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The Complete Berserker Guide

 
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kaltorak
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Joined: 11 Jun 2007
Posts: 627
Location: Turin, Italy

PostPosted: Tue Feb 19, 2008 3:02 am    Post subject: The Complete Berserker Guide Reply with quote

I'm thinking on doing a berserker character for this night game.

I have some questions about the Berserk Hedge:

1)Being Shaken counts for triggering Berserk? Or only actual wounds?
2)I'm wounded (and shaken) and I succesfully go berserk. I continue being shaken or automatically recover from shaken?
3)I can choose the lesser of the wild dice and the smart dice to go Berserk? (I think yes, because I read something similar in the forum early).

Thanks in advance
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Wiggy
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Joined: 03 Sep 2003
Posts: 5757
Location: TAG me. I dare you!

PostPosted: Tue Feb 19, 2008 5:19 am    Post subject: Re: The Complete Berserker Guide Reply with quote

kaltorak wrote:
1)Being Shaken counts for triggering Berserk? Or only actual wounds?


SWEX page 21... "Immediately after suffering a wound (including a Shaken result from physical damage)..."

Quote:

2)I'm wounded (and shaken) and I succesfully go berserk. I continue being shaken or automatically recover from shaken?


You're still Shaken. You just ignore any wound penalties.

Quote:

3)I can choose the lesser of the wild dice and the smart dice to go Berserk? (I think yes, because I read something similar in the forum early).


EDIT: Take the highest. Always take the highest. It's a game balance thing (otherwise there's really no need for the roll if you could pick the lowest to deliberately go berserk).


Wiggy
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Wiggy
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