The Master List

Possibly the most useful part of any HOE book is the "cheat sheet", which gives a quick summary of each power. Well, the problem with those is that you must still have the book with you. Here, my friends, is your solution. Here is a list of EVERY HOE-exclusive power from EVERY HOE book. In addition, most powers created by fans from the web are listed here too, at the bottom of each table. The name of each title is underlined, and it leads to the page containing the power's full description. Follow the links to a specific table, and with each description is a link to buy the book the powers are listed in. Enjoy!

Doomsayer Powers Syker Powers Junker Powers Templar/Anti-Templar Rewards Martial Artist Powers Toxic Shaman Favors Librarian Rewards Witch Spells Android Powers

Doomsayer/Hekant Miracles

Doomsayers and Hekants harness the power of radiation for a myriad of purposes. They embrace their mutations, and cherish ones they gain through their travels. Their enemy is Silas and the Cult of Doom. To find out more about these radslinging priests, buy the book Children O' the Atom

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Name TN Strain Speed Duration Range Effect
Aegis 5 1 1 1/Round 5 Yards/Faith AV 3 +1/Raise
Altered States Spirit 2 2 1d6 Rounds/Faith 5 Yards/Faith Str, Vig, Nim +2, Kno, Sma =1d4
Atomic Blast 5 1 1 Instant 20 Yards/Faith 1d10/Success
Black Hole 5 2 2 1/Round 10 Yards/Faith Sucks
China Syndrome 5 5 1 1/Round Self 2d20 Touch, Can Burrow
Control Rod 5 Special 1 Concentration 5 Yards/Faith Removes Rads
Deathspeak Special Special 1 minute 1 Minute/Faith Touch See Dead People
Doomstone 5 5 1 minute 1 Day/Faith Touch 3d20 +1d10/Raise Ghostrock Grenade
Doom Plague 7 5 5 minutes Permanent Touch Rad Plague
EMP Special Special 1 10 Minutes/Success 10 Yards/Faith Just Like the Real Thing
Fission Vigor 5 3 Instant Touch Reduces to Base Elements
Flashblind 7 1 1 1d10 Rounds 10 Yards/Faith Blinds
Fusion 5 1 2 Permanent 5 Yards/Faith Super-Glue
Geiger Vision 5 1 5 Seconds 10 Minutes/Success 50 Yards/Faith Shows Rads
Globs 5 3 2 1d6 Minutes 10 Yards/Faith Changes Froggies into Big-ass Froggies
The Glow 5 1 1 1/Hour 10 Yards/Faith Lets There be Light
Glow Stick 5 2 1 1/Minute Self Creates Handheld Weapon
Goo Bomb 5 1 1d4 1 Minute/Faith 10 Yards/Faith Catches Thieves Just Like Flies
Greenthumb Special 2 2 Permanent 5 Yards/Faith Miracle-Gro
Ground Zero 7 5 3 Instant Self 10d20 +1d20/Raise, 6d20 -1d20/Raise to Self
Half-Life 5 Special Special 1 Minute/Faith 5 Yards/Faith Breaks it Down
Hard Water 5 1 1 1/Minute Self Forget the Water Wings
Hazmat Barrier 5 1 1 1 Minute/Faith 5 Yards/Faith Pollution/Radiation Barrier
ICBM 5 3 2 Instant 100 Yards/Faith 3d10 +1d10/Raise, Death from Above
Line in the Sand 5 3 Special 3 Hours/Faith 25 Yards/Faith Tells You When it's Crossed
Lodestone 7 2 1 1d4 Rounds/Faith 5 Yards/Faith MagNeat-o
Maelstrom 5 3 2 1 Round/Faith Touch The Home Version
Meltdown Special Special Special Permanent 10 Yards/Faith Insert Wicked Witch Joke Here
Microwave Vigor 5 Special Instant 5 Yards/Faith MMM, Roasted Flesh
MIRV 5 3 1 Instant 10 Yards/Faith 1/Faith, 1d10 Damage +1d10/Raise
Molecular Bonding 5 1 1 1/Round Touch -2 Armor/Success
Molecular Cohesion 5 3 1 1 Round/Faith Self Ignore Wounds with Faith
Mutate! Vigor 5 1 Special Touch Care to Guess?
Mutie for a Day 5 3 1 24 Hours Touch Temporary Minor Mutation
Neutron Blast 5 2 1 Instant 15 Yards/Faith 3d6 Uncoverable Damage
Nuclear Winter 5 1 2 1d4 Rounds/Faith 10 Yards/Faith Darkness All Around
Nuke 5 5 2 Instant 20 Yards/Faith 3d20 +1d20/Raise
Piledriver 5 2 1 Special Touch One Arm's Str +5
Powerup Special Special 1 Minute 1/Hour Touch Gives Life to Machines
Purify/Putrefy 5 3 10 Seconds Permanent 5 Yards Makes the Air and Water Pure or Impure
Quantom Leap 5 5 1 Instant Self Teleport up to 10 Yards/Faith
Questioning Hand 3 1 1 Minute 1/10 Minutes Touch Torture/Interrogate
Rad Wraith 5 5 1 Minute 1/Hour 5 Yards Makes Radiation Ghosts
Rad Zombie 5 5 3 1 Minute/Faith Sight Brings Back the Dead as Rad Zombies
Reenergize 7 1 Special Permanent Touch Brings back 1 Strain/Ounce of Ghost Rock
Rubberbanding 5 1 2 1 Round/Faith Self Like Reed Richards
Sculpt Special Special 1 Minute Special Touch Like Putty in Your Hands
Sibilant Speech of Silas 5 1 1 10 Minutes/Success Hearing +2 Persuasion/Success
Sigil 3 1 1 Permanent Touch Leaves a Note in Invisible Ink
Synaptic Static Vigor 1 1 Instant 10 Yards/Faith Stuns
Sustenance 5 1 10 Minutes Permanent Self Provides Rad-food
Tolerance 5 1 1 24 Hours Touch Take Those Rads Like a Man
Touch of the Doomsayers Special Special Special Permanent Touch Heals
Toxic Cloud 5 3 2 1 Round/Faith 20 Yards/Faith Who Let One?
Viridian Goliath 5 5 3 1 Minute/Faith Self Jolly Green Giant
Voice o' Doom 5 1 1 Instant 5 Yards/Faith Scary
Weatherman 7 5 3 Minutes 5/Hour 50 Yards/Faith More Accurate than Weather Break
X-Ray Specs 3 1 1 1 Round/Faith 5 Yards Just Send 5 Proofs-of-purchace!
Antifreeze 5 3 1 1/10 Minutes Self Transform into puddle of liquid
Demon Knight 5 3 2 1d4 Rounds +1/Faith 10 Yards/Faith Force manitou to fight in spirit world
Flashburn 5 1 30 Seconds Permanent Touch Stops bleeding
Regeneration 11 5 30 Minutes Permanent Touch Re-grow lost limbs
Hand of Tanus 7 1 1 Instant 10 Yards/Faith Blast that does opposed wind damage
Rad Rock 5+2/Ounce 5+1/Ounce 1/Ounce Permanent Touch Can be used to irradiate ghost rock
CB Radio 5 1 1 1/Hour Varies Broadcast to AM/FM radios
Leapfrog 5 1 Vamoose 1 Action Self Make very high jumps
Night Vision 3 1 1 1/10 Minutes 50 Yards/Faith Eliminates lighting penalties
Tracer 5 1 2 Permanent 20 Miles/Faith Put identifying tracer on an object
Tuner 3 1 1 1/Hour Varies Hear radio frequencies
Atomic Clock 5 1 1 1/4 Hours Self Know perfectly accurate time
Conductor 5 1/Die 1 Instant Touch/Conductor length Deal wind damage with electrical shock
Hooded Emperor 7 2/Round 1 1 Round 3 Yards/Faith Shoot lightning bolts from fingers
Mag-Wave 5 2 1 3 Rounds/Faith Self Defy pull of gravity
Skip 5 1 1 5 Minutes/Faith Special Increases range
Brain Boost 5 2 1 Special Touch Increases Knowledge
Blast from the Past 7 2 1 Varies Varies Re-cast a miracle
Burn-Up 5 1 1 1/Round 20 Yards/Faith Heat things up quickly
Disintegrate 5 2 5 Permanent Touch Disintegrate objects
Glow 5 1 2 1/Round Self Doomie starts glowing
The Grow Glow Special Special Special 1/Faith Self Doomie grows huge
Radstorm 7 2 2 1d6 Rounds 1d100 Miles Transforms duststorms into radstorms
Tranquil Domain 5+ 1+ 2 1 Hour 1d12 Mile Cancels out arcane powers
Vicissm 7 1 1 1/Round Self Gives doomie a terror score
Doomstones 5 5 1 Minute 1 Day/Faith Touch Create explosive radioactive stones

Syker Powers

Sykers use their intense mental powers to channel energy from the Hunting Grounds. Many were military-trained veterans of a war on another planet. For more info on these psychic warriors, buy Brainburners.

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Power Type TN Strain Speed Duration Range Description
Arson Pyrokinetic 7 3 1 Instant 10 Yards/Level 2d10 Fireball, Spirit Diameter
Aztec Surprise Telekinetic Vigor 3 2 Instant 10 Yards/Level 3d10 Guts
Backwash Sykokinetic Blastin' 1 1 Instant 10 Yards/Level Attacks syker through host
Band-Aid Biokinetic 5 1 Special Permanent 20 Yards/Level Stops bleedin'
Blindside Biokinetic Vigor 1 Each 1 1 Minute/Level 20 Yards/Level Causes Blindness
Body Control Biokinetic 5 1 1 Concentration or 1/Round Self Raise Traits/Aptitudes
Bogus! Psionic Smarts 1 1 5 Minutes/Level 10 Yards/Level Tell Lies
Boneripping Telekinetic Vigor 5 3 Instant 10 Yards/Level 5d10 Damage
Brain Blast Sykokinetic 5 1 1 Instant 20 Yards/Level Spirit in Damage
Brain Bomb Biokinetic Vigor Special Special Instant 20 Yards/Level Blows Up Heads
Brain Slammer Sykokinetic Spirit 1 Each Special Instant 20 Yards/Level 2d6 damage, many enemies
Chain Brain Psionic Spirit 1 1 Instant 20 Yards/Level Stuns multiple foes
Chamelion Psionic 9 1 1 Concentration Self Invisibility while still
Detonate Pyrokinetic 5/11 2 2 Instant 20 Yards/Level Blows stuff up
Fireproof Pyrokinetic 5 1 1 Concentration or 1/Minute Self Makes syker Fireproof
Fleshknit Biokinetic Special Special Special Permanent Self Heals
Force Field Sykokinetic 5 1 1 1/Round Self Armor
Gift Sykokinetic 9 5 1 Minute 1 Hour/Level Touch Lend power
Hallicination Psionic Smarts 1 Each 1 Concentration 20 Yards/Level Create Hallucinations
Heartstopper Biokinetic Vigor 3 3 Instant 10 Yards/Level Makes Heart Attack
Here, Doggie! Psionic Smarts Special 1 5 Minutes/Level 20 Yards/Level Controls Animals
Itsy-Bitsy Spider Telekinetic 5 1 1 1/10 Minutes Self Climb up Walls
Juice Psionic 7 Special 1 Permanent Touch Lend Strain
Lunacy Psionic Smarts 5 1 Minute Permanent 10 Yards/Level Make Craziness
Manipulator Psionic Spirit 2 2 10 Minutes/Level 10 Yards/Level Changes Emotions
Meat Puppet Psionic Spirit 5 2 COncentration or 1/Round Touch Control body
Medic Biokinetic Special Special Special Permanent Touch Heal others
Memory Maker Psionic Smarts Special Special Permanent Touch Makes false memories
Mental Armor Psionic 5 1 1 1/Minute Self More Armor
Mind Reader Psionic Knowledge 1 1 1/Round 10 Yards/Level Read Minds
Mind Scan Psionic 5/9 1 2 Concentration or 1/Round 1 Mile/Level Look for minds
Mind Transferance Psionic Spirit 5 Special 1 Hour/Level Touch Switch Minds
Mindrider Psionic Smarts 1 2 1/10 Minutes 100 Yards/Level Major empathy
Mindwipe Psionic Smarts 1 2 Permanent 5 Yards/Level Erase Memories
Negator Sykokinetic Special 1 Special Instant 20 Yards/Level Cancel other power
Nightmare Psionic Spirit 1 1 Concentration 10 Yards/Level Create Nighrtmare
One-Man Army Sykokinetic 5 3 1 1/Round Special Copy Self
"The Paralyzer" Biokinetic Vigor 2 2 5 Minutes/Level 5 Yards/Level Paralyzes
Peace of Mind Psionic Knowledge 5 1d6 Hours Permanent Touch Cures Lunacy
Predator Sykokinetic 5 1 2 1/Round Self Invisible while moving
Psychic Link Psionic 5 1 Each 1 1 Hour Touch What it says
Psynergy Psionic Special 1 2 1/Round Touch Links sykers' abilities
Purge Biokinetic Special 3 10 Minutes Permanent Self Remove ailments
Pyro Pyrokinetic 5 2 1 1/Round 10 Yards/Level Starts fires
Shh! Biokinetic 5 2 1 1/10 Minutes 10 Yards/Level quiets enemy
Silence Sykokinetic 5 1 1 1/10 Minutes Self Silences self
Skinwalker Psionic Special 3 1 1/Hour Self Disguise Self
Sleepy-bye Biokinetic Vigor 2 1 Special 20 Yards/Level Causes Sleep
Slow Burn Pyrokinetic 7 1/AV 1/AV Concentration 20 Yards/Level Burns Through Armor
Sturm and Drang Sykokinetic Special 0 2 Instant 5 Yards/Level Steals Strain
Tattletale Psionic Spirit 2 5 Minutes 5 Minutes 5 Yards Forces Truth
Telekinetic Storm Telekinetic 5 2 1 1/Round 20 Yards/Level Debris Storm
Telekinesis Telekinetic 5 Special 5 1/Round 20 Yards/Level Move with Mind
Third Eye Sykokinetic 5 1 1 Concentration 20 Yards/Level See supernatural
Trance Biokinetic 5 1 1 Minute Special Self Induce Trance
A/C Sykokinetic 5 1 1 1 Hour/Blastin'+1 Hour/Raise Self Create pocket of comfortable air
Trench Sykokinetic 5 Special Special Permanent Touch Opens hole in the ground
Tazer Sykokinetic 5 Special Special Special Touch Zap things, slowly charge batteries
Minesweeper Telekinetic 7 3 2 1/Round Touch Explodes mines from a distance
Blood Brother Sykokinetic 11 5 50 Minutes Permanent Touch Transfers blood for use with the Purge power
Steady Fire Telekinetic 5 3+1/Round 1 Concentration Touch Negates automatic fire/scope penalties
Mr. Clean Sykokinetic 5 Special Special Permanent Touch Cleans equpiment and shines when possible
Scent Swap Sykokinetic 5 1 1 30 Minutes/Blastin' Touch Trade scent with another mammal
Sound Board Sykokinetic 5 1 1 Instant Self Mimic any previously heard sound
Fleshrip Biokinetic Opposed 3 1 Instant 10 Yards/Blastin' Rips open flesh, causing wounds
Biorythm Biokinetic 5 1 1 Instant 1 Yard/Blastin' Analyze body activity such as heart rate, pulse, etc.
Empathic Bond Psionic 5 1 Varies Special Special Causes Corsican-brothers type mental link
Absorb Sykokinetic Special Special Vamoose Instant Self Absorb strain from arcane attacks
Copycat Psionic Opposed 3 1 1 Hour+1 hour/Raise Touch Copy unknown powers temporarily
Frag Sykokinetic 5+ 2 2 Permanent 10 Yards/Blastin' Vibrates vehicle apart
Mind Blank Psionic 5 1 1 Concentration or 1/Minute Self Prevents mind reading
Peeping Tom Sykokinetic 5 1 1 Special 10 Yards/Blastin' +10 Yards/Raise Bend line of sight
Bi-locating Special Special Special 2 1/Round 5 Yards/Blastin' Project astral version of self
Brainer! Psionic 5 2 1 1d6 Rounds 10 Yards/Blastin' Turn target into idiot
Jade King's Stance Psionic Opposed 1 1 1/Round Self Scares away opponents
Kindle Pyrokinetic 7 1/Target Special Instant 20 Yards/Blastin'
Mindripper Sykokinetic Opposed Special Special Instant 20 Yards/Blastin' Pull target's mind into syker's
Ne Sentir Pas Doleur Psionic 7 2 1 2 Minutes/Blastin' Self Ignore effects of pain
Painkiller Psionic 7 1 1 2d6 Rounds/Blastin' 20 Yards/Blastin' Amplify pain to enemy
Targeter Sykokinetic 5 1 1 1/Round 20 Yards/Blastin' Increase shootin' rolls
Wall of Fire Pyrokinetic 7 2 2 2/Round Touch Wall of fire that does 5d10 damage to targets passing through
Who Needs Bullets? Sykokinetic 7 3 1 1/Round Special Increase effectiveness of melee weapons
Death Touch Sykokinetic 7 2+ 2 Instant Self Spend strain to do melee damage
Flesh Manipulator Biokinetic 5 1 1 Hour Instant Touch Change skin features
Fleshgrow Biokinetic Opposed 2 1 Instant 10 Yards/Blastin' Grows huge chunks of flesh
Fright Sykokinetic Opposed 1 1 Instant 10 Yards/Blastin' Causes target to make guts check
Mental Block Psionic Opposed 2 2 1/Round 10 Yards/Blastin'
Suffocate Biokinetic Opposed 5 2 Instant 5 Yards/Blastin' Chokes victim
Wig Biokinetic 9 2 1 Hour 1 Day/Success Self Wear enemy's scalp

