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Dont Die Seasoned

Joined: 25 Sep 2008 Posts: 358 Location: Austin TX
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Posted: Mon Nov 30, 2009 12:12 pm Post subject: Savaged Dragon Age: Origins |
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Like many of you I've spending too much time playing Dragon Age and waiting anxiously for Green Ronin's table top version. But as I'm playing the PC game, I can't help but think, "Wow, this would be perfect for Savage Worlds." The Talents are pretty much Combat or other Edges. The Specializations could translated into Professional Edges. Most of the Mage's spells are already very similar to existing Powers with various Trappings. Just don't think it would too difficult.
Thoughts? _________________ Proud Member of the RPG Bloggers Network & the Role Play Media Network |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1554
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Dont Die Seasoned

Joined: 25 Sep 2008 Posts: 358 Location: Austin TX
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Posted: Mon Nov 30, 2009 3:58 pm Post subject: |
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True. I have faith in Green Ronin. They've put out some really cool stuff. I'm going to wait and see what the official one is like before I start any Savaging. _________________ Proud Member of the RPG Bloggers Network & the Role Play Media Network |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Mon Nov 30, 2009 4:25 pm Post subject: |
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The official DA game is going to be its own custom system with an emphasis on ease-of-play to try to make it attractive to novice role-players or people who haven't role-played in a while.
...But I was just playing a mage in a SW game last night thinking, "Man, what I wouldn't give for a cone of cold right now..." (My GM wasn't using the Fantasy Companion or it would probably have been doable with a cold trapping...)
-- 77IM |
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Savage Yinn Seasoned

Joined: 04 Aug 2008 Posts: 185 Location: England
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Posted: Mon Nov 30, 2009 5:39 pm Post subject: |
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| 77IM wrote: | The official DA game is going to be its own custom system with an emphasis on ease-of-play to try to make it attractive to novice role-players or people who haven't role-played in a while.
...But I was just playing a mage in a SW game last night thinking, "Man, what I wouldn't give for a cone of cold right now..." (My GM wasn't using the Fantasy Companion or it would probably have been doable with a cold trapping...)
-- 77IM |
Cone of Cold... Entangle using a Burst template & Ice trapping?
Just taking time from Dragon Age: Origins to check on my favourite RPG systems.
Not sure if I'll go with Savage Worlds or wait out the Green Ronin system, we shall see. _________________ The Things Players Say:
-> "How much ammo can I carry before I fall over?"
-> "What's the stone staircase made out of? Stone?" |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1554
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Kalan Seasoned

Joined: 22 Aug 2005 Posts: 229 Location: Valby, Danmark
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Posted: Tue Dec 15, 2009 6:26 am Post subject: |
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Has anyone else had a gander at this?
I'm in the process of my first draft of a homebrew world heavily borrowing from the Dragon Age mythos...
One in fact only needs the SWEX and Fantasy Companion (and perhaps a smattering of some Shaintar)...
My first "conversion" project...I'm giddy  _________________ Vincent Kingston
vince.kingston@gmail.com
Writing Again too!!
http://www.kalanskorner.com
New Cool Stuff coming soon! |
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CAM Seasoned
Joined: 18 Feb 2009 Posts: 227 Location: Brisbane QLD, Australia
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Posted: Tue Dec 15, 2009 6:51 am Post subject: |
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I just picked up 'Dragon Age' myself.
Brilliant.
Green Ronin will do a good job, like they did with True20, but I would prefer a Savage Worlds version of course.
It would be pretty easy to convert I reckon |
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Kalan Seasoned

Joined: 22 Aug 2005 Posts: 229 Location: Valby, Danmark
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Posted: Tue Dec 15, 2009 6:56 am Post subject: |
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| CAM wrote: | I just picked up 'Dragon Age' myself.
Brilliant.
Green Ronin will do a good job, like they did with True20, but I would prefer a Savage Worlds version of course.
It would be pretty easy to convert I reckon |
I got the Dragon Age RPG from Green Ronin...and it kind of left me bleh. While the "fluff" in it is great, they tried too much to make a "direct port" of the CRPG (which is fantastic), to the tabletop. And it just doesn't work so well.
Admittedly, the product is designed from the outset to be an "introductory" RPG...and likely a lot of input was had from Bioware as to what they could do...but having to wait a while for the next "set" to come out in order to go past level five is kinda meh.
savaging it as such is not going to be difficult - you could even just do most of it on the fly if needed... _________________ Vincent Kingston
vince.kingston@gmail.com
Writing Again too!!
http://www.kalanskorner.com
New Cool Stuff coming soon! |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1554
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Dont Die Seasoned

Joined: 25 Sep 2008 Posts: 358 Location: Austin TX
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Posted: Tue Dec 15, 2009 11:45 am Post subject: |
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Yeah, I went ahead and got the pdf. The core system is not that bad. Looks like it could be a fun little game. It is ripe to be savaged. I like the Stunt Points. Now that could be something interesting to be tweaked into SW.
For my gaming group, they'd probably play it with either version. _________________ Proud Member of the RPG Bloggers Network & the Role Play Media Network |
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Savage Yinn Seasoned

Joined: 04 Aug 2008 Posts: 185 Location: England
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Posted: Tue Dec 15, 2009 12:59 pm Post subject: |
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Just a quick off the top of my head...
Stunt Points could be generated from gaining extra raises when rolling to hit, turning the standard extra dice damage into a 1 point stunt... ooh, the possibilities are awesome...
 _________________ The Things Players Say:
-> "How much ammo can I carry before I fall over?"
-> "What's the stone staircase made out of? Stone?" |
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Dont Die Seasoned

