Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Hail damage?

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
Averjoe
Seasoned


Joined: 14 Aug 2008
Posts: 251
Location: Decatur, Alabama

PostPosted: Mon Jun 22, 2009 1:58 pm    Post subject: Hail damage? Reply with quote

I need some advice on how to handle a heavy hail storm. I'm thinking probably softball sized hailstones. Anyone have any advice on how to figure chances to be hit and damage?
Back to top
View user's profile Send private message
jpk
Legendary


Joined: 03 Apr 2007
Posts: 2246
Location: Tazewell, East Tennessee, USA

PostPosted: Mon Jun 22, 2009 2:04 pm    Post subject: Reply with quote

I might go with a very large template for suppression fire. Or the ol' bumps-and-bruises sort of Fatigue resisted by Agility instead to represent getting to cover.
Back to top
View user's profile Send private message
SlasherEpoch
Legendary


Joined: 07 Jul 2003
Posts: 5625
Location: Off stage left

PostPosted: Mon Jun 22, 2009 2:45 pm    Post subject: Reply with quote

Yeah, Fatigue seems like the best mechanic to represent it. Vigor to resist or Agility to dodge.
_________________
Proud Savagepedia contributor.

Evil Wig Enterprises Minion #15 - "The
Machete"
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
Takeda
Heroic


Joined: 28 Apr 2009
Posts: 1438

PostPosted: Mon Jun 22, 2009 5:14 pm    Post subject: Reply with quote

Grapefruit-sized seems more than just fatigue though. Maybe an attack for 1d8 or 2d6 damage with a Shooting die of d4 to d6 for sparse to moderate hail-fall, and d8 to d12 for hellish Hail-Fall. it can Ace as can the damage die.

Suppression Fire seems like a close-second ... but hail that would be a pound, solid and falling at say 60+ mph ... if it can dent the roof of your car, destroy your windshield, kill your cattle, it can do more than bruise you.

I almost think that it should be (if exposed) an attack roll and Suppression fire ... if the attack roll leaves you Shaken and the Suppression Fire leaves you Shaken maybe 1 level of Fatigue instead of a Wound. However, if the 'Attack' causes a wound then it's a real wound level.

Sort of like someone trying to hold you down with Suppression fire and somebody else taking pock-shots at you. Just because you have both to worry about doesn't mean the lesser of two-evils doesn't apply.
Back to top
View user's profile Send private message
Chezzo
Seasoned


Joined: 02 Feb 2009
Posts: 282
Location: Philly, PA

PostPosted: Mon Jun 22, 2009 7:02 pm    Post subject: Reply with quote

I don't know if you should get an agility check to avoid hail. Every hailstorm I've ever been caught in the hail was pretty unavoidable. It was like trying to dodge raindrops. Then again, I've never been in softball sized hail storms.

I'd make it a Vigor check to avoid damage, and then 1d4 damage per turn. I wouldn't have a shooting die for the hail, either. If it's hailstorming, and you're not under cover, you're gonna get hit. I don't know about the large template, either. I've never seen a hailstorm only affect 10 yards, or whatever. It should be the whole battlefield.

I like your idea of suppression fire, Takeda.

I wanted to say that hailstorms have never killed anyone, but then a quick google search proved me wrong.

That seems to be what you were talking about, what with the softball sized hail. This line is pretty appropriate:

Quote:
Adults do get hit, but they're less likely to perish from their injuries. "I got hit so hard I thought I was going to pass out," one Fort Worth, Texas, victim of "softball-sized" hail told the Associated Press in 1995. "I started running and got hit in the head. Blood was everywhere," said another.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Takeda
Heroic


Joined: 28 Apr 2009
Posts: 1438

PostPosted: Tue Jun 23, 2009 10:18 am    Post subject: Reply with quote

Well, the Shooting roll is still a random way of determining if you got nailed, missed entirely or just bruised (if you were just shaken=bruised) ... if you have Dodge I could see you able to dodge the direct hits more readily ... using your shield to protect you, etc.

If you don't actively try to avoid the falling balls of icy death you're gonna go down. Keep in mind that the larger the hail the more sparse they tend to be. So bigguns 'can' be dodged but the little pea-sized ones fall too close together to dodge ... but it won't hurt you either.
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 18062

PostPosted: Tue Jun 23, 2009 10:33 am    Post subject: Reply with quote

I'd suggest a Vigor roll while in the area (with a bonus if a "shield" is used).

On a failure, the character suffers a level of Fatigue, but if they roll a 1 on the Vigor Die (regardless of the Wild Die), they are hit by a bigger piece of hail which does 2d6 damage (with any shield acting as Armor). A critical failure means they take a particularly bad hit (like getting a raise on the attack roll) for 3d6 damage.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Takeda
Heroic


Joined: 28 Apr 2009
Posts: 1438

PostPosted: Tue Jun 23, 2009 10:37 am    Post subject: Reply with quote

Okay ... that works well to combine the two dynamics! <resigned sigh and a bow of recognition to Clint's Rule-Fu>
Back to top
View user's profile Send private message
Averjoe
Seasoned


Joined: 14 Aug 2008
Posts: 251
Location: Decatur, Alabama

PostPosted: Tue Jun 23, 2009 1:15 pm    Post subject: Reply with quote

Thanks for all the suggestions guy. I believe Clint's suggestion is just what I need. I wanted it to be potentially deadly, but not out right lethal within a couple of rounds.

This should inspire my characters to very quickly go-to-ground, which is exactly what I wanted.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum