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Baron Seasoned

Joined: 02 Oct 2006 Posts: 118
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Posted: Thu Dec 18, 2008 11:53 am Post subject: Deadlands Maps - Geomorphs Question |
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Years ago, a thing called geomorphs were somewhat popular among D&D gamers. They are essentially square puzzle pieces of a dungeon, cavern, or some kind of a moduler map with the edges of each piece tileable with other pieces.
http://www.greyhawkonline.com/grodog/gh_castle_grodog_level_03_geos_low.jpg
http://images.boardgamegeek.com/images/pic338289_md.jpg
Instead of using White Wash City PDFs (which I personally think $90 for a bunch of PDFs is extremely overpriced, just my opinion), or buying a bunch of O scale buildings, or even building them myself out of foamboard....
....thinking of doing a Dundjinni/Campaign Cartographer style map, gridded to a 1" scale, and then cut into pieces and glued onto foamcore board.
The result would be a building and the immediate surrounding squares on one piece that can be placed beside another with a different house/building/road/etc.
You can have essentially the same generic town but lay them out differently for each town.
Anyone ever do that? Curious to hear of any methods, tricks or ideas others used tackling this project.
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Jordan Peacock Legendary

Joined: 08 Sep 2007 Posts: 2303 Location: Orlando, Florida
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Posted: Thu Dec 18, 2008 12:36 pm Post subject: Re: Deadlands Maps - Geomorphs Question |
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For your "final product," are you hoping for three-dimensional buildings, or are you just going toward flat map tiles now? _________________
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Baron Seasoned

Joined: 02 Oct 2006 Posts: 118
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Posted: Thu Dec 18, 2008 1:27 pm Post subject: |
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I think I'll just leave them flat with a top-down view and non-directional shadows. I'd like to go the distance on 3D building, but I just don't foresee the motivation to take on that large of a project. _________________
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Fuzyfeet Seasoned

Joined: 07 Sep 2005 Posts: 361 Location: Gilroy, Ca.
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Posted: Thu Dec 18, 2008 4:38 pm Post subject: |
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I have almost all my Legos I've ever had, so one day we used those. We take four of the green tiles and build on that. We've played with a projector over a table, white boards, etc, and we like the Legos. We can customize the mini and with all the new sets no genre is out of reach.
I not a fan of static maps, but there was a white boards style map that fit together like a jig saw puzzle at one point, and I like those... _________________ Ju Ju
Just my $0.02
My Deadlands sites
The Lynchburg Journal
The Junkyard Intranet
The Temptation Reportl |
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SlasherEpoch Legendary

Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
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Tavis Veteran
Joined: 27 Aug 2007 Posts: 983 Location: Macclesfield UK
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Posted: Thu Dec 18, 2008 6:55 pm Post subject: |
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We use a whiteboard and dry erase markers, old Space Hulk, Heroquest and Advanced Heroquest scenery and tiles, various bits of wargaming terrain.
I've been pondering getting something like Dunjinni, but what we have already does everything we need! _________________ Currently Playing:
SWD: 50 Fathoms (GM) |
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Jordan Peacock Legendary

Joined: 08 Sep 2007 Posts: 2303 Location: Orlando, Florida
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Posted: Fri Dec 19, 2008 12:04 pm Post subject: |
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| Tavis wrote: | | We use a whiteboard and dry erase markers, old Space Hulk, Heroquest and Advanced Heroquest scenery and tiles, various bits of wargaming terrain. |
Right on! I still make use of my AHQ, SH and HQ tiles every now and again. I love those die-cut cardboard puzzle-lock corridors. _________________
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Baron Seasoned

Joined: 02 Oct 2006 Posts: 118
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Posted: Fri Dec 19, 2008 12:10 pm Post subject: |
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Well just playing on the weekends with my friends, yah, we use a grid-covered white foamcore board. I taped a piece of plexiglass over the surface. It's not too big but it works as a dry eraser board.
But the geomorphs are necessary for the conventions. I don't like bringing the old brown grid mats to a convention. Especially Gen Con. People have to pay to play my game, I put demand in myself to make it worth their money.
A 3D town of a generic Deadlands town would be nice, and could be done. However, I think for the fact I have to travel to get to Indy, I think the geomorphs are a better way to go.
I started last night on the first tile. I could get Dundjinni, but with a copy of Photoshop, well, Dundjinni can be avoided.
Plus all the user-created items on their website provides ample supply of overlays that will fit nicely.
I'll post up the first tile after I'm done. Nearly done already. _________________
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Jordan Peacock Legendary

