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Plot Points versus Open Settings: Pros and Cons
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Plot Points vs Open Setttings. What's your preference?
1. Strictly Plot Points.
2%
 2%  [ 8 ]
1. Strictly Plot Points.
2%
 2%  [ 8 ]
1. Strictly Plot Points.
2%
 2%  [ 8 ]
1. Strictly Plot Points.
2%
 2%  [ 8 ]
2. Strictly Open Settings.
0%
 0%  [ 3 ]
2. Strictly Open Settings.
0%
 0%  [ 3 ]
2. Strictly Open Settings.
0%
 0%  [ 3 ]
2. Strictly Open Settings.
0%
 0%  [ 3 ]
3. Hybrid. Plot Point Book with support materials for open-ended campaigning
20%
 20%  [ 66 ]
3. Hybrid. Plot Point Book with support materials for open-ended campaigning
20%
 20%  [ 66 ]
3. Hybrid. Plot Point Book with support materials for open-ended campaigning
20%
 20%  [ 66 ]
3. Hybrid. Plot Point Book with support materials for open-ended campaigning
20%
 20%  [ 66 ]
4. Other. (Please explain.)
0%
 0%  [ 2 ]
4. Other. (Please explain.)
0%
 0%  [ 2 ]
4. Other. (Please explain.)
0%
 0%  [ 2 ]
4. Other. (Please explain.)
0%
 0%  [ 2 ]
Total Votes : 316

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Clint
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PostPosted: Wed Dec 07, 2005 12:07 pm    Post subject: Reply with quote

Note: opinions ahead.

razorwise wrote:
The definition of hybrid is going to vary a bit from person to person...


I don't know that the definition is the issue so much as the expectation.

From what I see, "Hybrid" is beginning to feel like a mythical "oh, it will give me what I want" beast. It's like getting a wish in an RPG before you learn what GM's can do to a wish. Wink

Basically, it boils down to "yeah, I want the interesting stuff expanded and the useless stuff dropped," but then the key isn't defining "hybrid;" it becomes defining "interesting" and "useless." And those things can't be defined because they are innately based on personal preference. When a hybrid book comes out, the inevitable reaction is "... but why are there 5 pages on X and only 1 page on Y when Y is much more interesting than X which I won't use." And of course, the X's and Y's vary according to the person.

So I worry that the idea the "hybrid" will work may be based on a personal preference belief, which obviously it can't fulfill.

Anyway, that's just a worry I have. On the other hand, I also have a question.

What do people feel is the drawback of an Open setting book with an optional Plot Point supplement (or supplements ala Deadlands) compared to a Hybrid book?
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PostPosted: Wed Dec 07, 2005 12:25 pm    Post subject: Reply with quote

Clint,

I'm in no way trying to make the Hybrid into the mythical Questing Beast. I can see where you can boil the Hybrid down to interesting versus useless bits of information. However, it's up to the designer(s) to make those choices. An open setting book typically covers everything and the choices aren't so hard to make. The more you tighten your focus, then the odds may well be you hit something dead on the nail for some and not for others, as well as omitting something someone would have some use for.

If you want to distill "hybrid" into a defined term, then I'd stand by my definition. It has a balance of useful information on both the setting and background, a solid player's guide, and a nice plot point campaign. By my definition, I'd classify NE and, to a lesser extent, ToD as hybrids.

As to your final question, I'm curious to hear what people feel are the drawbacks of open settings compared to hybrids. I've got my own opinions.

Regards,

Sean
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loungingbear
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PostPosted: Wed Dec 07, 2005 12:32 pm    Post subject: Reply with quote

Clint wrote:
What do people feel is the drawback of an Open setting book with an optional Plot Point supplement (or supplements ala Deadlands) compared to a Hybrid book?


The drawback for me is money and time. I like buying the one plot point book and being able to run a campaign from it alone without having to buy additional books.
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PostPosted: Wed Dec 07, 2005 1:04 pm    Post subject: Reply with quote

razorwise wrote:
I'm in no way trying to make the Hybrid into the mythical Questing Beast.


