“When the spooks have a midnight jamboree
They break it up with fiendish glee
Ghosts are bad, but the one that’s cursed
Is the Headless Horseman, he’s the worst!”
Just in time for Halloween, Pinnacle Entertainment Group President Shane Hensley presents Return to Sleepy Hollow, a FREE, 11-page tale of 18th century terror utilizing the brand-new Chase rules from the Savage Worlds Adventure Edition.
By the time you finish this tale, you and your players should be well-versed in the new Chase rules, easily adding in vehicles, aircraft, and even spaceships in your future Savage Worlds games.
Download Return to Sleepy Hollow, hand out the pregenerated characters, dim the lights, and get ready to square off with the legendary Headless Horseman one final time.
Pledge your support for the Savage Worlds Adventure Edition on Kickstarter today!
While there are still three more weeks to go, we want to take a moment to thank everyone who has already pledged their support for the Savage Worlds Adventure Edition on Kickstarter. Clearly the time is right for this updated edition of our FAST, FURIOUS, and FUN ruleset!
Thanks to your overwhelming generosity and enthusiasm, we rocketed past our initial goal after just five minutes, and so far (as of this writing), you’ve already unlocked over a dozen Stretch Goals with more to come.
If you’d like to see what others are saying about the Savage Worlds Adventure Edition and the Kickstarter, check out the following media roundup of blog posts, news articles, videos, and more:
As of this writing, almost 2,700 of you have pledged your support for our Kickstarter for the Savage Worlds Adventure Edition!
Your generosity has unlocked several exciting Stretch Goals including an updated Savage Setting of Yesteryear: Evernight, two expansions to the World Builder’s Guide, new Status Tokens added to the Essentials Boxed Set, and the upcoming WildCards Livestream of ETU: Undeclared!
Today, we’ve posted the next batch of Stretch Goals (all the way up to $300K) including:
For more details about all our Stretch Goals as well as the latest Jumpstarts (completely playable introductions to the Savage Settings of some of our “Ace” licensees), visit the Savage Worlds Adventure Edition Kickstarter page today!
Titan Effect: The Role-Playing Game is an espionage and science fiction setting for Savage Worlds from licensee Knight Errant Media. Not only can you now purchase the 140-page core rulebook (only $12.99 for the PDF), Knight Errant Media has also just released the following three all-new One Sheet Adventures available through DriveThruRPG:
• Outbreak by Travis Legge: Inhabitants of a small town are infected with a mysterious virus. The SPEAR operatives are sent to contain the situation and discover what is the cause of the outbreak.
• Rest and Recreation by Jason Theriault: The SPEAR operatives are forced to interrupt their “R ‘nR” and to assist a fellow agent to retrieve sensitive data, but things never go as planned…
• Snow in Saguaro by Ian F. White: The SPEAR operatives are sent to investigate a strange and unusual phenomenon in Saguaro National Park, Arizona, but nothing has prepared them for what they will find…
These One Sheet Adventures are just $1.99 each and are ideal for convention games or a single evening of fun with your game group.
Titan Effect requires the Savage Worlds core rules and the Super Powers Companion (2nd edition) to play.
Rally the troops (aka your players), beat those drums, and sound the charge!
The Savage Worlds Adventure Edition is now LIVE on Kickstarter!
Fifteen years in the making (the first edition of Savage Worlds hit the streets back in 2003), the Savage Worlds Adventure Edition is the culmination of extensive playtesting as well as player and GM feedback from Savage Worlds fans just like you.
You told us what you love and what works best at your game tables and we listened. Now, we’re ready to bring you the fastest, most furious, and funnest edition of the game to date.
The Savage Worlds Adventure Edition is also the most beautiful version of the game we’ve ever done, with full-color chapter headers and interior pages by incredibly talented artists from all over the world.
Plus, for the first time ever, we’re offering a deluxe box of all the essential accessories players and Game Masters ask for…a brand new Oversize Action Deck, official Savage Worlds Bennies, dice, GM screen, Power and Status Cards, and so much more!
Check out the amazing Stretch Goals and Add-Ons (including the signed, black leatherette Collector’s Edition) and pledge your support for the Savage Worlds Adventure Edition on Kickstarter today!
On the latest episode of the always entertaining SavageCast podcast, Pinnacle Entertainment Group president Shane Hensley sits down with hosts Chris “Savage Mommy” Fuchs and Chris “Savage Bull” Landauer to wax on about the Savage Worlds Adventure Edition.
In this candid, hour-long chat, Shane offers up a few details on what to expect in the pages of the new edition of Savage Worlds plus he also drops a number of hints about a few upcoming projects. Spoiler alert!
Listen to episode 27 of the SavageCast and pledge your support for the Savage Worlds Adventure Edition on Kickstarter today!
The Weird War to End All Weird Wars is now raging in the latest Bundle of Holding!
Stand up, fix bayonets, and start with the Weird War I Starter Collection. This collection contains the Weird War I Player’s Guide, the War Master’s Handbook, the Weird War I Creature Feature: The Graf Schmidt, five sets of Weird War I Archetypes (The Americans, The British, The French, The Germans, and Civilians), the Weird War I Horrors of War Figure Flats, and the Savage Worlds Test Drive Rules, all for just $9.95!
And if you volunteer to go over the top, just pay a little more than this offer’s low threshold price of only $19.95, and round out your collection with five Weird War I adventures including Raid on Fort Douaumont, The 13th Warrior, Hellfighters, In Vino Veritas, and No Man’s Land, four Weird War I Combat Maps (Bridge, No Man’s Land, Trenches, and Village), and the War Master Screen Inserts.
The Bundle of Holding is a site that presents time-limited offers of RPG ebooks at amazingly low prices in support of fantastic causes, and this time around, 10% of each purchase of these Weird Wars offers (after gateway fees) goes straight to the National Center for Missing and Exploited Children.
Act now soldier, because this incredible Bundle wraps up next Monday, October 22nd!
With just one week (gasp!) until the launch of our Kickstarter for the new Savage Worlds Adventure Edition, Pinnacle Entertainment Group President, Shane Hensley presents two final sneak peeks of what’s in store beginning with a eulogy for Charisma, followed by a look at the revised rules for Multiple and Repeat Actions.
Take it away, Shane:
So Long to. . . Charisma!
Yup. You read it correctly. Charisma as a Derived Trait no longer exists in the Savage Worlds Adventure Edition. Effects of Edges like Attractive are built directly into the description now instead, granting a bonus or other effects to relevant skills.
We’ve felt that Charisma was problematic for quite a while, and the change to Support and its wide variety of uses was the nail in its very likable coffin.
For example, you might want to use Persuasion to Support a friend’s Spirit roll. Attractive adds +1 to Persuasion and Very Attractive adds +2. That works pretty much like it did when it increased Charisma, but we’ve reduced the bonus and it’s more direct in exactly what it affects.
That’s a pretty easy adjustment in play since it works almost exactly the same as before, but it’s a very large change overall and helps greatly with the “Charisma bloat” problem we’ve seen crop up over the years.
This is arguably the single biggest change to the rules, and we know it will take a little adjustment, but our extensive playtests have clearly proven it’s the right move. We’ll also have some specific advice for settings that rely on it heavily, such as Rippers Resurrected, sometime after launch.
From the start, the rule in Savage Worlds has always been that you can’t do the same thing twice… we had other ways to allow things like rapid firing, but characters were very restricted if they wanted to cast two spells as a Multi-Action, for example.
Well… no more! Here are the new Multi-Action rules. Note that they don’t say you can’t repeat an action. You can now make three separate Fighting or Shooting attacks, cast three of the same or different spells, and so on!
Characters can perform up to three actions on their turn. Each additional action beyond the first inflicts a −2 penalty to all actions. Taking two actions, for example, incurs a −2 penalty to both, and three actions is a −4 penalty.
Wild Cards get their Wild Die on each action as usual.
All actions must be declared at the start of the turn and before any dice are rolled. Penalties remain even if a later action doesn’t happen (usually because it was dependent on an earlier success).
Movement and Multiple Actions: A character may perform multiple actions at different points in his movement.
And that’s it for the sneak peeks, amigos. Next week, we’ll be launching the Kickstarter and soon after, you’ll be able to see for yourself how it all works together to make the Adventure Edition the Fastest, most Furious, and most Fun version of Savage Worlds yet!
For Kickstarter backers, as well as those who might have missed out on the Kickstarter the first time around, the Pledge Manager for Irongate for The Last Parsec is now open for business!
If you supported the Kickstarter, you should have received an invitation and a direct link from PledgeManager.com via email, but if not, just click this link and log in using the same email address you use for Kickstarter. For new arrivals/late backers, click here.
All of the products from The Last Parsec: Irongate Kickstarter are there, plus a selection of our existing Savage Worlds books and other items, including our exclusive Last Parsec Adventure Deck Cards.
Also note that this is the ONLY way to get your hands on a hardcover copy of The Last Parsec Core, in one of the remaining Limited Edition Box Sets!
We plan to keep the PledgeManager open until November 5th, so make sure you reply by then or shipping costs may change, especially for our international customers (We use freight forwarders for our international customers… if you literally miss the boat, we have to send it by more expensive means!).
If you have any questions at all, email us at email@example.com.
Welcome to Irongate!
Doomtown: Reloaded’s 2014 relaunch was accompanied with fiction that allowed players to follow the denizens of Gomorra through a new suite of stories. A Fight They’ll Never Forget is a brand new Savage Worlds adventure for Deadlands: The Weird West written by Shane Hensley along with Alex Wirges & David Lapp of of Pine Box Entertainment.
“A shot rings out from the top of Charlie’s Place, ending Roderick Byre’s promising career. Then three more shots ring out and Wilbur Crowley follows his opponent to the afterlife!”
A Fight They’ll Never Forget is set in the fallout of a conspiracy that led to the very public murders of Roderick Byre and Wilbur Crowley—Gomorra’s latest mayoral candidates. It takes place prior to the Plot Point Campaign The Flood and requires the Savage Worlds core rules and the Deadlands: The Weird West setting books to play. To accompany this adventure, we’re also now offering a detailed Map of Gomorra (known as “Doomtown” to the unfortunate souls who visit it) for just $2.99.
Grab the PDF of A Fight They’ll Never Forget for just $4.99 and the new Map of Gomorra for only $2.99 and take your posse deep into the heart of Doomtown.