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looking for an adventure

 
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arnon
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Joined: 28 Feb 2008
Posts: 26
Location: Israel

PostPosted: Wed Oct 22, 2008 10:27 am    Post subject: looking for an adventure Reply with quote

Hi all,

I'm about to finish the Freeport trilogy for my party (sadly, it was run on d20), and since our next DM is not yet prepared to re-start his Ptolus adventure, i've volunteered to run a short Savage World adventure.

At first I though of running Against the Orcs, but then I (and the other GM) thought that since we are already crossing to another platform, why not cross genre as well? ...This will be a first for most (if not all) of the party.

So, I'm searching for a nice short adventure that could be run between 3-4 sessions. I'm leaning towards Pulp (but it could also be a Western, but not Deadlands... that the domain of the other GM), and I'd rather it start with the players at Novice level so as not to pile too much on them (only 2 of us know SW, but never played).

Any recommendations? Smile
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Wiggy
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Joined: 03 Sep 2003
Posts: 5765
Location: TAG me. I dare you!

PostPosted: Wed Oct 22, 2008 10:39 am    Post subject: Re: looking for an adventure Reply with quote

arnon wrote:

So, I'm searching for a nice short adventure that could be run between 3-4 sessions. I'm leaning towards Pulp (but it could also be a Western, but not Deadlands... that the domain of the other GM), and I'd rather it start with the players at Novice level so as not to pile too much on them (only 2 of us know SW, but never played).

Any recommendations? Smile


Well, Triple Ace Games has six pulp adventures out there. Daring Tales #1 contains two short tales, while the others contain a single, larger adventure. There are free pre-generated characters and free setting rules for them as well on the web site.

The adventures do begin at Seasoned, but it doesn't require any work to reduce them to Novice level. The Extras are all listed as "X per hero," so it's scalable to party size as well.

PEG has Eye of Kilquato for free, but everytime I've run it it's fitted neatly into one session. Guess that'll depend on the group playing it, though.
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starwars1138
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Joined: 27 Feb 2005
Posts: 1542
Location: Atlanta area

PostPosted: Wed Oct 22, 2008 2:09 pm    Post subject: Reply with quote

I'll second Wiggy's Daring Tales - I've not run it yet but a buddy has it and I've glossed over it and it really looks great. The pre-gen characters are a fantastic idea as well - since they are custom tailored to the adventure content and grow accordingly to fit along with the future adventures.

I've run against the Orcs and it was a good adventure but if you are looking to cross genres (esp Pulp) then either Eye of Kilquato (which to my knowledge has not been tweaked to fit with the new SW:EX rules) or TAG's Daring Tales are the way to go.
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Clint
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Joined: 13 May 2003
Posts: 18031

PostPosted: Wed Oct 22, 2008 3:25 pm    Post subject: Reply with quote

starwars1138 wrote:
...if you are looking to cross genres (esp Pulp) then either Eye of Kilquato (which to my knowledge has not been tweaked to fit with the new SW:EX rules)...


Actually, it's been updated for a bit now. The adventure was updated as were the pre-gens, plus map tiles and figure flats were put up for it as well...

Spoilers wrote:
...including the awesome pirahna swarm templates; I love those!


Anyway, the Eye of Kilquato is pretty much ready to run out of the gate.

If it's not long enough, a GM could extend it pretty easily with the Eternal Nazi one sheet...

Spoilers again wrote:
...the Nazi commander snuck in and got at the journal in the shaman's belongings but got caught without getting the whole thing. That set off the fight between the Nazis and the natives that the PCs come upon. The commander leaves his second in command in charge of the fight and takes some men away because while he did not get the whole journal, he did rip out a page with the map to the destination.

Once the PCs finish the Eye of Kilquato, they can find the rest of the journal with a page ripped out. The map is obviously the page missing, but the text describes how to get to the same location in addition to describing the power of the fountain as something that "should never fall in evil hands." And there's the lead into the Eternal Nazi.

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Sadric
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Joined: 10 Jul 2003
Posts: 1140

PostPosted: Thu Oct 23, 2008 1:55 am    Post subject: Reply with quote

I really love teh TAG-adventure (the two I could afford) but I could also recommend Laughter of Death-a very good, free Rippers Adventure.
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razorwise
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Joined: 08 Jul 2004
Posts: 2959
Location: Hither and Yon

PostPosted: Thu Oct 23, 2008 10:47 am    Post subject: Reply with quote

Hiya!

I'd like to pipe in and suggest Iron Dynasty: Journey to Red Temple. It's a great introductory adventure for new GMs and it has six novice level pre-gens and can, depending upon your group, run 2-3 sessions. There are a lot of little side treks you can take, random encounters, and other such stuff. If you're into Oriental Fantasy, check it out.

Take care,

Sean
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arnon
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Joined: 28 Feb 2008
Posts: 26
Location: Israel

PostPosted: Thu Oct 23, 2008 11:53 am    Post subject: Reply with quote

Thanks for all the suggestions. Smile

I still need to discuss this with the players, so we'll see which way they lean too...
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