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Savage Sands

 
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VonDan
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PostPosted: Tue Oct 27, 2009 3:32 am    Post subject: Savage Sands Reply with quote




I just got the Fantasy Companion

I just found the Andrew Lang Fairy Book: Arabian Nights in my storeroom

I Just found Desert tile sets for the DCrafter Map maker

What should I do


Last edited by VonDan on Sun Feb 28, 2010 4:15 am; edited 1 time in total
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nonefornic
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PostPosted: Tue Oct 27, 2009 4:21 am    Post subject: Re: Savage Sands Reply with quote

VonDan wrote:

I just got the Fantasy Companion

I just found the Andrew Lang Fairy Book: Arabian Nights in my storeroom

I Just found Desert tile sets for the DCrafter Map maker

What should I do


Lol... Disney's Mad Max? But seriously, sounds like you've answered your own question with that one!
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VonDan
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PostPosted: Tue Oct 27, 2009 6:06 am    Post subject: Reply with quote

A few crazy Ideas to start

Savage Sands

Source Books: Savage Worlds Explorers Edition and Fantasy Companion

further research can be found by reading 1001 nights and watching sin bad or other sword and sandal movies.

Roll up a player character based on any culture within 500 miles of Medieval Baghdad or 1000 miles if by sea (Merchant, Sailor, Mercenary, Vagabond Story Teller).


All Arcane Backgrounds are available and work the same with some modifications to trappings for the setting

AB Arcane: Pick an elemental theme for you magic school and pick trappings. All spells have lots of somatic activity and a rhyming or littered magic phrase

AB Miracles: Pick a generic god or pantheon or make up one with a set aspect and powers and sins list. All spells have a long and windy Prayer that includes the gods name 4 times. Must have a Prayer rug for when regaining power points

AB Alchemy: May be used to make other one shot magical items not just potions

AB Sorcery: As is except non-urban background and the dirty Hindrance

AB Ritual: For each spell pick a focus (Cards, Crystal Ball, Voodoo doll etc)

AB Weird Science: Works the same except the trapping have no pulp items the powers are attached to items appropriate to the settings,

Artificer: Create Magic Items from rare and exotic materials

Mage Smith: Create Magic Weapons and Armor of the Era

Automa Master: Create Clockwork devices and creatures

AB Psionic: For those with the blood of the fallen Jinn or other diabolic creature. If any one finds out you get a level of Outsider

AB Super Powers: For those with the blood of the enlighten Jinn or other divine creature.

AB Troubadour: (Vagabond Story Teller)

Male storytellers get a free walking staff and the Blind, Old and Dependant Hindrance always (a boy named Habib)

Female storytellers get the Attractive and persuasion edge and membership in the secret society of shahrazad. Female storytellers with Ritual magic get a free goat and beast bond
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CAM
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Joined: 18 Feb 2009
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Location: Brisbane QLD, Australia

PostPosted: Tue Oct 27, 2009 6:17 am    Post subject: Reply with quote

Sounds cool, I've been wanting an 'Arabian Nights' setting for SW... give us updates when you flesh this out a bit more - sounds like you're off to a great start
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CAM
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Posts: 227
Location: Brisbane QLD, Australia

PostPosted: Thu Feb 11, 2010 8:04 am    Post subject: Reply with quote

So, did you ever get this 'Savage Sands' setting fleshed out a bit more?
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Virgobrown72
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PostPosted: Thu Feb 11, 2010 11:27 am    Post subject: Reply with quote

Quote:
sword and sandal movies.


Pow!!! Savage Swords And Sandals!!!

I luh this!!! Laughing
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VonDan
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PostPosted: Mon May 09, 2011 5:11 pm    Post subject: Reply with quote

Tutankbaggins Tomb

A Zonate World Adventure



Although this adventure is set in the World of Zonate it can easily be adapted as a side encounter in Savage Sands or almost any campaign setting featuring a desert.


Dansigner note: The layout and themes of the rooms in this dungeon are based on an ancient Egyptian board known as Senet. The most complete Senet set was found in the tomb of the Pharaoh Tutankhamun


The players can encounter the Oasis many ways…

They were led here by a caravan guide as a rest stop on a journey else ware.
A wise Bedouin elder could have escorted the party here out of a sand storm
It was the lair of a bandit gang, you have captured them or they have captured you
They followed a mysterious map acquired by devious and nefarious means.
They stumbled upon the Oasis by chance... or did they! Only GM Knows.


