Posted: Mon Jan 12, 2009 12:11 am Post subject: [Classic Deadlands] Can a roll go negative?
Can the result of a roll go into negative numbers?
I ridiculed an NPC that did not have ridicule (so they would roll 1d6-4), and would gain the best result if he rolled a -2 or lower (and get a chip to boot!). . . can you get a negative result or is 0 or 1 the lowest you can go?
There is no provision saying negative values can't occur except the Marshall's discretion. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
There is no provision saying negative values can't occur except the Marshall's discretion.
Since the topic already exists:
how is going bust treated? In some situations the exact number rolled is more important than success or failure (like in Tests of Wills or when playing poker using the simpler rules from Player's Guide). What then?
I usually rule that going bust equals rolling 0, because it's worse than anything else that could happen, but I'm curious what the "official" version is. _________________ Can't think of anything smart/funny right now, sorry.
how is going bust treated? In some situations the exact number rolled is more important than success or failure (like in Tests of Wills or when playing poker using the simpler rules from Player's Guide). What then?
I usually rule that going bust equals rolling 0, because it's worse than anything else that could happen, but I'm curious what the "official" version is.
Well, that is pretty much the "official" version. The Marshal determines how bad the results of going bust are on an individual basis. It indicates a "setback" or "catastrophe" of some kind, but the effect is always up to the Marshal's call whether an opposed roll or not. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum