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Modern Monster hunters and Credit Cards.

 
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zeth
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Joined: 14 Dec 2007
Posts: 591

PostPosted: Mon Oct 20, 2008 3:27 am    Post subject: Modern Monster hunters and Credit Cards. Reply with quote

Monsters don't carry credit cards.

For players used to hauling off carts of loot from adventures, a modern game can be quite a change of pace. In a traditional fantasy game the coin of the realm is universal. Monsters store their cash in treasure chests and sacks. The reward for adventuring is tangible and obvious. In the modern world things don't work that way. Our money is tied up in credit, checking accounts and investments. Most monsters have little regard for money in the modern sense and even those that do will only have a handful of currency on them. Even if, by some miracle, the villain of a campaign has credit cards or blank checks on him any player character that attempts to exploit these resources would be guilty of fraud or theft. Monster Busters presents an alternate reward model. In Monster Busters monster hunting is a service you can charge for.

Instead of stalking in the shadows and hunting monsters in the dark the heroes of Monster Busters are paid professionals. They have the high-tech tools, the corporate resources and the marketing clout required to bring the ghosts, ghouls and goblins of the world to their knees, all with a money-back guarantee.

In this game the Wild Cards are modern day poffesionals who accept contracts to defeat monsters ad are paid upon completeing contracts instead of the usual looting the monster's den. This isn't a setting per say but more of an application to modern day games where monsters exist. I was inspired by Ghost Busters, John Carpenter's Vampires, and other stories where people hunt monsters for money.

Credit Cards- I borrowed the Idea of credit cards from Catgirl Avengers rpg as a means of alternate starting wealth. It certainly gives anyone who has the Rich backround edge an advantage money wise and could be used as a plot hook having characters perform speacil missions to erase debt.

CREDIT CARD – BASIC (1 point)

You have a credit card issued in your name that you are authorized to use. The card has a limit of $1000 and an unreasonable interest rate. Handy to have for times when you need to buy something and don’t have the cash. Note the amount of the credit card purchase on your character record sheet. The GM decides when a credit card bill is due, though bills never come due within the same session of play if the character had no previous balance prior to a credit card purchase in that session. The inability to make a payment means that your card will be frozen by the issuer until you can pay the entire balance plus a suitable penalty fee (20%). The minimum amount that is due every month is 5% of the total balance. Payments can Atoumaticly be taken from Contract shares if the GM sees fit.


CREDIT CARD – GOLD (2 points for everyone but RICH characters, who get it free)

You have a credit card issued in your name. The card has a limit of $5000 and a reasonable interest rate. Details for use are the same as for Credit Card. The minimum amount that is due every month is 5% of the total balance. Rich Characters atoumaticly pay off the balance in full between sessions. Characters with Nobility are treated as Rich.


CREDIT CARD – PLATINUM (3 points for everyone but RICH Characters, who pay 1 point. Filthy Rich Characters get it for free.)

You have a credit card issued in your name. The card has a limit of $10,000 and a preferred interest rate. Details for use are the same as for Credit Card. If your character is RICH, she is not expected to make the payments on her credit card – that will be taken care of by the family’s accountants. If she is not RICH, and somehow managed to score such a premium line of credit, she will be expected to make the payments as per the other credit cards. The minimum amount that is due every month is 5% of the total balance.
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zeth
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Joined: 14 Dec 2007
Posts: 591

PostPosted: Mon Oct 20, 2008 8:12 pm    Post subject: Reply with quote

To much book keeping?
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Diskhotep
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Joined: 13 May 2003
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Location: Overland Park, KS

PostPosted: Mon Oct 20, 2008 8:46 pm    Post subject: Reply with quote

Honestly I wouldn't bother. For a humorous take on this theme like Ghostbusters, money is at best a plot point (we need this next job or the bank is going to repossess the Ecto-1). More serious monster hunters are likely either funded by a large/clandestine organization (secret government agency/the Vatican) or are independents who work for room and board and donations (Rippers, Supernatural).

Unless your players are the type to count every nickel and spend every dollar, I would tend to handwave money in an action-oriented game, perhaps even going so far as to disallow Rich/Poverty and similar Edges/Hindrances. The characters have enough to cover their everyday needs, as well as pick up standard items necessary to perform their monster hunting duties. More expensive/elaborate equipment is either supplied by their patrons or is part of a subplot necessary to advance the story.

Something I used to use in my TORG games was what I called "Wal-Mart Rules". Between scenes, characters could outfit themselves with any standard equipment that could be purchased at an all-purpose store at 3:00 in the morning for $50 or less. Their previous items were erased from their character sheets, having either been lost or used. It inspired some greater creativity on their part, and kept them from each needing a U-Haul to cart their possessions around with them.

Tyson
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Probably the toughest time in anyone's life is when you have to murder a loved one because they're the Devil. Other than that, it's been a pretty good day.

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