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| Total Votes : 48 |
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essenbee Seasoned

Joined: 27 Oct 2005 Posts: 317 Location: UK
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Posted: Mon Sep 18, 2006 2:42 am Post subject: |
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| The One wrote: | | 40 (for the slum lord) through to 47 look to be in a good position. I reckon a little fun could be had having an adventure looking for the missing inhabitants from this area... |
This area was supposed to be associated with logging operations in the woods. If you can weave your tale to include that idea, then those numbers would be fine. One the other hand, you may be thinking of a more urban tale, in which case numbers in the 90's or mid-60s and 70s may be more appropriate. Let me know what you think.
Last edited by essenbee on Mon Sep 18, 2006 7:08 am; edited 1 time in total |
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essenbee Seasoned

Joined: 27 Oct 2005 Posts: 317 Location: UK
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Posted: Mon Sep 18, 2006 2:50 am Post subject: |
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| JackAce wrote: | A short question I stumbled over while assembling some background info for my submission:
How old is this City?
Grubman's original City History only states that Sir Hensley buit his castle on top of the ancient ruins, and the town developed around the castle quite quickly.
But how long ago did this happen?
How much history does this city have to look back upon?
10 years? 25? 40? |
I think we are well into the 2nd generation of inhabitants, so about 40 years of recent history. The foundations, sewers and dungeons under the city are very old however...
| JackAce wrote: | There's a lot of further questions linked to this one:
How old is Sir Hensley? Is he still a mighty warrior, and formidable foe for anyone foolish enough to attack his realm? Or is he an old man, barely able to get up from his throne without assistance?
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I would guess that his best warrior days are behind him, but he is still a wise lord and cunning strategist. Whoever details the Castle might want to flesh out why the City is a formidible place for enemies to attack...
| JackAce wrote: | | How old can a character be, if he's supposed to be born in the city? |
About 40 at the most.
| JackAce wrote: | | Are most of the city's businesses still run by their original founders, or have many of them already been handed over to a second (or third) generation? |
First and second generation mostly, I would think.
Hope this helps. |
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essenbee Seasoned

Joined: 27 Oct 2005 Posts: 317 Location: UK
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Posted: Mon Sep 18, 2006 7:04 am Post subject: |
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| JackAce wrote: | I'd like to place the Sheriff's Office in building #82.
This will include:
- Office and personal residence of the sheriff (and family)
- Jail (used mainly for drunken brawlers to sober up in - anyone accused of an actual crime will be tranferred to the courthouse jail -or directly to the castle dungeon- as quickly as possible)
- Barracks that can hold up to 20 guardsmen (although there are at present only 8 guardsmen stationed there). |
This location has been earmarked for your use on my master map. |
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JackAce Legendary

Joined: 21 Feb 2006 Posts: 3416 Location: 53°04'N 8°53'E
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Posted: Mon Sep 18, 2006 7:11 am Post subject: |
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| essenbee wrote: | I think we are well into the 2nd generation of inhabitants, so about 40 years of recent history. The foundations, sewers and dungeons under the city are very old however...
Hope this helps. |
Indeed, it does.
| essenbee wrote: | | This location has been earmarked for your use on my master map. |
Thanks! Now, to work... _________________ Please Click:    |
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The One Veteran
Joined: 14 May 2003 Posts: 767
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Posted: Tue Sep 26, 2006 1:40 am Post subject: |
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| essenbee wrote: | | The One wrote: | | 40 (for the slum lord) through to 47 look to be in a good position. I reckon a little fun could be had having an adventure looking for the missing inhabitants from this area... |
This area was supposed to be associated with logging operations in the woods. If you can weave your tale to include that idea, then those numbers would be fine. One the other hand, you may be thinking of a more urban tale, in which case numbers in the 90's or mid-60s and 70s may be more appropriate. Let me know what you think. |
Sorry for the late reply, life got in the way of proper posting damnit!
Anyhow, I reckon I can including the influences of the forest on the idea, for example perhaps the slumlord sells any unclaimed corpses to the goblins (who eat or possibly raise them), after all it would be a waste to bury them and pass up all that money wouldn't it  _________________ Life: Past trends are not an indication of future performance |
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essenbee Seasoned

Joined: 27 Oct 2005 Posts: 317 Location: UK
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Posted: Tue Sep 26, 2006 2:38 am Post subject: |
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| Sounds like a plan! |
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Bretbo Veteran

Joined: 23 Jul 2004 Posts: 574 Location: Beltsville, MD
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Posted: Tue Sep 26, 2006 8:10 am Post subject: |
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| The One wrote: | Anyhow, I reckon I can including the influences of the forest on the idea, for example perhaps the slumlord sells any unclaimed corpses to the goblins (who eat or possibly raise them), after all it would be a waste to bury them and pass up all that money wouldn't it  |
Be sure to read Cutter's Last Goblin Standing adventure in issue #2, it details some of the goblins. Not saying you have to "follow suit", just some interesting ideas presented there. _________________ Contributing Editor of Shark Bytes
Contributor to Savagepedia
"Patience is a virtue, as is savagery." - Alan |
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essenbee Seasoned

Joined: 27 Oct 2005 Posts: 317 Location: UK
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Posted: Thu Oct 05, 2006 4:51 am Post subject: |
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Just got my copy of Ptolus ...
Shame its a d20 product. |
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The One Veteran
Joined: 14 May 2003 Posts: 767
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Posted: Sat Oct 07, 2006 12:33 am Post subject: |
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Okies, my slumlord entry is ready for first review, what address do I send it to again? _________________ Life: Past trends are not an indication of future performance |
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essenbee Seasoned

Joined: 27 Oct 2005 Posts: 317 Location: UK
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Posted: Sat Oct 07, 2006 9:18 am Post subject: |
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| stuart dot bonham at bt dot com |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2758 Location: I dwell in the Village of Rock, MD
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Posted: Tue Nov 14, 2006 8:52 am Post subject: |
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Ahoy hoy, peoples!
The next issue of Shark Bytes is almost ready...but I'd like the following issue to contain more City of the Shark goodness.
So get to work on those entries! (Me too...got to get to work on that entry!!)
Let the rap stylings of Bart Simpson inspire you: Don't diss my technique!
--Cutter _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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