Joined: 08 Sep 2007 Posts: 2303 Location: Orlando, Florida
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Posted: Fri Dec 19, 2008 4:23 pm Post subject: |
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| Baron wrote: | | But the geomorphs are necessary for the conventions. |
One possibility might be to go midway.
That is, have a mostly flat play area on foamcore, but have the floors/interiors of buildings and the "boardwalk" on another layer of foamcore, to give a bit of visual separation - and then, possibly have wall sections represented with thin segments of foamcore, for further dimension - even though you wouldn't have full three-dimension representation by any means. I've thought of doing something similar to that for games of Robo-Rally, because while the full color boards are interesting to look at, it's easy to miss a wall here or a floor level change there at a convention when the board section is across the table and there are flag markers and robot markers cluttering up the field. Even a shallow bit of dimension can help to make things "pop out" visually.
Another advantage is that you wouldn't necessarily have to have a complete representation of a cowtown in its entirety. You could piece it together with different terrain textures. That is, have some stock patchy grass/dirt for the bulk of the board. For each building, start with a basic repeating wooden plank texture for the boardwalk out front, and various interior floor textures (tiled wooden plank, or carpet, as appropriate) for the inside. The raised wall sections could just be BLACK, since you're looking at a cross-section of the wall, essentially. Furnishings could be either flat items, or 3D, depending on your resources. You could just make them separate pieces and drop them into a separate container for transport - and by having them be separate furnishings, you leave players options to move things around (such as tipping at able over to use it for cover in a shoot-out, or hauling furniture to block doorways if you're holing up versus an invasion of zombies from Boot Hill).
I've got a few decks of basic floor textures in tiled format, for use in tabletop gaming, with the idea that you'd cut out the room dimensions you need: http://greywolf.critter.net/tiles.htm (Dungeon Grab Bag #2 is particularly made with this sort of use in mind.) _________________
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Baron Seasoned

Joined: 02 Oct 2006 Posts: 118
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Posted: Mon Dec 22, 2008 5:35 pm Post subject: |
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Going off with what you said, here's a few tilesets. I haven't broken the buildings down or the elements within, but it's a start.
I know I didn't make the walls totally vertical like something such as Dundjinni or Campaign Cartographer would produce. This style I did is just a personal preference. It removes the outter ring of squares but shows more of the building and sign.
The stagecoaches, cacti, animals, etc. will all be mounted on foamcore just like the main tilesets. They can be arranged anyway on the grid so you can custom change the layout of each tileset.
*Note - The bulls at the bottom are highlighted red as I plan on using them as the gorgon stampede. The tumbleweed of course it's a given there.
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Baron Seasoned

Joined: 02 Oct 2006 Posts: 118
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Posted: Mon Dec 22, 2008 5:36 pm Post subject: |
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Sheriff Axly Seasoned
Joined: 03 Oct 2003 Posts: 180 Location: Tampa Bay, FL
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Posted: Mon Dec 22, 2008 6:00 pm Post subject: |
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Hey, those are really cool! I love the Diablos with the red glow.
Blue chip to you. _________________ "Something in the guitar case?"
"My guitar."
BLAM! BLAM! BLAM! BLAM! BLAM!
Promote the gaming industry! Whatever it takes. |
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Shimwee Novice
Joined: 24 Nov 2008 Posts: 15
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Posted: Wed Dec 24, 2008 3:37 am Post subject: |
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Diablos? aren't they bulls? with the red indicating they are agressive? |
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Baron Seasoned

Joined: 02 Oct 2006 Posts: 118
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Posted: Wed Dec 24, 2008 11:00 am Post subject: |
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Yeah they really are just bulls with red around them. I'll either photoshop a texture layer over them to look more like gorgons.
The Los Diablos are described as closer to mutated Texas Longhorns. I think visually large bulls would be more intimidating than some longhorns. _________________
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