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List of Powers

 
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Zero Mostel
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Joined: 24 Oct 2007
Posts: 244
Location: California Nanny State

PostPosted: Mon Oct 06, 2008 1:20 am    Post subject: List of Powers Reply with quote

I have found lists for Edges and Hindrances, but I would love to find a comprehensive listing of all the Powers in all the official Savage worlds gameworlds

Is there one?
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Ogma
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Joined: 21 Aug 2007
Posts: 1306
Location: The Portland Shanghai Tunnels

PostPosted: Mon Oct 06, 2008 9:45 am    Post subject: Reply with quote

Beyond that, I am looking for powers with stats, etc., that can be copied and pasted... I want to assemble customized available documents for players in my group (one for my Huckster (with just Huckster powers), another for my Shaman and a third for my Mad Scientist).
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Dave Blewer
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Joined: 13 May 2003
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Location: Wrapped in the chilling embrace of the Glow

PostPosted: Mon Oct 06, 2008 11:01 am    Post subject: Re: List of Powers Reply with quote

Zero Mostel wrote:
I have found lists for Edges and Hindrances, but I would love to find a comprehensive listing of all the Powers in all the official Savage worlds gameworlds

Is there one?


There is a freebie of all the trappings for Sundered Skies over on our website. Admittedly it doesn't give you the spell mechanics, but it might help.

Smile
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Clint
Site Admin


Joined: 13 May 2003
Posts: 17707

PostPosted: Mon Oct 06, 2008 11:54 am    Post subject: Re: List of Powers Reply with quote

Ogma wrote:
Beyond that, I am looking for powers with stats, etc., that can be copied and pasted... I want to assemble customized available documents for players in my group (one for my Huckster (with just Huckster powers), another for my Shaman and a third for my Mad Scientist).


Then I'd say you'd have to get the PDF of the Player's Guide for Deadlands, which has a license to provide a copy to each player.

Anything else is pretty much copyright infringement.

Zero Mostel wrote:
I have found lists for Edges and Hindrances, but I would love to find a comprehensive listing of all the Powers in all the official Savage worlds gameworlds


Just be aware that not all powers are equivalent in all settings. As I mentioned elsewhere, Savage Worlds isn't a "universal" system; it's a more of a core system. Not everything designed for one setting (or even genre) is intended to be balanced in any other. Just doesn't work that way.

Anyway, just wanted to clarify; wouldn't want anyone thinking otherwise. Not saying it couldn't work, just that it should never be presumed as such innately.
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Ogma
Heroic


Joined: 21 Aug 2007
Posts: 1306
Location: The Portland Shanghai Tunnels

PostPosted: Mon Oct 06, 2008 12:18 pm    Post subject: Reply with quote

Can't copy-and-paste from PDFs, can you??? If I can't, I'm just looking at hand-typing these little hand-outs for my players, then. No biggie (I'm a wickedly fast typist), it's just yet another thing I'll need to do. Smile
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Tuesday
Heroic


Joined: 14 Dec 2006
Posts: 1069

PostPosted: Mon Oct 06, 2008 5:37 pm    Post subject: Reply with quote

Quote:
Can't copy-and-paste from PDFs, can you?


Depends! If the PDF is an image, no. If it's text, then yes - just select the text copy tool at the top of your reader, highlight, and go.

And all the PDFs you buy from PEG should be properly made, with selectable text.

(Also: You could just print the affected pages from the PDF. No need to retype, just print *only* the required pages.)
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Ogma
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Joined: 21 Aug 2007
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Location: The Portland Shanghai Tunnels

PostPosted: Mon Oct 06, 2008 6:39 pm    Post subject: Reply with quote

Ah, but see, my plan is to make the document for my Huckster look like pages out of an original Hoyles... The document for my Blessed to look like pages from a Hymnal... The document for my Mad Scientist to look like a technical manual, etc.

Somehow I will make this happen... Oh yes... I shall make it happen.
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Tuesday
Heroic


Joined: 14 Dec 2006
Posts: 1069

PostPosted: Mon Oct 06, 2008 8:14 pm    Post subject: Reply with quote

Sounds like an application of one HTML page and three .css files to me.

Your hearing may vary.
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Zero Mostel
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Joined: 24 Oct 2007
Posts: 244
Location: California Nanny State

PostPosted: Wed Oct 08, 2008 2:47 am    Post subject: Reply with quote

Clint wrote:

Quote:
Just be aware that not all powers are equivalent in all settings. As I mentioned elsewhere, Savage Worlds isn't a "universal" system; it's a more of a core system. Not everything designed for one setting (or even genre) is intended to be balanced in any other. Just doesn't work that way.


And the light goes ON! OK now I have a clue!

So if I wanted to create a summon demon spell for a different game, I don't have to base it exactly on a summon elemental spell. As long as I keep the effect it creates in balance with the game, the power is ok.

Am I right?
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Squidfisher
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Joined: 21 Sep 2008
Posts: 46

PostPosted: Wed Oct 08, 2008 5:12 pm    Post subject: Reply with quote

Frankly, just changing a few aspects of a power often makes it work as something else. 'Zombie', for instance, can be used to summon up some willing hellhound by changing the name to 'Fiend', having the evil minion become a creature from the blackest abyss, and swapping the zombie's undead trait for demon or immune to fire/cold or something.
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Zero Mostel
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Joined: 24 Oct 2007
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Location: California Nanny State

PostPosted: Thu Oct 09, 2008 7:27 am    Post subject: Reply with quote

Squidfisher wrote;

Quote:
Frankly, just changing a few aspects of a power often makes it work as something else. 'Zombie', for instance, can be used to summon up some willing hellhound by changing the name to 'Fiend', having the evil minion become a creature from the blackest abyss, and swapping the zombie's undead trait for demon or immune to fire/cold or something.


OOOO Zero Like! I need to look up the powers again and think them over. This can REALLY change a game was thinking of
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