Ack! I'm not saying you are doing this at all. Surprised

I'm saying that I worry that people are doing that unconsciously in their mind's eye view of the Hybrid, and it might be skewing the results unknowingly.
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PostPosted: Wed Dec 07, 2005 1:12 pm    Post subject: Reply with quote

Loungingbear wrote:
Clint wrote:
What do people feel is the drawback of an Open setting book with an optional Plot Point supplement (or supplements ala Deadlands) compared to a Hybrid book?


The drawback for me is money and time. I like buying the one plot point book and being able to run a campaign from it alone without having to buy additional books.


Okay, but that's kind of the advantage of a Plot Point over an Open setting book as opposed to any advantage of the Hybrid in particular. Just so I'm clear, is there an unspoken, "but I still want more open setting information in my Plot Point book" in that?
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Sadric
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PostPosted: Wed Dec 07, 2005 1:20 pm    Post subject: Reply with quote

Clint wrote:
razorwise wrote:
I'm in no way trying to make the Hybrid into the mythical Questing Beast.


Ack! I'm not saying you are doing this at all. Surprised

I'm saying that I worry that people are doing that unconsciously in their mind's eye view of the Hybrid, and it might be skewing the results unknowingly.


Maybe your right. Smile
I like the plot point book very much, but many plot points are in my opinion to shallow or a excuse to point to the encounter table.
especially in 50 fathoms, the plot point book that is most interesting for me.
But its my opinion, and NE or TOD handle it better because its have more of a missionlike structure that is better suited to plot points.

I think I would prefer a Hybrid book, a lot of background and the main Plot points, and other plot points as seperate books. On the other side that will lead to a outcry of all fans that love the "rulebook+settingbook is all you need" mantra.
You couldnt make it right for all Smile

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razorwise
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PostPosted: Wed Dec 07, 2005 1:21 pm    Post subject: Reply with quote

Clint wrote:
I'm saying that I worry that people are doing that unconsciously in their mind's eye view of the Hybrid, and it might be skewing the results unknowingly.


Hrmmm. Now that is a possibility I haven't considered. However, if they're doing it unconsciously, they haven't considered it either. Very Happy

Still, I've seen some good information pop up on here. I'm curious, however, what some people think about plot points that extend beyond one book (i.e. are not complete in one book.)

I honestly thought, however, that open setting books would be a lot more popular and the votes would be more evenly distributed. This is, to say the least, very surprising.

Regards,

Sean
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The One
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PostPosted: Wed Dec 07, 2005 1:22 pm    Post subject: Reply with quote

I find this discussion a little odd..

The plot point books I've ready are what I class as hybrids, because they contain information that doesn't come in the plot points already. Take, for example, Nessercary Evil, it has details on parts of the city that aren't used and some people that don't feature prominently.

But maybe this is just me missing the point
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PostPosted: Wed Dec 07, 2005 1:23 pm    Post subject: Reply with quote

I think there would be a disadvantage to having a strictly open setting in particular with new settings that haven't developed a following like Deadlands has. Especially if the setting is a bit unusual (and I'd say most of the SW settings coming out are notable for having some kind of twist to make them different) it'd be useful for the GMs to have a plot point campaign available to them. It doesn't have to be a grand campaign that settles all of the major issues, but it could be more like the mini-campaign that was in the 50F Companion. If nothing else it helps provide ideas to the gm for how the world works.

To be honest some of the ideas coming out are so "out-there" I'm not sure I'd know where to begin on how to set up a campaign on my own.
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PostPosted: Wed Dec 07, 2005 1:25 pm    Post subject: Reply with quote

The One wrote:
I find this discussion a little odd..

The plot point books I've ready are what I class as hybrids, because they contain information that doesn't come in the plot points already. Take, for example, Nessercary Evil, it has details on parts of the city that aren't used and some people that don't feature prominently.

But maybe this is just me missing the point


Did you see this post where I said?

razorwise wrote:

By my definition, I'd classify NE and, to a lesser extent, ToD as hybrids.


