcoming Polish release of SWEX.
One quick idea - use Purgatory Rules for main characters - this is heroic game after all. You might also add "injury" after each "death" as per game. Broken skull, concision and bleeding wounds might be fun.
I will definitely watch this space...
Keep brainstorming guys[/url] _________________ Proud author of level27geek.blogspot.com - a tabletop gaming blog. |
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doctorwhat Novice
Joined: 07 Feb 2010 Posts: 3
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Posted: Sun Feb 07, 2010 5:20 pm Post subject: |
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I haven't had a chance to actually look at the DA game from Green Ronin but the previews look cool. I'm most interested in the fluff, since I figure I can tweak my preferred game system (SW at the moment) to fit the world. Guess I need to shell out for either the video game or Green Ronin's version to get started with that. Or wait for the inevitable novels. I wish there was just a "World of Dragon Age" source book available...
The video game's use of blood splatter and similar effects lends itself well to the injury table, I think. Not really that important in terms of making a conversion, but a kinda handy coincidence. |
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Churcher Novice
Joined: 11 Nov 2009 Posts: 8
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doctorwhat Novice
Joined: 07 Feb 2010 Posts: 3
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Posted: Mon Feb 08, 2010 1:34 am Post subject: |
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| Same here! As for those books, I need to find a bookstore to do a little research... |
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gauss Seasoned
Joined: 15 Dec 2003 Posts: 118
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Posted: Thu Feb 25, 2010 12:25 pm Post subject: |
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Hey, I've been playing through this game again recently and I realized that there is a great reference both for conversions available for free.
Please note that this website contains LOTSof spoilers, and most if not all of it comes from the Codex of information that you gain as you play the cRPG.
http://dragonage.wikia.com/wiki/Codex |
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Enpeze Seasoned
Joined: 07 Aug 2008 Posts: 234 Location: Vienna
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Posted: Thu Mar 11, 2010 6:51 am Post subject: |
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| Dragon Age the rpg looks very nice from a first glance over the rules. Its thought for beginners (and experienced players which love light and uncrunchy rules like myself) and for this task it looks well done. |
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jasales Seasoned
Joined: 25 Jul 2008 Posts: 395
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Posted: Wed Apr 11, 2012 11:31 am Post subject: |
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Reviving an old post and supplying a minimalist conversion.
http://explodingdice.com/wordpress/wp-content/uploads/SDAMC_onepage2.pdf
This isn’t a ruleset describing the setting nor does it try to duplicated the existing excellent role-playing rules by Green Ronin nor does it try to describe game features of the video game. It is a set of rules to get you up and running a role-playing game in Thedas in about 5 min.
Last edited by jasales on Wed Apr 11, 2012 1:19 pm; edited 1 time in total |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 681
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Posted: Wed Apr 11, 2012 12:05 pm Post subject: |
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There's also this conversion entitled the Exalted Age which was posted on savageheroes a while back. Clocking in at 183 pages it's a fairly hefty effort. I GM the the DragonAGE rpg, but I haven't really given Exalted Age a thorough enough read to comment on how good the conversion is.
Last edited by kronovan on Fri Apr 13, 2012 1:44 pm; edited 1 time in total |
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TommyBrownell Veteran
Joined: 27 Aug 2003 Posts: 757 Location: Oklahoma
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Posted: Wed Apr 11, 2012 11:53 pm Post subject: |
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Ooooh...thanks for sharing that. I like what I've read of the official RPG, but the Savage in me always goes back to Savage Worlds. _________________ Tommy Brownell |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 681
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Posted: Thu Apr 12, 2012 11:00 am Post subject: |
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| TommyBrownell wrote: | | Ooooh...thanks for sharing that. I like what I've read of the official RPG, but the Savage in me always goes back to Savage Worlds. |
There's a lot I like about DragonAGE and in some ways its primary emphasis on skills (called focuses) makes it's similar to SW. Always using 3d6 for skill and combat rolls though just isn't nearly as much fun as the escalating dice size in SW. DAGE certainlty does have some nice features; in particular a good magic system well tailored to the setting. It also took the Backgrounds freature from True20 and fit it very nicely to the setting. By far its best play mechanic is the Stunt system for which there's no real equivalent in SW, but it certainly doable.
The group I have playing it are also now playing in a Iron Dynasty game and really enjoying it, so I may eventually transition our Dragon Age game to SW. |
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