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Where do i find the rules for cyberware and bionics?

 
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sword-dancer
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Joined: 26 Dec 2008
Posts: 7

PostPosted: Fri Dec 26, 2008 2:32 pm    Post subject: Where do i find the rules for cyberware and bionics? Reply with quote

Hello, i´m new here could you please tell me where i found the rules for cyberware ?
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Clint
Site Admin


Joined: 13 May 2003
Posts: 16176

PostPosted: Fri Dec 26, 2008 3:20 pm    Post subject: Reply with quote

Well, cyberware is really going to depend on how it works in the specific setting; there are multiple ways it could be done depending on the design goals.

For instance, from the core rulebook, the rules for AB: Superpowers or even Weird Science could be used with cyberware as trappings for how they work. Or certain Edges could be taken with cyberware as the explanation for their effects (Marksman could be "cyber-targeting").

Outside of the core rulebook. the Sci-Fi Gear Toolkit provides some different options of how to do cyberware depending on what works for the GM's setting.

If there is particular style of cyberware desired for the game, we might be able to help in more specific terms.
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razorwise
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Joined: 08 Jul 2004
Posts: 2954
Location: Hither and Yon

PostPosted: Sat Dec 27, 2008 10:36 am    Post subject: Reply with quote

Hello!

I suggest you take a look at RunePunk, it's a blend of fantasy and science fiction, but we have one race, the Overwrought, that is, essentially, a human that begins with hardware modifications and can take more over the course of their adventures to become something completely modified. To that end, even humans can take steps to transcend their fleshy weaknesses. These mechanics could be integrated into another setting style or genre with little changes necessary (depending upon the desired power level of your campaign and your vision of your game world).

Regards,

Sean
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Adam Baulderstone
Seasoned


Joined: 09 Jul 2007
Posts: 315
Location: Waretown, NJ

PostPosted: Sat Dec 27, 2008 2:25 pm    Post subject: Reply with quote

I've found the rules in the Sci-Fi Gear Toolkit pretty useful. They are pretty versatile allowing you to set up cyberware as edges, as an Arcane Background with Powers, or as simply equipment to be bought. They also give you the option of having the whole cyber-psychosis thing, too.
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C.A.Pryde
Seasoned


Joined: 10 Jul 2005
Posts: 452
Location: Houston, TX

PostPosted: Tue Dec 30, 2008 5:31 pm    Post subject: Reply with quote

I posted two articles on Savagepedia (link below) that might be useful to you. I can also recommend the stuff in the Sci-Fi Gear Toolkit, if you don't mind plunking down some money on it.

http://savagepedia.wikispaces.com/Cybernetics
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