Just curious.

wmmarshal wrote:

I think there would be a disadvantage to having a strictly open setting in particular with new settings that haven't developed a following like Deadlands has. Especially if the setting is a bit unusual (and I'd say most of the SW settings coming out are notable for having some kind of twist to make them different) it'd be useful for the GMs to have a plot point campaign available to them. It doesn't have to be a grand campaign that settles all of the major issues, but it could be more like the mini-campaign that was in the 50F Companion. If nothing else it helps provide ideas to the gm for how the world works.

To be honest some of the ideas coming out are so "out-there" I'm not sure I'd know where to begin on how to set up a campaign on my own.


You know, I just had this discussion with a buddy of mine a little while ago. Deadlands is a popular franchise and can definitely move into the open setting mold quite naturally and successfully. Something like RunePunk, on the other hand, needs a bit of direction so people can see what the possibilities are. In such settins as this or Low Life, Plot Points are essential, therefore the Plot Point or Hybrid structure are best suited. Not saying people have to use the Campaign, but they can sure see some of the variant possibilties rather than sitting around scratching their heads.

Other settings, such as Iron Dynasty could manage and benefit from an open setting structure as people are somewhat familiar with Japanese culture (if only from movies) and its conceits.

Regards,

Sean
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PostPosted: Wed Dec 07, 2005 1:46 pm    Post subject: Reply with quote

Clint wrote:
On the other hand, I also have a question.

What do people feel is the drawback of an Open setting book with an optional Plot Point supplement (or supplements ala Deadlands) compared to a Hybrid book?
I'd buy them (an Open Setting book and a Plot Point book) both.

But, as the time until after the release of a Open Setting book might be much longer than it is desireable, I would prefer a book containing all the rules and stuff AND at least a fistful of sessions worth of adventures in it to get into playing right away.

I certainly could live with Plot Poind add on books. I will buy them, when they become available. But I want ALL the setting specific rules and background information AND - at least - some Savage Tales right from the start of a new (or a "reloaded") setting. This need not be a full Plot Point campaign, but a decent collection of Savage Tales to get started, to show several key features of the setting is what I want from a new setting book. Extended Plot Point campaigns might better deserve their own books without cutting them due to space reasons.

Therefore I voted for "hybrid", because an Open Setting book without any Savage Tale to run right away would be a drawback for me.
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PostPosted: Wed Dec 07, 2005 1:55 pm    Post subject: Reply with quote

Clint wrote:
Okay, but that's kind of the advantage of a Plot Point over an Open setting book as opposed to any advantage of the Hybrid in particular. Just so I'm clear, is there an unspoken, "but I still want more open setting information in my Plot Point book" in that?

Clint,

To my mind, the difference between a Plot Point book and a Hybrid is the depth and breadth of the information on the setting. While clearly some disagree, I find the setting information in NE, 50F and other Plot Point books that have come out to be kind of meager. Sure, there's enough to be able to run the main plot and Savage Tales, but I think significantly more is needed to be able to run a real open campaign in those settings. For example, in NE there seems to be precious little information on what is going on in the rest of the world. If someone wanted to set their campaign in another city/country, they'd pretty much have to create everything from the ground up.

As for Open setting books with Plot Point add-on books, that is okay with me. The only difference I see between that and a Hybrid is the difference of 1 book vs. 2. And like Cable Hogue, the Open book should include at least a few adventures/Savage Tales to give a feel for playing in the setting.

Gordon


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PostPosted: Wed Dec 07, 2005 1:58 pm    Post subject: Reply with quote

I definitely think NE comes close to my idea of a hybrid. There is just enough info there to give it legs after the main campaign. This comes back to my thought that Plot Point books tend to weave enough info and create enough subplots that it could give a longer-term campaign "legs."

The main reason I was initially upset by DL:R being Open Campaign is that I thought I'd be missing out on the chance to run a campaign written by "The Man" himself. Now that this is not strictly the case, I'm more than cool with DL:R.

I think a hybrid book should basically include relatively comprehensive setting info and include a Plot Point campaign with additional Savage Tale hooks. This would of course make for a massive (read: expensive) book, so I think Shane's model for DL:R is really the best way to go: start with an open campaign setting book and come out with Plot Point books that drill down on the more interesting subject matter within the campaign world.

