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Distinction between Search and Scroungin (HOE Classic)

 
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farmergiles
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Joined: 14 Aug 2007
Posts: 86

PostPosted: Thu Nov 20, 2008 8:21 am    Post subject: Distinction between Search and Scroungin (HOE Classic) Reply with quote

There seems to be a little debate going on regarding the distinction between Scrounging and Search particularly with regards to finding items when you come across a random deserted settlement etc in my group.

Can anyone explain a full distinction between the two to clarify things?
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Clint
Site Admin


Joined: 13 May 2003
Posts: 18039

PostPosted: Thu Nov 20, 2008 10:53 am    Post subject: Reply with quote

I would say the easiest distinction would be to say that...

Scroungin' is the ability to find useful things left behind.
Search is the ability to find things that were hidden.

Though when finding items, both would obviously be considered related.
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ScooterinAB
Seasoned


Joined: 22 Nov 2005
Posts: 488

PostPosted: Tue Nov 25, 2008 11:26 am    Post subject: Reply with quote

The problem i've often come across in game is the difference between Cognition and Search. It's a subtle difference, and some people I've played with don't see it.
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Zombi Bobb
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Joined: 03 Jun 2003
Posts: 161

PostPosted: Tue Dec 09, 2008 6:03 pm    Post subject: Reply with quote

Another difference I make is:

Search is to find a specific thing.
Scrounge is to find something that will make do.

IE- You are in a junkyard. You need a new headlight for your car. You Search for the specific model lamp that will fit your ride. You Scrounge for any light that you can rig into the socket and affix to the car.
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Sheriff Axly
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Joined: 03 Oct 2003
Posts: 180
Location: Tampa Bay, FL

PostPosted: Sun Dec 28, 2008 6:29 pm    Post subject: Reply with quote

ScooterinAB wrote:
The problem i've often come across in game is the difference between Cognition and Search. It's a subtle difference, and some people I've played with don't see it.


Here's how I run it. Cognition is passive, Search is active.

I'll use an example of a "secret door," but it works for most anything.

Active. The character has knowledge that there's a hidden entrance in the area to some old fallout shelter. He's looking for it because he knows it's there. Make a Search roll against some TN based on how well hidden it is.

Passive. The character is walking by an area with a concealed doorway. He has no idea the door is there and isn't looking for it. Make a Cognition roll against a higher TN than it would be if he were actually searching for it.

Hope that helps.
Rich
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