Joined: 11 Jun 2007 Posts: 545 Location: Turin, Italy
Posted: Tue Feb 19, 2008 3:02 am Post subject: The Complete Berserker Guide
I'm thinking on doing a berserker character for this night game.
I have some questions about the Berserk Hedge:
1)Being Shaken counts for triggering Berserk? Or only actual wounds?
2)I'm wounded (and shaken) and I succesfully go berserk. I continue being shaken or automatically recover from shaken?
3)I can choose the lesser of the wild dice and the smart dice to go Berserk? (I think yes, because I read something similar in the forum early).
Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
Posted: Tue Feb 19, 2008 5:19 am Post subject: Re: The Complete Berserker Guide
kaltorak wrote:
1)Being Shaken counts for triggering Berserk? Or only actual wounds?
SWEX page 21... "Immediately after suffering a wound (including a Shaken result from physical damage)..."
Quote:
2)I'm wounded (and shaken) and I succesfully go berserk. I continue being shaken or automatically recover from shaken?
You're still Shaken. You just ignore any wound penalties.
Quote:
3)I can choose the lesser of the wild dice and the smart dice to go Berserk? (I think yes, because I read something similar in the forum early).
EDIT: Take the highest. Always take the highest. It's a game balance thing (otherwise there's really no need for the roll if you could pick the lowest to deliberately go berserk).
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Creative Director Triple Ace Games
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