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Unofficial errata thread

 
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Will this thread help anyone?
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SlasherEpoch
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PostPosted: Tue Aug 22, 2006 9:12 pm    Post subject: Unofficial errata thread Reply with quote

This is a place to post our fan errata, at least until some mod attention comes this way.
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SlasherEpoch
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PostPosted: Tue Aug 22, 2006 9:16 pm    Post subject: Reply with quote

Flight
Flight has been determined to be 1 point per 1" of flying Pace. Additionally, since flying units are assumed to be flying most of the time, a slower land than flying Pace is not considered a disadvantage.
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SlasherEpoch
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PostPosted: Tue Aug 22, 2006 9:20 pm    Post subject: Reply with quote

The Musketeer Edge
Extrapolating from the SW Point Sheet that it's -2 points per round to reload a gun, we may assume the Musketeer Edge available in most black powder settings is worth 2 points.
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SlasherEpoch
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PostPosted: Thu Aug 24, 2006 11:36 pm    Post subject: Reply with quote

Well, Wiggy figured I was right, so...

Gargoyles
In the free Gargoyles pdf put out for Rippers: The Horrow Wars, the following changes should be made:

Scratch should cost 42 points.

The Animated Statues block is 4 units, not 1.

The Toughness of the Animated Statues should be 6.

The Gargoyle Villain units have a cost of 100.
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SlasherEpoch
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PostPosted: Wed Jun 27, 2007 6:03 pm    Post subject: Reply with quote

Undead with Explorer's Edition
Since Undead and Constructs no longer take 1/2 damage from piercing attacks, I move that the point cost for Construct remain 2 as it is and for Undead change from 5 points to 3.

Seconds?

Guts
Guts is only used in one instance (units with Fear) and only in Rippers. I move that Guts be removed and point costs be modified where necessary.

Seconds?
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Ironwing
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PostPosted: Wed Jun 27, 2007 6:48 pm    Post subject: Reply with quote

SlasherEpoch wrote:
Undead with Explorer's Edition
Since Undead and Constructs no longer take 1/2 damage from piercing attacks, I move that the point cost for Construct remain 2 as it is and for Undead change from 5 points to 3.

Seconds?

Guts
Guts is only used in one instance (units with Fear) and only in Rippers. I move that Guts be removed and point costs be modified where necessary.

Seconds?


I agree with both. Makes sense to me.
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PostPosted: Thu Jun 28, 2007 10:38 am    Post subject: Reply with quote

SlasherEpoch wrote:
Undead with Explorer's Edition
Since Undead and Constructs no longer take 1/2 damage from piercing attacks, I move that the point cost for Construct remain 2 as it is and for Undead change from 5 points to 3.

Seconds?

Guts
Guts is only used in one instance (units with Fear) and only in Rippers. I move that Guts be removed and point costs be modified where necessary.

Seconds?


yes to the first no to the second.

Guts would depend on the setting and if there are fear causing untis readily available, such as Rippers. my GRW conversion I've been working on has several fear inducing units, as would most Deadlands (any flavor) based skirmishes. The cost for Guts would be viable in settings with Fear units only. Otherwise, yes it's usless and should have no points cost.

Union Blue Soldiers vs Black River Werewolves: Guts would need a point value.
Breton Cavalry vs Saxon Ax Men: no Guts needed.

So, I guess basic rules of thumb on Guts could go as follows...
Guts point value should be counted as normal if there will be or is a possibility in this setting of facing units with the Fear ability.
If the Fear ability is not used in the skirmish setting, then the cost for Guts is waived.
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SlasherEpoch
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PostPosted: Mon Jul 09, 2007 4:16 pm    Post subject: Reply with quote

I seem to have misrepresented what I mean...Fear in Showdown proper is resolved with a Spirit test. I meant to update Rippers: Horror Wars in order to be compliant with this.
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PostPosted: Mon Jul 30, 2007 6:33 am    Post subject: Reply with quote

Isn't Guts used versus area effect and for morale or are both of those just Spirit tests?

I have no real love for Guts as a skill. I would rather it default to Spirit with edges for Brave (versus just Fear), Elite (for both fear and morale) and Veteran (for just morale) with a Hindrance of Green (for just morale).
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PostPosted: Wed May 27, 2009 4:39 am    Post subject: Reply with quote

SlasherEpoch, do you have any thoughts on the point cost for the Hardy monstrous ability? It seems like either 2 or 3 points, since it's almost as good as having +4 armor (since the damage has to raise in order to wound the figure, even if the figure is shaken) but not quite (since the figure can still be shaken with an ordinary success).
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PostPosted: Sun Sep 06, 2009 3:56 pm    Post subject: Reply with quote

Old topic but I'd thought I'd add my two cents:
Guts is setting specific.
I'm doing a French and Indian War setting and am using guts to indicate "aggressiveness" vice "stalwartness", indicated by spirit
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PostPosted: Sun Sep 06, 2009 11:04 pm    Post subject: Reply with quote

Bhikku wrote:
SlasherEpoch, do you have any thoughts on the point cost for the Hardy monstrous ability? It seems like either 2 or 3 points, since it's almost as good as having +4 armor (since the damage has to raise in order to wound the figure, even if the figure is shaken) but not quite (since the figure can still be shaken with an ordinary success).


Okay, so it's taken me months to notice that question, I would say that Hardy is something like 4 points, for the reason you suggest - it's like +4 Toughness (+8 points) but only when Shaken (x .5).

Just sounds right to me. Can I have a second?
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Doc Firefly
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PostPosted: Tue Sep 08, 2009 11:21 pm    Post subject: Reply with quote

There should be point costs for the spells. Blast or puppet are powerful on the battlefield yet they aren't accounted for in the point costs
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PostPosted: Wed Sep 09, 2009 9:55 am    Post subject: Reply with quote

I think they are rolled up into the cost of a new power edge. One thing is that it doesn't have the graduated level of Novice, Seasoned et al, which might partially solve your point about blast and puppet being overpowered, although they are likely in the hands of wild cards anyway, which are double cost anyway.

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Clint
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PostPosted: Wed Sep 09, 2009 11:42 am    Post subject: Reply with quote

I think they'd kind of be covered by their Power Point requirements and inherent limitations.
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SlasherEpoch
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PostPosted: Sat Sep 12, 2009 11:57 am    Post subject: Reply with quote

What Clint said is right.

As always, however, if playtesting reveals a unit to have an extremely effective combination of skills and abilities, then feel free to slap a cost penalty on them. For instance, I often charge an extra 5 points for units with both Two Fisted and Ambidextrous.

The same might apply to a spellcasting unit with d12 Spellcasting and the Wizard Edge, for example, or a psionicist with Puppet and Mentalist.
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