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Pirates Player's Section Rules Clarification & Errata

 
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Clint
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Joined: 13 May 2003
Posts: 18028

PostPosted: Sun May 20, 2007 8:24 am    Post subject: Pirates Player's Section Rules Clarification & Errata Reply with quote

Avast ye salty dogs!

We'll be posting clarifications and any system-based errata that might pop up in this thread.

Note that this is for collecting the "Official" calls on such a matter, not a place to ask any questions themselves or point out potential errata. Do that in another thread please. The only people posting in this thread should be myself, Wiggy, or other official Pinnacle folks.

Thanks and let's jump right in!
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Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com


Last edited by Clint on Thu May 24, 2007 8:01 am; edited 3 times in total
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Clint
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PostPosted: Wed May 23, 2007 9:09 am    Post subject: Reply with quote

Page 119: Any Edges a ship gains by taking balancing Hindrances are effectively "free." That means they do not count towards a ship's maximum number of Edges.

Page 123: For each type of cannon, the range for grape shot is exactly the same as the range for chain shot.

Page 124: Any crew potentially hit by grape shot get an Agility roll to dive for cover. On a success, they avoid the attack. On a failure, they suffer the effects as for a Crew Critical Hit.

Page 133: Under "Damage," a ship is wrecked when it takes damage "greater than" its Wound rating, not "equal to."
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Clint Black
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Clint
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PostPosted: Fri May 25, 2007 3:28 pm    Post subject: Reply with quote

Add the following Edges...

BERSERK [Background Edge]
Requirements: Novice

Immediately after suffering a wound (including a Shaken result from physical damage), your hero must make a Smarts roll or go berserk.
While berserk, the character has his Parry reduced by 2 but he adds +2 to all Fighting and resulting damage rolls. The warrior also gains +2 to his Toughness and ignores all wound modifiers while berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation.

Berserkers attack with reckless abandon. Anytime his Fighting die is a 1 (regardless of his Wild Die), he hits a random adjacent target, (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses.

The Berserker may end his rage by doing nothing (not even moving) for one full action and making a Smarts roll at -2.

MERCHANT [Professional Edge]
Requirement: Novice, Persuasion d6, Streetwise d6

The hero is a born salesman. He has +2 to Streetwise rolls when buying or selling cargo.
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Wiggy
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Joined: 03 Sep 2003
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PostPosted: Sat May 26, 2007 10:22 am    Post subject: Reply with quote

Any reference to the Low Draught Edge should refer to Shallow Draft.


Wiggy
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Clint
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PostPosted: Thu May 31, 2007 2:34 pm    Post subject: Reply with quote

Page 123: A bowchaser does 2d6 damage as listed on the table and not the 3d6 listed in the description.
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Clint
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PostPosted: Mon Jun 11, 2007 4:51 pm    Post subject: Reply with quote

Page 123: The range for the 16-pdr Cannon should read 10/20/40.
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Clint
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PostPosted: Fri Jul 27, 2007 1:11 pm    Post subject: Reply with quote

Just a reminder not to skim over Step 1 of character creation on page 15. While all characters are human, being such means everyone gets a free Edge as mentioned in the second paragraph there.
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