Joined: 25 Sep 2008 Posts: 358 Location: Austin TX
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Posted: Tue Dec 15, 2009 1:30 pm Post subject: |
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That's exactly what I started thinking after I posted that. _________________ Proud Member of the RPG Bloggers Network & the Role Play Media Network |
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chitownroy Seasoned

Joined: 19 Aug 2009 Posts: 487 Location: Illinois
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Posted: Tue Dec 15, 2009 2:37 pm Post subject: |
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Wow you guys sound like you are all over this. When can we expect the official release?  |
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Savage Yinn Seasoned

Joined: 04 Aug 2008 Posts: 185 Location: England
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Posted: Tue Dec 15, 2009 7:58 pm Post subject: |
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Well, with a little thought and a nice prompt from Dont Die, I present to you the beginnings of a "stunt" system.
| Quote: | Savage Actions
For people who are not satisfied with just getting a hit and a raise. These rules replace the standard Bonus Damage rule (SW:EX p63).
When making a Fighting, Shooting or Throwing roll each raise you achieve grants one Savage Action Point (SAP) which must be spent at once to perform one or more of the following actions.
Dance of Battle (1+) Move yourself or your target 1” per SAP used. This move must still follow movement rules. You or your opponent doesn't provoke the Withdrawing From Close Combat rule (SW:EX p72) when being moved in this way. If you attempt to move your opponent into a hazard, a fire, a pit, off a rooftop etc., they get an Agility check to avoid being moved.
Well Aimed (1+) Each SAP spent allows you to make a called shot with a -2 modifier per SAP. Thus 2 SAP's would be required for a Head Shot (-4 modifier).
Sweet Shot (1) Spend one SAP (and only one) to add 1d6 to the damage roll, as per the Bonus Damage rule.
Ferocious Blows (2) The shear unadulterated violence of your attack may inspire fear in surrounding opponents. Make an Intimidation test of wills vs. all opponents within a medium burst template of your target. Roll once and all opponents test vs. the total you generated. |
This is all I have time for before sleep. I'll think on it some more when I'm at work tomorrow and post what I come up with.
Let me know what you think. _________________ The Things Players Say:
-> "How much ammo can I carry before I fall over?"
-> "What's the stone staircase made out of? Stone?" |
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Dont Die Seasoned

Joined: 25 Sep 2008 Posts: 358 Location: Austin TX
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Posted: Tue Dec 15, 2009 8:20 pm Post subject: |
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Cool. Here to be inspiring.
There are some members of my gaming group that still aren't totally converted to the Savage side. So if I want to really play or run DA, I just might have to do it with the original rules. But hey, they really aren't that bad. _________________ Proud Member of the RPG Bloggers Network & the Role Play Media Network |
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Kalan Seasoned

Joined: 22 Aug 2005 Posts: 229 Location: Valby, Danmark
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Posted: Wed Dec 16, 2009 1:06 am Post subject: |
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| Dont Die wrote: | Cool. Here to be inspiring.
There are some members of my gaming group that still aren't totally converted to the Savage side. So if I want to really play or run DA, I just might have to do it with the original rules. But hey, they really aren't that bad. |
I agree, dont' get my original post wrong
As an introductory RPG - it sets out to do what it intended to do, offer a simple, easy introduction to gaming. The rules overall are very solid, and the setup is reminiscient of the old D&D red box.
As an experienced gamer though - I was hoping for something with a little more oomph...I'm just not convinced the stunt system need be added in (though it is cool). Many of the stunt effects can already be accomplished using the existing system in SW.
I have to give it some more thought, but I hope to have some of the races up over the weekend  _________________ Vincent Kingston
vince.kingston@gmail.com
Writing Again too!!
http://www.kalanskorner.com
New Cool Stuff coming soon! |
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Daelkyr Novice

Joined: 31 May 2009 Posts: 51
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Posted: Wed Dec 16, 2009 2:19 am Post subject: |
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| Having also looked forward to the DA:RPG until I actually owned it, I'd say that with the FC for magic and the SW:EX for rules, 100% of what's in the Boxed Set can be done as is. Really, the only things that need working on are DA race stats and perhaps professional edges for the Specialties that the game has. (Which you'd need to use the DA:O video game for because the boxed set with that info is still over 6 months away.) |
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Kalan Seasoned

Joined: 22 Aug 2005 Posts: 229 Location: Valby, Danmark
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Posted: Wed Dec 16, 2009 2:36 am Post subject: |
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| Daelkyr wrote: | | Having also looked forward to the DA:RPG until I actually owned it, I'd say that with the FC for magic and the SW:EX for rules, 100% of what's in the Boxed Set can be done as is. Really, the only things that need working on are DA race stats and perhaps professional edges for the Specialties that the game has. (Which you'd need to use the DA:O video game for because the boxed set with that info is still over 6 months away.) |
And even then - most of the specialities can just use existing edges with a little tweaking...
And you can re-create the races quite easily enough using the FC...
Now if only work would quit getting in the way of my play time...*sighs*  _________________ Vincent Kingston
vince.kingston@gmail.com
Writing Again too!!
http://www.kalanskorner.com
New Cool Stuff coming soon! |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1554
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