Posted: Thu Jan 25, 2007 5:38 pm Post subject: Area of effect and raises on the to-hit roll?
In the recent podcast, your number one answer was:
No, you don't get an extra 1d6 damage on the to-hit roll with an area effect weapon, Shane.
Besides being funny, is this actually in the rulebook somewhere, or is it errata? Everywhere that I've seen that talks about damage, there's the "and on a raise on the to-hit you get an extra 1d6 damage" but nowhere is there an exception that I can find for area effect attacks.
I can see this ruling making sense, but I can't see how I missed it.
Posted: Thu Jan 25, 2007 5:54 pm Post subject: Re: Area of effect and raises on the to-hit roll?
Chris Tavares wrote:
In the recent podcast, your number one answer was:
No, you don't get an extra 1d6 damage on the to-hit roll with an area effect weapon, Shane.
Besides being funny, is this actually in the rulebook somewhere, or is it errata? Everywhere that I've seen that talks about damage, there's the "and on a raise on the to-hit you get an extra 1d6 damage" but nowhere is there an exception that I can find for area effect attacks.
I can see this ruling making sense, but I can't see how I missed it.
One of the reasons I used that one is because it is the "hidden rule." It's under the description of blast in the powers section instead of under the rules for Area Effect attacks in general.
See, it comes from putting the Test Drive rules out there. There was no Area Effect section in the Test Drive Rules, but the blast power was in it, and we wanted to make sure anyone using the power knew that's how AE attacks worked. So it got described there.
Unfortunately, we missed putting it under AE going back to the main rules.
But the rule is in the book... somewhere. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
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