| Author |
Message |
Topic: Critical Failure and multiple skill dice |
thwill
Replies: 6
Views: 245
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Forum: SW General Chat & Game Stories Posted: Wed Aug 04, 2010 9:21 am Subject: Critical Failure and multiple skill dice |
| Thanks for the response Clint ... seems to have been the only one. |
Topic: Critical Failure and multiple skill dice |
thwill
Replies: 6
Views: 245
|
Forum: SW General Chat & Game Stories Posted: Mon Aug 02, 2010 8:52 am Subject: Critical Failure and multiple skill dice |
Hi,
I believe that "by the book" any trait test involving multiple skill dice (usually occurs with Autofire or the Bolt power) is a "critical failure" if the Wild Die rolls 1 an ... |
Topic: [WW2] Piloting Questions, p34 |
thwill
Replies: 3
Views: 224
|
Forum: SW Official Settings & Companions Posted: Mon Apr 05, 2010 1:18 pm Subject: Re: [WW2] Piloting Questions, p34 |
Thanks Clint,
1. Is it correct that there is no skill roll required for a 'Strafing' attack?
Nope, that is not correct. It is considered Suppressive Fire, so an attack roll is made just like Su ... |
Topic: [WW2] Piloting Questions, p34 |
thwill
Replies: 3
Views: 224
|
Forum: SW Official Settings & Companions Posted: Mon Apr 05, 2010 9:16 am Subject: [WW2] Piloting Questions, p34 |
Hi there,
I have a number of questions about the 'Piloting' rules on p34 of the WW2 book:
1. Is it correct that there is no skill roll required for a 'Strafing' attack?
2. The second paragrap ... |
Topic: Unsteady Platform and Steady Hands - 2 |
thwill
Replies: 1
Views: 292
|
Forum: Questions About How the Core Rules Work Posted: Tue Mar 30, 2010 9:54 am Subject: Unsteady Platform and Steady Hands - 2 |
Thanks for the reply Clint,
thwill wrote:
And does the "Steady Hands" edge always eliminate the "Unsteady Platform" penalty? In some of those examples literally having steady ... |
Topic: Unsteady Platform and Steady Hands |
thwill
Replies: 1
Views: 247
|
Forum: Questions About How the Core Rules Work Posted: Tue Mar 30, 2010 9:18 am Subject: Unsteady Platform and Steady Hands |
| Am I correct in believing that "by the book" whenever you shoot from a moving object you suffer the "Unsteady Platform" penalty, unless you have the "Steady Hands" edge?
... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Thu Mar 25, 2010 9:52 am Subject: Does anybody have suggestions for grittier Healing rules? |
Another thing you could do is disallow the Healer/Physician Edge, as it's not very conductive for gritty healing.
Whilst I agree on the "Healer" edge (and my Colonial Marine setting alrea ... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Thu Mar 25, 2010 5:28 am Subject: Does anybody have suggestions for grittier Healing rules? |
Thanks for all the ideas folks, I think I'll be trying out Clint's "Severe Wounds" rule for the moment.
For those who are interested I have some comments on the things others have said:
... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Wed Mar 24, 2010 12:29 pm Subject: Does anybody have suggestions for grittier Healing rules? |
Clint is pretty much the "official" guy when it comes to non-official rules as he answers all the official questions on the forum.
Yes, I've been asking questions long enough to know that ... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Wed Mar 24, 2010 9:45 am Subject: Does anybody have suggestions for grittier Healing rules? |
Hi Clint, that has the look of something semi-official, or is it just your supervillain armour that makes it seem that way
How would you handle "The injury goes away when all wounds are he ... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Wed Mar 24, 2010 8:16 am Subject: Does anybody have suggestions for grittier Healing rules? |
Are you remembering to apply the patient's Wound Modifiers to the Healing roll?
Most of the time
But when you've got Healing d8 and the Healer (or Physician) edge then it's not difficult to ... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Wed Mar 24, 2010 8:05 am Subject: Does anybody have suggestions for grittier Healing rules? |
Or maybe allow the healer to keep rolling (within the "golden hour"), but as soon as they get their first success they have to stop, thus healing at most 2 wounds.
That wouldn't add any b ... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Wed Mar 24, 2010 7:55 am Subject: Does anybody have suggestions for grittier Healing rules? |
Hi Wiggy,
you could allow a single Healing roll in the "golden hour." At best that'll remove two wounds. Or allow one roll and only ever one wound to be removed.
I suspect that is prob ... |
Topic: Does anybody have suggestions for grittier Healing rules? |
thwill
Replies: 23
Views: 618
|
Forum: SW General Chat & Game Stories Posted: Wed Mar 24, 2010 7:15 am Subject: Does anybody have suggestions for grittier Healing rules? |
Hi folks,
One of my current peeves with SW:Ex is that even in the absence of any "powers" the Healing system can produce results that seriously strain my suspension of disbelief.
e.g. ... |
Topic: Has anybody tried ... limiting aceing |
thwill
Replies: 24
Views: 817
|
Forum: SW General Chat & Game Stories Posted: Sun Feb 28, 2010 5:26 am Subject: Has anybody tried ... limiting aceing |
Thanks for the comments folks.
I'm not so bothered about the villains since the PC's don't know their stats so I can always apply some handwavium if I feel it necessary.
But I always roll the di ... |
Topic: Has anybody tried ... limiting aceing |
thwill
Replies: 24
Views: 817
|
Forum: SW General Chat & Game Stories Posted: Fri Feb 26, 2010 5:35 am Subject: Has anybody tried ... limiting aceing |
Hi folks,
My group have been playing SW for 6 months now and one of the problems I have is that I often find the die rolls to be too open ended. Especially damage rolls (lots of dice) where the dic ... |
Topic: Critique my Arcane Background (Telepath) |
thwill
Replies: 8
Views: 784
|
Forum: SW Home-brew Settings & Conversions Posted: Wed Feb 10, 2010 9:11 am Subject: Critique my Arcane Background (Telepath) |
Yes, since it wouldn't make sense for normal "trauma" healing to help with the damage from "Assault" there would be a need for "Psychic Healing".
I'm not so sure about ... |
Topic: Critique my Arcane Background (Telepath) |
thwill
Replies: 8
Views: 784
|
Forum: SW Home-brew Settings & Conversions Posted: Tue Feb 09, 2010 5:52 am Subject: Re: Critique my Arcane Background (Telepath) |
| No, it's just Brainburn, and I was actually thinking I've made that too severe and it should only happen on a natural 1 on the skill die. It is just on a 1 if I'm reading it correctly. That's part o ... |
Topic: Critique my Arcane Background (Telepath) |
thwill
Replies: 8
Views: 784
|
Forum: SW Home-brew Settings & Conversions Posted: Mon Feb 08, 2010 6:46 am Subject: Re: Critique my Arcane Background (Telepath) |
| New Edges: Most of the "Power Edges" aren't appropriate for this system, but I have added "Psi Corps Training" and "Improved Psi Corps Training" which both add +1 to a ch ... |
Topic: Critique my Arcane Background (Telepath) |
thwill
Replies: 8
Views: 784
|
Forum: SW Home-brew Settings & Conversions Posted: Mon Feb 08, 2010 5:50 am Subject: Re: Critique my Arcane Background (Telepath) |
| Using Telepathic Powers: Telepathic powers do not cost Power Points. Instead each power is listed with a Telepathy Modifier which is applied to the skill roll. A roll of 4+ is required for success, an ... |
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