I have a question about the cone template and damage. Say I wanted to emulate the burst power from the core book, how would I price the 2d10 damage? Add +1, +2?
For the OPP roll, would i just add an additional +1 as the damge is technically the primary effect? _________________ Digital Jazz Man!
I have a question about the cone template and damage. Say I wanted to emulate the burst power from the core book, how would I price the 2d10 damage? Add +1, +2?
2d10 and 3d6 are very nearly the same probability-wise. I would consider them interchangeable.
Jack Tanner wrote:
For the OPP roll, would i just add an additional +1 as the damge is technically the primary effect?
The Agility roll to avoid would pretty much be an inherent part of having the Cone Template and doing damage. It effectively replaces the attack roll other damaging effects would have. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
Hmm, here ya go. This is an old file, and they may have been tweaked a bit since then, but not much...
Improvised Magic Rules for Savage Worlds
By Clint Black
These rules were designed to simulate Arcane abilities where the user is only limited by their power and creativity. They could also function for characters whose powers are limited only by a theme or trappings or simply as a basis for creating new Powers.
The rules for trappings in Fantasy Companion + this , are all I need to customize and create powers
This is very good. Thanks
All times are GMT - 5 Hours Goto page Previous1, 2, 3
Page 3 of 3
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum