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XcomSquaddie Veteran

Joined: 19 May 2004 Posts: 920 Location: In the Eye of the Nerdicane
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Posted: Sun Jan 18, 2009 8:07 pm Post subject: [Classic] Dynamite & structures |
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The posse just corked off two (separate) sticks of dynamite in the middle of a group of inhabited buildings. So, are there any rules for damaging structures with explosives or weapons? _________________ Jack the sound barrier. Bring the noise.
-Rat Thing B-782 |
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ScooterinAB Seasoned
Joined: 22 Nov 2005 Posts: 480
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Posted: Sun Jan 18, 2009 11:18 pm Post subject: |
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Sort of. I know that in Hell On Earth, it mentions Armor values for structures. I'd assume that any given structure can take a few "wound levels" before getting damaged or destroyed.
So ultimately, it depends what the structure is. A wooden building will be fairly damaged while a stone or brick building would be less so. |
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XcomSquaddie Veteran

Joined: 19 May 2004 Posts: 920 Location: In the Eye of the Nerdicane
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Posted: Mon Jan 19, 2009 7:10 am Post subject: |
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| ScooterinAB wrote: | Sort of. I know that in Hell On Earth, it mentions Armor values for structures. I'd assume that any given structure can take a few "wound levels" before getting damaged or destroyed.
So ultimately, it depends what the structure is. A wooden building will be fairly damaged while a stone or brick building would be less so. |
Yeah, that's kind of what I was thinking, only using Savage Worlds. I really don't think there's anything official, so that's probably what I'll end up doing. _________________ Jack the sound barrier. Bring the noise.
-Rat Thing B-782 |
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oddtail Seasoned
Joined: 25 Mar 2005 Posts: 484 Location: Poland
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Posted: Mon Jan 19, 2009 8:25 am Post subject: |
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There are rules for damaging for Classic, in Smith and Robards. Basically, structures have from 1 to 3 (in most cases) levels of Armor against explosions and artillery. Every 5, or 10 (depending on how heavy the wall is) damage dealt to the wall blows a 3x3 feet hole in the wall. If two walls of a building are mostly destroyed, the building collapses.
I don't know how that would translate into SW rules, but I hope it helps some. _________________ Can't think of anything smart/funny right now, sorry. |
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XcomSquaddie Veteran

Joined: 19 May 2004 Posts: 920 Location: In the Eye of the Nerdicane
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Posted: Mon Jan 19, 2009 8:41 am Post subject: |
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| oddtail wrote: | There are rules for damaging for Classic, in Smith and Robards. Basically, structures have from 1 to 3 (in most cases) levels of Armor against explosions and artillery. Every 5, or 10 (depending on how heavy the wall is) damage dealt to the wall blows a 3x3 feet hole in the wall. If two walls of a building are mostly destroyed, the building collapses.
I don't know how that would translate into SW rules, but I hope it helps some. |
I'll check those out, thanks. _________________ Jack the sound barrier. Bring the noise.
-Rat Thing B-782 |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16264
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Posted: Mon Jan 19, 2009 8:46 am Post subject: |
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| oddtail wrote: | | I don't know how that would translate into SW rules, but I hope it helps some. |
The rules for breaking things in SW are in the core rulebook. I presumed the intention was reversed, to use those rules to convert to Classic in some way. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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XcomSquaddie Veteran

Joined: 19 May 2004 Posts: 920 Location: In the Eye of the Nerdicane
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Posted: Mon Jan 19, 2009 9:17 am Post subject: |
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| Clint wrote: | | oddtail wrote: | | I don't know how that would translate into SW rules, but I hope it helps some. |
The rules for breaking things in SW are in the core rulebook. I presumed the intention was reversed, to use those rules to convert to Classic in some way. |
You presumed correctly.
I'll check the stuff in Smith & Robards first, then err on the side of big, cool-looking explosions.  _________________ Jack the sound barrier. Bring the noise.
-Rat Thing B-782 |
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ScooterinAB Seasoned
Joined: 22 Nov 2005 Posts: 480
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Posted: Tue Jan 20, 2009 12:01 am Post subject: |
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| oddtail wrote: | | There are rules for damaging for Classic, in Smith and Robards. |
Good find. I'll keep that in mind when I run. |
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