00 Desert Oasis Camp

(PC) How ever you arrived it is a welcome resting place. The oasis consists of a spring fed pond nestled between the paws of an ancient bird headed sphinx all surrounded by wild date and fig trees. The water is clean and refreshing, the shade is cool and the fruit is sweet. This hidden oasis is off the normal trade routes but known to those wise in the desert ways. The oasis is surrounded by hills on three sides, the largest to the east is a uniform cone shape, and the hills to the northwest and southwest are long and dune like. Random Blocks of worked stone surround the spring sticking out of the sand and shurbery, the smaller ones making handy chairs and tables the larger ones a convenient place to build a shelter out of the night winds

(GM) While in the vicinity of the Oasis any one botching any agility test has sat in a pile of rotting dates resulting in wet plopping sounds and attracting d100 common ants

The hills are sand covered structures. Any one digging below two meters on the peak of the eastern hill will strike worked stone and metal, the capstone of a small Pyramid with a bronze setting and gimble ware a one meter wide gem once sat. The Northwest and Southwest structures are former temples that have totally collapsed.

A lucky random notice while in the vicinity of the spring (TN8) or a concentrated search (TN4) reveals a thick bronze chain driven into a block on the western edge of the pool, the remainder of the chain leads down into the water. A combined strength test (TN12) on the chain pulls up the chain and an attached white marble plug one meter across. After an hour of looking at a whorl pool and listening to bathtub draining sounds you are looking into a damp pit 10 feet deep and 20 by 30 feet wide. It looks like the pond was at one time a tile lined temple pool, with a bronze drain at the western end. There is a bronze door 4 feet tall set into the eastern side of the pool pit under the sphinx’s chin


Should I continue
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Lord Karick
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PostPosted: Tue May 10, 2011 2:01 am    Post subject: Reply with quote

yes pleeze
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VonDan
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PostPosted: Wed May 11, 2011 3:17 pm    Post subject: Reply with quote

After watching a documentary about the history of memes last night I think the first room should have a carving of the Egyptian Cat Goddess Bast on the wall and under it are hieroglyphics thatt once decoded give the secret message

ICANHAZGOATBURGER
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VonDan
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PostPosted: Tue Sep 20, 2011 8:54 pm    Post subject: Reply with quote

Savage Sands entry-level adventure outline
(Crappy rebuild after loosing it in the hard drive drop)


You are relaxing in the bazaar extolling your most recent exploits at the wine stall (ware the vender has cut the wine with thin watery date mash left over from the pudding factory intended for the goats that he has strained through a sock)

Suddenly a squad of the Caliph guards surrounds you

Have 4 guards per Player SWXD PP 99 Chain Mail, Scimitar, and Spear
Have 1 Wild card Veteran per player SWXD PP 99 Chain Mail, Scimitar, Spear
And one Officer

The vendors in the area lower the awnings of their stalls or roll up loose wares into carpets and run off. The proprietor of the wine stall shouts, “No Blast spells No blast spells”

The grand Vizier has sent the men to bring you to the palace in the name of the caliph

You are left alone with he calief and the captain of his secret police. They tell you the princess is missing. The caliph wants some one outside of his chain of command to look into it discreetly. You have competition

You speak with the Baghdad CSI and try to get their clues

Along with the captain of the guard and soldiers the CSI has

The Heart: An ample women covered head to toe in a black robes, head covering and veil
She has a pair of mechanical clockwork eunuchs armed with oversized scimitars. The heart has the power to feel recent emotions with a room or object

The Nose: A small fastidiously dressed Gnome like man (Or Gnome if that’s your bag) with a large nose. Obviously the nose has a phenomenal snoz and can identify the most minute smell and is also an alchemist

The tongue: A filthy mid sized wirery muscled man in rags who sometimes walks on all fours and is in the care of a “Zoo Keeper” like guy with a leash. The Tongue can taste things.
Go for the throat, Trip, Frenzy,


What is found in the Princesses Room?

>The Heart feels the room reeks of months of girlish love and infatuation with a recent sharp taste of fear

>The Nose smells sulfur at the window

>The Tongue finds black sand in the cracks of the floorboards

>Behind the Princess’s night stand is found a crystal ball and love notes delivered from R.O.C. express

>She has been in contact with some one via crystal ball like cyber chatting with an email pen pale or a crystal stalker



Rumors from the palace gardener:

>A black carpet was seen flying from the palace over the garden and then east last night.

>The wine merchant has been buying all the spoiled dates

>The moon is made of green falafel

>The prick of a fire rose thorn can cause a painful burning death

>The petals of the fire rose mixed with shredded goat make a wonderfully spicy filling for a gyro





Find the old storyteller in the market to see what he thinks of the clues

>Sulfur signifies demonic activity

> Black sand only comes from the Island of fire

>No one goes to the Island of fire, as it is a place of evil and the great serpent

>No one uses black carpets any more that is so 800’s now only evil mages and goth kids uses black carpets


Find a ship, find a crew, keep sailing

Insert NPC/Pregen list from the Seven Stones with thin excuses for them to be in Baghdad this time

Insert MPC/Pregen list from Errol Van Draken ship Crew rename Ezmerelda the Gypsy to Barbary Ann the Pirate Princess, replaces the navigator’s sextant with an astrolabe of the Ankeria pattern

Hmm what about a water priest with a blessed oar d8 + Str (+4 vs naughty) reach



The party needs to find charts to the island of fire

Maybe in the stall of the rare book vender can tell you

>The periplus of the Erythraean sea

> Periplus two: Beyond the Erythraean Sea but a map/page is missing

> Spicy Harem stories

> the last person to look at Periplus two was the smuggler captain

In the hide out of the smugglers guild is another map to the island of fire

Ohh yeah around the smuggler captain’s neck is a pendant carved from a human shoulder blade that is a template to fit over the chart/map to show the path though the reef



The Caliph may let you barrow things from the Royal Automa Master

Clock Work oarsmen (to start up for the day you use a rip cord like on old lawn mowers or boat motors)

A bag of metal scarabs each with a one off power at 5 Power Points

Clock work homing pidgin keyed to return to a cage/clock

(Note: If the players go back to the wine stall with Clock Work allies the vender says “We don’t serve there kind here”)


ETC


Meet Din the lazy assistant tailor
Lazy d10 Pick pocket d12
Armed with a giant sewing needle

If the Heart fails a romantic nostalgia roll she will meet you at the dock and present you with the clock work Eunuchs and implore you to save the princess.



At sea you encounter a rival mercenary group in the smuggler’s ship that has black sails with spider web patterns “The Queen of the Dhow”


Island of Fire

The island is surrounded by rocky shores and one path though the reefs with out the secret key to the reef it is –12 roll to make it through

black sand covers all the beaches

of course a two headed Dragon (one head fire one electricity)

The evil wizard is of course the Vizier who is an evil mage and dident thik you would make it here

And I would have gotten away with it if it weren’t for those meddling Player Characters
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VonDan
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PostPosted: Mon Mar 19, 2012 9:31 am    Post subject: Reply with quote

shopping today and found the perfect vision i had for the dragon on the island of fire for $2. Looks to be a knock off of Imperial Toys dragons from the 1970's made in 2005 by toy major trading comp


Thomas Herbert Dragon




To compare scale the Papo Knights behind Thomas Herbert are 3.5 to 4 inches high


Don't tell any one but I got the idea from the time of my 7th or 8th birthday when my mom forced me to go see Bamb. I spent most of the movie in the hallway looking in the window at what must have been the 7th voyage of Sinbad from 1958 and the parts ware they built a giant cross bow to fight the dragon
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Sweeper
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PostPosted: Wed Mar 28, 2012 8:45 am    Post subject: Reply with quote

Well, you do far worse than taking inspiration from Ubisoft's Prince of Persia Series, (even Disney's Aladdin if you're looking for tongue-in-cheek).

Other sources would definitely be Al-Qadim from the old AD&D 2e.

For books, there's Desert of Souls by Howard Jones (Historical Fantasy Novel and a pretty good read. )

And, of course, there's the definitive anthology that is One Thousand and One Nights aka Arabian Nights.
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warrenss2
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PostPosted: Wed Mar 28, 2012 9:01 am    Post subject: Reply with quote

I'd jump into that game in a heartbeat!!! Exclamation
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VonDan
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PostPosted: Wed Mar 28, 2012 12:47 pm    Post subject: Reply with quote

Sweeper wrote:
Well, you do far worse than taking inspiration from Ubisoft's Prince of Persia Series, (even Disney's Aladdin if you're looking for tongue-in-cheek).

Other sources would definitely be Al-Qadim from the old AD&D 2e.

For books, there's Desert of Souls by Howard Jones (Historical Fantasy Novel and a pretty good read. )

And, of course, there's the definitive anthology that is One Thousand and One Nights aka Arabian Nights.


Yeah I have a reprint of a Andrew Lang's One Thousand and One Nights from the 1920's? That and Sinbad movies are my main insperation

And they wont meet Alla Al Din but the party does meet Din the lazy tailor

And they might get invited to the house of Sin El Bad the merchant prince and his adopted son also named Sin El Bad does not want to stay home and study accounting he wants to be your cabin boy and have adventures at sea
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Sherman
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PostPosted: Fri Mar 30, 2012 12:27 am    Post subject: Reply with quote

Please tell me "ICANHAZGOATBURGER" has made it into a game... I find this setting, like many, is more than I feel comfortable doing. I always love the idea, but can't wrap my head around the culture and "feel" of the places enough to get a good handle on presenting it. Makes me sad, because I love the setting...
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