My caveat to the above is that, in a perfect world (where small publishers aren't forced to print in China Wink ), the first Plot Point book should release within about a month of the "main" book.

I guess this means two things: 1) change my vote to other and 2) Shane, as usual, knows best (can we get bumper stickers made with tht Smilin' Jack logo that say "In Shane We Trust?")
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PostPosted: Wed Dec 07, 2005 2:01 pm    Post subject: Reply with quote

Pure setting books, advantages and disadvantages, hmmm.

Advantage: The setting can cover more in depth, giving more details of organizations, structures, flavor within the book. It can go into more unique equipment and can mention all the various locations of the setting, what makes them unique and important people located there.

Disadvantage: Unless you are familiar enough with the direction the author had in mind that the setting should go, you may not feel you can run it without alot of work. For example: Vampire Earth, the first "setting" written using Savage Worlds as the guide. Lots of detail, different ways of looking at things, lots of hooks, even an idea for a mini campaign setting. But doing a campaign would take a lot of work! Why? No real idea where the setting is taking you (so many choices) or how to measure progress toward the different groups' goals.

Anyway, that's my first blush.
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PostPosted: Wed Dec 07, 2005 2:02 pm    Post subject: Reply with quote

I'm of the opinion that most Savage World releases to date have been hybrid books. That being said, my vote is for hybrid books.

To answer Clint's question, in a hybrid book I would prefer to see a nearly even page-count split between setting information and plot point scenarios. If I don't have enough information about the setting to continue playing after (or before or even during) the plot point campaign, then I won't feel I have a hybrid book. I'll have a Plot Point book.
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PostPosted: Wed Dec 07, 2005 2:32 pm    Post subject: Reply with quote

My concern with the proposed "Hybrid" is that it really is going to be just a longer plot point campaign book. Given a 144 page count versus a 256 page count wouldn't 50F have been a "more complete" setting? Sure! With 112 more pages all the locations and savage tales could have been given the detail that some seemed to think was missing!

Rippers covers the whole of Victorian world but not in the detail needed to give alot of help for someone setting up in Austraila or Pinebox, Texas but it can be done. It just takes more work and a really good familiarity with the location and time.

It seems to me the more tightly (area wise) a setting is focused the more detail you have got, but the less of the world you see. Settings set on earth need to give information on what is happening to all areas to be what this international forum would term "complete" but would then tend to be pretty thin on any one locality.

It seems to me that you are saying you only get a setting, only get a plot-point OR you get both! Who wouldn't want both? You don't get something for nothing. What are you willing to sacrifice for both? If you sacrifice detail for the plot points don't you have 50F? If you keep detail and limit scope don't you get TOD? If you don't sacrifice either you get a Shaintar players guide longer than many books and nothing on the setting or a longer, more expensive book!

Hybrids just seem to me to be a plot point campaign with more details. The only way that could be done would be to have a longer book. I would have to see a "Hybrid" done on a 144 page format and see how it shapes up to the plot point books presented already. Until you have something to compare to, how can you compare something that has never been done with existing products, expecially if you don't have any guidelines for comparison?
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PostPosted: Wed Dec 07, 2005 2:49 pm    Post subject: Reply with quote

I think perhaps the biggest thing we have going on here is the savage worlds philosophy. By that I mean the tendency towards rules and detail light, which is apparently popular around these parts. This is reflected in the tendency towards being less inc lined towards 'pure' setting books. Or thats my armchair psychology stab at the truth.

My main problem with such books is that the volume of information is sometime obtrusive. You know you read something about thing X somewhere, but its not in the index and you cna't find it anywhere. It can get very annoying. On the flip side, when you are intimatly familiar with all the detail a good gm can really bring a campaign to life. Its tough. While I've never found information about the size of the church and number of troops in the standing army to be of great use I daresay others have.

