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Future Tech experience?

 
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baumi
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Joined: 04 Oct 2004
Posts: 141
Location: Vienna (Austria)

PostPosted: Wed Jan 28, 2009 7:19 am    Post subject: Future Tech experience? Reply with quote

We might convert our Dark Heresy Campaign to Savage Worlds and there are quite a few weapons and Armors already in the book.

I have Gamemastered and Played quite few SW Campaign but all were fantasy or played at our time and never had so much high powered equipment. So I wonder how does SW play with many high damage weapons and Armor that goes up to 14?
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Sadric
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Joined: 10 Jul 2003
Posts: 997

PostPosted: Wed Jan 28, 2009 8:39 am    Post subject: Reply with quote

Try it out for yourself. Smile
Play a One-shot with the weapons and armor as "testgame".
Dont call it Dark heresy, simply a "spacepirats meets the imperial Marines" game.
Be aware that Armor 14 is a lot. This means that most animals/alien monster, even the stronger ones, have problems to even shake you, while without this armor your are bloody pulp.
The problem arrises when not all players are on the same level. If someone wears a Flak jacket and has Toughness 9(4) and the other has Toughness 19(14) you have a great problem. But if all have Toughness>15 ist not so bad.
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Mindseye
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Joined: 13 Dec 2003
Posts: 431
Location: Wichita, Kansas

PostPosted: Wed Jan 28, 2009 9:15 am    Post subject: Reply with quote

3d6 and 4d8 seem to be the damage tipping points. Aces start showing up more often, and damage explodes. It really showed that way in NE when I ran that for our group.

Of course, using air to air missiles on the M'buna the players had hijacked was fun too!
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dentris
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Joined: 02 Jul 2007
Posts: 372

PostPosted: Wed Jan 28, 2009 10:52 am    Post subject: Reply with quote

I've made a quick conversion rules, but it was for the original miniature game. If that can help, use it.

General Conversion of Weapons

Strength : 3 = 2D6
4 = 2D6+1
5 = 2D8
6 = 3D6
7 = 3D6+1
8 = 3D8
9 = 4D6
10 = 4D8

Range: Normal Range equal short range, double for medium, double again for long.

AP: A weapon AP is equal to 2 points for each “rank” the original AP of the weapon. It means AP 2 for an original AP of 6, AP 4 for an original AP of 5, AP 6 for an original AP of 4, etc.

Notes:

-Pistols are still pistols and may be used in melee combat
-Rapid Fire weapons may Double-Tap instead
-Any weapon with a numerical value (Heavy 2 for example) has a ROF equal to this value
-Heavy weapons gain the Heavy Weapon ability, but the Snapfire penalty as well.
-Assault Weapons gain no additional benefit.
-Any special ability that gives a bonus against vehicules (like a bonus to armor penetration) gives the weapon the HW ability.
-Any special ability that ignores invulnerable save gives the weapon the HW ability
-Twin Linked weapons may Double-Tap.
-Rapid Fire and Twin-Linked may do a Three-Round-Burst

General Conversion or armor

6=+2 armor
5=+4 armor
4=+6 armor
3=+8 armor
2=+10 armor

Any armor with an invulnerable save receives the Heavy Armor ability instead.



I have also converted most of the imperial and dark elves (name changed to protect copyright) weaponry into SW, but i will not include them because some of them are copyrighted, send me a PM and i'll send them to you with pleasure.
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baumi
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Joined: 04 Oct 2004
Posts: 141
Location: Vienna (Austria)

PostPosted: Wed Jan 28, 2009 2:26 pm    Post subject: Reply with quote

I will certainly make a one-shot to test this out. If the damage and/or Armor is to high then I will lower them down to the usuall stats of SW and just call the plate Power Armor...
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Baumi
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baumi
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Joined: 04 Oct 2004
Posts: 141
Location: Vienna (Austria)

PostPosted: Thu Jan 29, 2009 7:19 am    Post subject: Reply with quote

I just had an (stupid?) Idea, but I'm not sure how it fit the 40k Universe (I'm a newb there):

How about giving Power Armor the Heavy Armor Extra instead of increasing the Armor that much? Heavy Weapons and Magic would get the Heavy Weapon Extra and a high AP instead of increasing the damage to much.

I think this would make Heavy Weapons more playable and Power Armor would feel tough against small arms, but I'm not sure if this would make the Power Armor to strong...
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Mindseye
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Location: Wichita, Kansas

PostPosted: Thu Jan 29, 2009 8:34 am    Post subject: Reply with quote

Sounds good to me!
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