From what I know of NE, 50F and rippers I would be inclined to call them hybrids, but that might be because I have the very clinical idea that a pure plot point thing might as well just be the plot points and a few other savage tales for padding. Essentially being pre-written adventure compilation. Which also have their place. I know at least one game that I really wanted to run but really had no idea where to start as far as a game let alone a campaign was concerned. So I boght some pre-writtens and lo they were good and really got me going. If you'd have just given me the players section of NE and asked me to run a campaign it would have been much the same, the plot points and savage tales lit a fire under me and now I'd love to run another campaign focusing on the rest of the world running paralell to the events of the main arc.

Not sure there is a point in there, but uh, I'm for plot point goodness. It is an accelerator I'm happy to have in the base setting. Now if I like the setting and plot points and a 'pure setting' supplement came out, that would be an easy sale because once I'm in I'm a sucker for supplements.

Alan
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PostPosted: Wed Dec 07, 2005 2:53 pm    Post subject: Reply with quote

Clint wrote:
Loungingbear wrote:
Clint wrote:
What do people feel is the drawback of an Open setting book with an optional Plot Point supplement (or supplements ala Deadlands) compared to a Hybrid book?


The drawback for me is money and time. I like buying the one plot point book and being able to run a campaign from it alone without having to buy additional books.


Okay, but that's kind of the advantage of a Plot Point over an Open setting book as opposed to any advantage of the Hybrid in particular. Just so I'm clear, is there an unspoken, "but I still want more open setting information in my Plot Point book" in that?


Everybody seems to have a different opinion on what makes a Hybrid. I took it to mean the Hybrid takes the Plot Point one step further by adding additional (but optional) setting information in more books/pdfs. 50 Fathoms would be a Hybrid since there is now a 50 Fathoms Companion. NE would NOT be a Hybrid in my mind because it is (for now?) just the one book. The Open setting has no plot points, so for me the Hybrid or Plot Point works best for me.

Of course when it gets down to it I'm a sucker for a Savage Worlds RPG that catches my eye no matter if its Open, Hybrid, or Plot Point. The only exception would be a Plot Point that starts in one book and requires you to buy additional books to finish it.
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PostPosted: Wed Dec 07, 2005 2:53 pm    Post subject: Reply with quote

Bill wrote:


Hybrids just seem to me to be a plot point campaign with more details. The only way that could be done would be to have a longer book. I would have to see a "Hybrid" done on a 144 page format and see how it shapes up to the plot point books presented already. Until you have something to compare to, how can you compare something that has never been done with existing products, expecially if you don't have any guidelines for comparison?


Point taken, but remember, the writer's style comes into play on this one as well, Bill. Some can say more with less. As the spit and polish goes on the RunePunk Player's Guide, it weighs in about the same as the one in the traditional plot point books. I do have to get the art in there, however. While I could write quite a bit more in the GM's Section, suffice it to say, I stay focused on the plot elements with myriad savage tales, and sections delineating Organzations, the Bestiary, and other topics (hopefully) without too much sacrifice or an excessive page count.

Regards,

Sean
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PostPosted: Wed Dec 07, 2005 3:13 pm    Post subject: Reply with quote

razorwise wrote:
Bill wrote:


Hybrids just seem to me to be a plot point campaign with more details. The only way that could be done would be to have a longer book. I would have to see a "Hybrid" done on a 144 page format and see how it shapes up to the plot point books presented already. Until you have something to compare to, how can you compare something that has never been done with existing products, expecially if you don't have any guidelines for comparison?


Point taken, but remember, the writer's style comes into play on this one as well, Bill. Some can say more with less. As the spit and polish goes on the RunePunk Player's Guide, it weighs in about the same as the one in the traditional plot point books. I do have to get the art in there, however. While I could write quite a bit more in the GM's Section, suffice it to say, I stay focused on the plot elements with myriad savage tales, and sections delineating Organzations, the Bestiary, and other topics (hopefully) without too much sacrifice or an excessive page count.

Regards,

Sean


And I really look forward to seeing this! But I live near missouri and that is the "show me" state Wink Thus the only way I can be satisfied is for you to send me RunePunk first. Say today. Say in an hour... Wink
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