Junker Powers

Junkers are techno-shamans who can summon the spirits of long-broken devices to help them build new, more powerful machines. To learn all about building the machine of your dreams, look into The Junkman Cometh

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Power TN Drain Components C/E/M/S Spirits
Agility 5 Die/4/Hour 0/10/20/0 Car, Computer
AI 11 Slots/5/Day 0/50/0/0 Computer
Ammo 5 None 10/0/0/10 Gun
Armor 3 None 10/0/0/10 Building
Brain Drain 9 None 0/30/0/0 Tool
Brains 7 Special/Hour 0/50/10/0 Computer
Commo 5 Special/Hour 0/20/10/0 Appliance, Computer
Flash Gordon 7 Special/Shot 0/20/10/0 Gun
Generator 3 Special/Hour 10/0/0/10 Appliance
Gunsmith 5 None 0/10/30/5 Gun
Healing 5 10/Wound 10/10/10/0 Tool
Light 3 Special/Hour 0/10/10/0 Appliance
Locomotion 3 Special/Hour 10/10/30/20 Car
Reactor 11 None 0/30/25/25 Tool
Reflexes 9 Qck Die/4/Hour 0/50/10/0 Computer, Tool
Rocket Man ? Special 40/10/10/0 Car, Gun
Sensor 5 Special/Hour 0/10/20/0 Appliance, Tool
Shelter 3 Special 0/0/10/30 Building
Shield 5 Special 0/0/10/30 Building
Spirit Trap 9 Special 0/10/10/0 Building
Spirit Weapon 9 Varies/Shot 0/20/20/0 Gun
Spook Juice Special None Special/0/0/0 Car
Super Strength 9 Str Die/4/Hour 0/10/20/10 Tool
Targeting 7 Slots/2/Hour 0/20/10/0 Computer, Gun
Temperature 3 Slots/Day 5/10/10/0 Appliance, Building
VTOL 5 Frame/Hour 0/10/20/10 Car
Weaponsmith 3 Special/Round 0/10/(0/10)/10 Gun
Light 2.0 3 Type/Hour 0/10/10/0 Appliance
Invisibility See Site
Magnet See Site
Storm Force See Site
Irradiate 9 50/hour 10/10/10/20 Appliance, Gun
Life Support 5 Special 10/20/10/0 Appliance, Tool

Junker Tool Tricks

Power TN Speed Duration Range Effect
Bar 5 1 Concentration 10 Feet Makes doors +5 to get through
Brace 5 1 Concentration Touch Makes a Third Hand
Copy 5+1/Copy 1 Permanent 1 Yard Makes a Copy Onto a Sheet of Paper
Debug 9 10 Minutes 1 Hour Touch Stability +2/Success for Devices Built
Destabilize 11 2 Instant 20 Yards/Occ. Eng Stability -2/Success. Draw 2 Backlash cards
Drain 7 1 Instant 10 Yards/Occ. Eng. Drains 25% Device's Energy/Success
Finish 5+Frame Frame x10Mins Permanent 1 Yard Makes a Device Look All Nifty
Jerry-Rig 7 2 1 Min/Occ. Eng Touch Restores 20% Durability/Success
Light 5 1 10 Min/Occ. Eng 10 Yards Creates Light
Miniaturize 11 Frame xMins Permanent Touch Slots -10%/Success+Raise, Minimum 10%
Mirror 5 1 1 Min/Occ. Eng 2 Yards Makes a 2-Inch Magic Mirror
Reload 5 1 Instant 10 Yards Reloads Weapons, 1 Clip/5 Bullets/Success+Raise
Spit & Polish 5 1 Minute Instant Touch Cleans Clothes
Tool 5 2 1 Min/Occ. Eng Touch Creates Simple Tool from Something
Weld 7 1 1 Wind/Round Touch 3d10 AP 1 Cutting Tool from Spout
X-Ray 9 1 Round Concentration 10 Yards Can See Through 1"/Occult Engineering
Transfer 5 1 Concentration Touch Transfer G-rays safely

Junker Browser Powers

Browser Chip Color Description
Appliance White Junker & nearby friends are protected from temperature due to weather for 1 hour
Appliance Red Junker or friend's clothing is cleaned and pressed
Appliance Blue Pulls up transmissions for entertainment or recon
Appliance Legend Restores appliance to working order, at least half must be there
Building White Gives directions to the nearest shelter
Building Red Creates security zone
Building Blue Creates trapped security zone
Building Legend Building manifests itself for 1d6 hours
Car White +4 drivin' for one hour
Car Red Doubles vehicle's acceleration and +4 handling temporarily
Car Blue Spirit drives the car
Car Legend Restore vehicle to working order, at least half must be there
Computer White Send e-mail
Computer Red Don't draw a card when new power is learned
Computer Blue Run background check
Computer Legend Net forms supercomputer to answer question
Gun White +4 to hit for next 2 rounds
Gun Red Next shot automatically hits, junker chooses location
Gun Blue Red chip powers with double damage
Gun Legend Gives bonus when building gun
Tool White +4 scroungin', demolition, and tinkerin' for 1 hour
Tool Red Cast any tool trick once
Tool Blue Increases device's stability
Tool Legend Can raise device's stability to 20

Templar Rewards

Templars are brave and proud warriors whose power is rumored to come from the gods themselves. They are choosy about who they save, however, and may become scorned by those whose pleas they turned down. To find out more about these sword-slinging heroes and their misguided bretheren, the Anti-Templars, go purchase The Last Crusaders

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Templar Reward Description Greater Reward
Armor of the Saints Damage Taken -1/Level +1 Permanent AV
Beast Friend +1 Ridin', Teamster, Medicine:Vetrinary/Level Bond with an Animal
Celerity Replace 1 Action Card Per Session/Level Extra Action Card/Turn
Command +1 Leadership, Overawe, Persuasion/Level Temporary Mind Control
Deadeye -1 Range Penalty/Level Do the Impossible
Deflection Deflects Magic Cast at Templar Deflects any Magic Seen
Endurance +1 Wind/Level +1 Permanent Vigor
Fury of the Saints Reroll Damage 1 Time Per Session/Level +1d Damage to Favorite Weapon
Gallantry +1 Guts/Level Can Make a Second Guts Check
Guardian Angel -1 for Opponent when Attacking Templar/Level Cancel Opponents Chips with Own
Guise +1 Disguise/Level Illusion Disguise
Inner Strength +1 to Strength Rolls/Level +1 Strength Permanently
Lay on Hands Heal Can Cure Diseases
Persuader +1 Scrutinize/Level Lie Detector Sword
Pluck Reroll 1 Die Per Session/Level Reroll a Botch/Session
Magic Resistance +1 Versus Magic/Level Deflect Any Spell Directed at Him
Manna Can Go a Day Without Food/Water for 1 Day/Level Can Eat Anything, Immune to Poisoned/Tainted Food
Purity +1 Resist, -1 Damage/Level from Radiation Picks Best of 2 Cards for Mutation
Scavenger +1 Scroungin/Level You Can Find Anything
Sixth Sense It's Tingling +4 to Defensive Rolls
Speed +1 Pace/Level Nothin' Special Anymore
Survivor You Will Survive It's Only a Flesh Wound!
Guidance of the Saints Gives directions to an area Can know exits or entrances easily
Patience of the Saints Enter false coma Slows down all body functions
Unity of the Warriors Raises strength when friends are near Permanent spiritual bond with all posse members
Vorpal Blade Gives sword an arcane power-up Can summon sword to side
Long Sword Can throw sword for massive damage Sword returns when thrown
Shield of Faith Spin sword to deflect ranged attacks Can change direction projectile bounces
Leap of Faith Jump farther than normal Can use sleeved cards to change jump height midair
Awareness Bonus to search and cognition Raise Cognition die type
Conceal Bonus to sneak rolls Invisibility while not moving
Courage Lessens effect of fear Immunity to fear
Destiny Enhance chip abilities Draw extra fate chip
Evade +1 to dodging rolls Dodges automatically work
Master at Arms Reduces penalties for using unskilled weapons No penalties for unskilled weapons
Resiliance Ignore wound penalties Effective size +1
Resolve Bonus to tests of wills Cannot be broken
Sharpness Sword gains AP value Sword becomes magical
Stamina Increases wind by 2/level Templar cannot be stunned
Vitality Bonus to vigor rolls Vigor increased by a die type

Martial Arts Powers

Martial Artists spend years learning powerful techniques which can decimate their enemies in hand-to-hand combat. When they focus their Chi, their powers are unimaginable. Look for these badass brawlers in Waste Warriors

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Power TN Strain Speed Duration Description
Abundance of Pecking Birds 7 1/Arrow 1 Instant Use lots of arrows.
Anticipate the Cobra 5 2 0 Instant Better dodging
Blood of Gold Special Special Special Permanent Heal
Cobra Strike 5 1+1/Action Card 1 Instant Powerful attack
Closing the Gate 5 1 1 Permanent Recover wind
Crane Guides the Arrow 5 1 0 Instant Increases accuracy
Crumbling Dam Opposed 2 0 Instant Drain Strain
Devastating Ape Strike 5 1 0 Instant Damage with pure ch'i
Dragon's Claw 5 2 1 1/Round Super-charge hands
Fangs of the Serpent Opposed 4 0 Instant Steal strain
Flying Claw 5 1 0 1/Round Use Flying Claw
Flying Crescent 5 2 1 1/Round Use Flying Crescent
Flying Guillotine 7 4 1 Instant Use Flying Guillotine
Fury Fans the Flame 7 2 0 Instant Multiple attacks
Gimmick Weapon 5 2 1 1/Round Use chair/lamp/etc. as weapon
Hell's Thunderclap Opposed 1 0 Instant Breaks connection with ancestors
Jade King's Stance 5 2 1 1/Round Become harder to attack
Leopard and Her Cubs Special 2+1/Target 2 1/Round Share ch'i
Mantis Pinch Opposed 2 0 1/Round Freeze opponent
Many Arms of the Spider Opposed 2 0 Instant Extra attacks
Merciful Sparrow Opposed 1 Vamoose Instant Knock away bullets
Mind of Quicksilver 9+power cost 2 1 1/Round Copy Moves
Monkey Goes to the Mountain 3 3 1 Instant Jump around really fast
Palm of Prevention 5 2 1 Instant Keep opponent from attacking
Plug the Hourglass 7 2 1 Instant Slow down time for MA
Righteous Reversal Special 2 Vamoose Instant Transfer stun to attacker
River Flows Uphill 5 1 Vamoose Instant Modify own hit location
Seize the Pearl of Death Special 2+1/Missile Vamoose Special Catch projectiles
The Serpent's Embrace Opposed 2 0 1/Round Immobilizes a limb
The Slithering Eel 7 2 1 1/Round Wrap up opponent
Smoke Parts for Iron 9 3 2 2/Round Fists become magical weapons
Step Back to Ward Off Monkey 5 2 1 1/Round Become harder to hit
Ten-Foot Punch 7 3 1 2/Round Hit far-away targets
Thunder Strums the Pipa 5 1 0 Instant Drain opponent's strength
Tiger Shakes Its Mane 7 2 1 1/Round Ignore wound penalties
Veins of Iron 5 1 1 1/Round Reduce wind damage
Vengeance of Angry Monkey 5 1 0 Instant Can throw near anything
Venom Punch Opposed 3 1 Special Poisons opponent with Ch'i
Wind Blows Over the Earth 5 1 0 Instant Throw enemy instead of hitting them

Toxic Shaman Favors

Toxic Shamans are out to either destroy or fix the environment--and to help them, they gain favors from toxic spirits, nature spirits that were twisted by pollution. For the scoop on these dangerous medicine men, check out Spirit Warriors

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Power TN Strain Speed Duration Range Summary
General Favors
Ask the Spirits Varies Varies Varies Instant Self Helps answer questions
Cleanse 9 1/10 Cu. Ft. 1 Min/Cu. Ft. Permanent Touch Purifies
Corrupt 5 1/10 Cu. Fr. 1 Min/Cu. Ft. Permanent Touch Putrifies
Curse 9 5 1 Hour Permanent Special Curses
Healing Varies Varies 1 Minute Permanent Touch Heals
Immunity 5 1 1 1/5 Minutes Self Protection vs. pollution
Invisibility 9 3 2 Concentration or 1/Round Self Limited invisibility
Luck 9 3 1 Instnt Self Instant fate chip
Open Portal 11 5 1 Hour 1 Hour 10 Yards Travel to Hunting Grounds
Pact 7 Varies 5 Minutes/Strain Permanent Touch Store favor
Resurrection 13 15 1 Hour Permanent Touch Brings pal back to life
Spirit Guide 7 2 1 Destination Self Guides through Hunting Grounds
Spiritual Attack 7 3 1 1/Round 10 Minutes/Faith Have spirit attack other spirits
Summon Spirit 9 Varies 10 Minutes Varies 10 Yards Summons Spirit to do bidding
Zombie 7 5 3 1 Minute/Faith Sight Create Zombie
Insect Favors
Burrow 5 1 1 1/Round Self Dig
Chitin 5 2 1 1/Round Self Armor
Dull Pain 5 2 1 1/Hour Self Take pain better
Insect Form 7 4 2 1 hour+3/Hour Self Watch The Fly
Insect Speak 5 1 1 10 Minutes Self Speak to insects
Insect Strength 7 2 1 1/Round Self Raises strength
Iron Gullet 5 1 1 1 Hour Self Eat damn near anything
Maggot Infestation 7 2 2 1/Round 10 Yards/Faith Make wounds worse
Mantis Warrior 5 2 1 Concentration or 1/Round 5 Yards Strength and Nimbleness +2d
Pestilence 7 2 2 1d4 Rounds 10 Yards/Faith Summons West Nile mosquitoes
Scent 5 1 1 Concentration Self Enhances sense of smell
Spider Sense 7 2 1 1/10 Minutes Self It's tingling
Stinger 5 Varies 1 Varies Self Paralyzing sting
Stink Bug 5 1 1 1/Round Self Just...disgustng
Summon Insects 5 3 2 1/Round 10 Yards/Faith Any guesses?
Termite 7 Varies 1 Permanent 5 Yards/Faith Eats through wood
Web 5 2 1 1/Round 10 Yards/Faith Catches thieves just like flies
Wings of Locust 5 2 2 10 Minutes Self Pace 36 flight
Radiation Favors
Cancer 7 2 1 1/Action 10 Yards/Faith Inflicts cancer
Electro-Armor 5 2 1 1/Round Self Covers self with energy
Energy Form 9 5 2 1 Hour Self Turns into energy-being
Energy Weapon 7 2 1 2/Round Self +2d10 weapon damage
Glow Ball 5 1 1 Concentration or 1/10 Minutes 10 Yards Self-explanatory
Glow Foe 5 1 1 1/Round 20 Yards/Faith Makes one enemy easy to see
Heavy Water 5 2 1 1/Round 10 Yards/Faith -2 penalty, -1/Raise
Maelstrom 7 5 3 1 Round/Faith 20 Yards/Faith Creates mini-maelstrom
Mutate 7 5 10 Minutes Permanent Touch Inflicts/removes mutations
Pulse 7 Special 1 Instant Self Causes EMP
Rad Blast 5 1-5 1 Instant 20 Yards/Faith 1d10/Strain bolt
Rad Rat 5 2 2 1/Round 200 Yards Summons rad rats
Radar Range 5 2 1 1/Round 20 Yards/Faith Negates modifiers for targeting
Radar Sight 5 1 1 Concentration or 1/Minute 1 mile/Faith See in total darkness
Radio 5 1/10 Miles 1 5 Minutes Varies Talk long-range
Radon 5 2 1 1 Round 10 Yards/Faith Creates radioactive cloud
X-Ray 5 1 1 1/Minute 10 Yards/Faith Lixe Superman has
Sludge Favors
Acid Ball 5 3 2 Instant 10 Yards/Faith Throw acid ball
Adid Rain 9 10 1 Minute Varies 10 Miles Create acid rain
Acid Weapon 5 2 1 1/Round Self +2d6 Weapon damage
Blob Form 7 4-6 3 1 Hour Self Turn into the blob
Blobs 7 5 1 5 Minutes Touch Make sludge come alive
Firewater 7 3+ 1 10 Minutes Touch Sets water aflame
Flush 5 1 1 Instant 5 Yards/Faith Sewage jet
GERD 7 3 2 Instant 5 Yards/Faith Damage enemies/Belch acid
Gills 5 1 1 1/Minute Self Breathe underwater
Oil Slick 5 1 1 1/Round 10 Yards/Faith As fun as a banana peel
Poison 7 2/4/8 2 5 Minutes 10 Yards Poisons a drink
Quicksludge 5 3/6 2 1/Round 10 Yards/Faith Creates quicksand-like sludge
Slime 5 1 1 5 Minutes 5 Yards/Faith Gluish slime
Toxic Avenger 7 3 2 1/Round Self Transform into mutant freak
Toxic Shock Opposed 2 1 1/Round 10 Yards/Faith Stuns
Smog Favors
Call Weather 9 Varies Varies 1d4 Hours 5 Miles/Faith Changes weather
Caustic Mist 5 2+ 1 1d4 Rounds 20 Yards/Faith Damaging mist
Coffin Nails 5 2 2 1/Round 10 Yards/Faith 2d8 AP2 cigarettes
Gas Mask 5 1 1 1/5 Minutes Touch Like a real one
Gas Form 7 4 3 1 Hour Self Turn into gas
Guiding Wind 5 2 1 1/Round Self Guides arrows/thrown weapons
Gust 5 1 1 Instant 10 Yards/Faith Knock away opponents
Lighter than Air 7 3 2 1/Minute Self Levitation
Lightning Strike 7 3+ 2 Instant 20 Yards/Faith Strike with lightning
Misdirection 5 2 1 1/Round Self Changes course of ranged attacks
PCB 7 2 1 Instant 5 Yards/Faith Removes action cards
Purple Haze 7 2+ 2 1d6 Rounds 20 Yards/Faith Blinding cloud
Smog 7 3 2 1 Round 10 Yards/Faith Choking Cloud
Smoke Ring 5 2 1 1/Minute 5 Yards/Faith Trapping rings of smoke
Smoker's Cough 5 2+ 3 Instant 20 Yards/Faith Causes enemies to cough
Smokestack 7 4+2/Companion 5 Special 20 Miles/Faith Travel long distances
Suffocate 5 1 1 1/Round 2 Yards/Faith Chokes
Whirlwind 7 3 2 2/Round Self Makes attacks miss/Flight
One Toke Over the Line 5 1 Special Self Gain bonuses for holding in smoke
Tar Baby 7 4 3 1 Minute+1/2 Minutes Self Covers body in tar
Hole in the Sky Special 3 1 Instant 10 Yards/Faith Causes skin cancer
Trash Favors
Blight 9 10 1 Hour 1 Year 1 Mile/Faith Kills crops
Cancer Cluster 9 10 1 Hour 10/Week 200 Yards/Faith Large area cancer
Confound 5 2 2 Instant 10 Yards/Faith Causes stability checks
Cuisinart 7 3 2 2/Round 10 Yards/Faith 2d8 AP1 massive damage
Dumpster 5 Varies 3 Varies 10 Yards/Faith Ride in dumpster
Earth Form 7 5 3 1 Hour Self Transform
Epicenter 7 3 2 Instant 5 Yards/Faith Causes earthquake
Garbage Disposal 7 3 2 Instant 10 Yards/Faith Traps opponent
Jersey Shore 7 3 1 1 Minute 10 Yards/Faith Throw infected hypos
Junk Wall 5 1/Yard 1 Permanent 20 Yards/Faith Create wall of ground
Magnetize 7 2 1 1/Round 10 Yards/Faith Creates magnetic force
Rumble 5 2 1 1/Minute 1 Mile/Faith Long-range talkin'
Shackles 5 2 1 1/Minute 10 Yards/Faith Binds enemy to ground
Shock Wave 7 4+2/Companion 1 Minute Instant 1 Mile/Faith Travel quickly through ground
Trash Bridge 5 2 2 1/Minute 10 Yards/Faith Walk on water
Trash Talk 5 1 1 1/Round Self Bonus for overawe/ridicule
Trash Track 5 1 2 Instant 20 Miles/Faith Follow person
Volcano 9 6 4 2/Round 20 Yards/Faith Cuses volcano to erupt

Librarian Rewards

Librarians collect books and knowledge to keep the world from falling into another dark age. From their persistance, they gain powers which help them accomplish this. Wannabe librarians should read every book, but for now Shattered Coast will have to do.

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Power Description
Bibliopathy Assume the personalities and skills of a fictional character.
Eidetics Hold books-ful of information.
Hush Cause varying degrees of silence.
Find Ability that allows the librarian to find near anything.
Withdraw Elicit stories from others more easily.
Book Covering Protects item with -2 AV film
Download Gain skills by accessing the 'net
Bibliophile Gain a bonus to all academia rolls
Book Learnin' Gain authors' skills
Happily Ever After Affect fate
The Pen is Mightier than the Sword Use ink pen as a powerful weapon
The Red Badge of Courage Re-roll failed guts checks
Scripture Gain near-immunty to arcane attacks

Librarian Research Powers

Spirit Chip Color Description
General Works White Discover location of information
General Works Red Can smell information
General Works Blue Determine truth/falsity of statements
General Works Legend Can find any information...eventually
Philosophy White +2 mien to a person
Philosophy Red +2 mien to a group
Philosophy Blue Glimpse into target's mind
Philosophy Legend Insight into target's mind
Religion White +2 Persuasion vs. Faithful
Religion Red Learn weakness of an abomination
Religion Blue +2 faith for 2 rounds
Religion Legend Gains Blessed power/Templar reward
Social Science White Bonus to leadership roll
Social Science Red 50% off bargain deal
Social Science Blue Can be found innocent of a crime
Social Science Legend Librarian can perfectly imitate social group
Language White Junkers' E-mail ability
Language Red Ability to understand other languages
Language Blue Ability to speak any language
Language Legend Force creature/person to listen
Pure Science White Solve math problem instantly
Pure Science Red Find location exactly
Pure Science Blue Ignore range penalties
Pure Science Legend Debunk creatures to cause damage
Technology White Spirit assists with driving
Technology Red Heal wounds more easily
Technology Blue Temporarily repair devices
Technology Legend Make junker device stable
Art White Can sketch perfectly from memory
Art Red Acting abilities enhanced
Art Blue Record through own senses
Art Legend Instill emotions in target
Literature White +2 ridicule
Literature Red Limited bibliopathy
Literature Blue Increase potency of storytelling
Literature Legend Imitate arcane background
History White +2 Survival rolls for a day
History Red Background check
History Blue Contact dead spirit
History Legend Instinct of recent history/geography

Witch Spells

Witches learned their craft from a book called "how to serve your man". More books have been written, but this is the most common. Witches were a class introduced in The Wasted West.

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Spell TN Components Scroungin' Effect
How to Serve Your Man
Beast Speak 5 Beast's food 3 Speak with animals
Eldritch Blast 5 Small round balls/Skulls 3 Throw energy-coated ball
Healing Poultice 5 Frog Eye, Green leaves, cup clean water, drops of own blood 7 Heals external wounds
Love Potion No. 9 5 Aphrodesiac, shark fin, raw oyster, green M&M, rhino horn, etc. 11 Character falls helplessly in love with witch
Ghost Shield 5 8 oz. or more ghost rock 3/11/13 Prevents damage 50% of the time
Sleep 5 powder, eye-boogers 7 Puts target to sleep(not the permanent kind)
The Food Network
Bam! 5 Spice 3 Delivers long-range melee attack
Kick it Up a Notch 5 Hot spice/alcohol 5 Temporarily increase corporeal traits
Essence Special Distilled Liquid 7 Brings forth essence of an item
Food o' Love 5 Salt, Pepper 5 Gives food ability to restore wind
Summon Iron Chef 9/5 Milrat Varies Summon Iron Chef to fight/cook
Grillin' and Chillin' 7 Fire-maker, Cooler 9/5 Creates ball of fire or cold
The Book o' Hazmat
Future Gaze 9 Special 7 See the future
Mark o' The Beast 7 Lump of iron, charms 3/9 Arcane warning light
How to Serve Your Man, Volume II
Mystic Ward 9 Special Special Unpassable arcane barrier
Witch's Broom 5 Broom, feathers Varies Gives power of flight, used with Ridin':Broom
Spirit Flight 7 Scenter flowers/leaves, candles Varies Seperates spirit from body
Feeding the Inner Beast
Animal possesion 5 Animal toy 5 Switch souls with an animal
Assume animal shape Animal's size part of animal 5/9 Shapechange into an animal
Curse 5 Wand, witch's blood, owl bones 5 Put a curse on a person
Transformation Special Crushed cat bones, witch's blood 5 Transform person into animal
Giving Men their Just Desserts
Amulet of magical protection 9 Magical-looking amulet, root 7 Harder for magic to effect wearer
Eldritch Touch 5 Leather gloves 5 Magical touch damage
Flight 5 Baby animal/human fat 5 Take flight on broomstick
Shapechange 5 Young girl's hair, cocoon, reptile skin 5 Change appearance/mannerisms
Magically Delicious Recipies
Fortune telling 7 12 small bones, tarot deck 3(7/9) Tell future
Hide in earth 5 Ash, clean water 5 Blend into scenery
Scrying pool 3+ Dishwashing detergent, clear pool 5 Spy on person/creature
Warning 5 Skull 7 Arcane alarm
Soups for the Soul
Amnesia 5 Chain/necklace, sand 5 Target loses last 24 hours memory
Communicate with the dead 5 Body, bowl of blood 3 Speak with dead person
Enchant weapon 5 Mini anvil, bull sweat 7 Increase weapon's power
Find potable water 5 Forked branch 3 Find good water

Android Powers

Androids are tech spirits that have found a human-like body. They have amazing abilities, but are slow on the uptake. They have also learned to channel energy from the hunting grounds to reproduce what they could do as a machine. Thier book, Synthetic Soldiers, will be out soon.

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Power TN Strain Speed Duration Range Description
Zap 7 2 1 Instant Touch Deal damage to enemy
Coax 9 3 2 Channelin’/Rounds 10 yards/Channelin’ Lure spirit out of device
Push it to the Limit 9 4 1 1d8 Rounds+1d4 Rounds/Raise Self Raise stats temporarily
Hologram Special 1 1 1/Minute 5 Yards/Channelin Create illusion
Soul Switch 11 7 1 Hour 1d6 Days Touch Switch bodies with other androids
Machine Empathy 5 2 2 1/Round Voice Speak with machines
Provide Power 5 Special Instant Special Touch Power a device
Swamp 7 2 1 1/Round 10 Yards/Channelin' Increase TN of arcane powers
Gift O' Strain 5 Special Instant Permanent 1 yard/Channelin' Give strain to ally
The Wired West 11 7 1 Hour 1 Week Touch Teleport to the 'net
Appliance Powers
Copy 5 1 1 Minute Permanent Touch Create copy
Coffee 7 2 Instant Permanent Touch Turn water into coffee
Illuminate Special 1/Minute Instant 1/Minute Touch Provide lighting
Preserve Size+2 3 2 Rounds Special 1 yard/Channelin' Freeze time for an area
Light Show 7 2 1 1/Round 1 Yard/Channelin' Confuse/frighten enemies
Flash 5 1 Instant N/A 10 Yards/Channelin' Blinds enemies
Smoke and Mirrors 9 3 1 1/Round 10 Yards/Channelin' Confound single enemy
Purify Special 4 2 2/Round 1 Yard/Channelin' Cleanse water/Air, Remove diseases
Dehydrate 7 1 2 Instant Touch Remove water
Bubbly Fizz 7 3 2 Instant 10 Yards/Channelin' Cause container of liquid to explode
Building Powers
Weak Point 9 3 1 Minute Instant Sight Find weakness in structure
Temperature Control 5 4 1 Round 1/Minute 10 Yards/Channelin' Change temperature
Bar 5 3 1 1/Round 1 Yard/Channelin' Strengthen door
Safeguard 7 1/Hour 1 Minute 1/Hour Touch Protect item from theft
Trapdoor 7 5 2 1/Round Touch Creates trapdoor on welcome mat
Clear Out! 5 3 1 Instant 1 Yard/Channelin' Pushes people away
Outlet 5 Special 1 1/Hour Touch Provide power for plug-in devices
Poltergeist Special 1 1 Instant 5 Yards/Channelin' Throw objects
Storage 7 5 1 Hour Permanent Touch Hold huge objects out of sight
Deep Freeze 9 3 2 1/Minute Touch Freeze a person
P.A. 5 2 1 1/Minute Self Amplify voice
Man of Steel 9 5 2 1/Round Self Gives temporary AV of 2
Cover 5 2 1 Instant Pace Take hits in place of ally
Car Powers
Gassed Up 7 3 1 Round Instant 5 Yards/Channelin' Steal Gas
Speed Demon 5 1/10 MPH 2 Rounds 1/Round Touch Raise vehicle's max speed
Accelerate 5 2/5 MPH 1 Round 1/Round Touch Raise vehicle's accelleration rating
Sonic Boom 7 2 1 Instant 10 Yards Blast that does wind damage
She's a Beauty 3 4 1 Minute 1/Hour Self Gives caster edge purty/doubles it's effect
Road Map 5 3 1 Hour Instant d20 Yards/Channelin' Gives directions to a city
Hold Together, Baby! Special 1/3 Dur 1 1/Round 5 Yards Temporarily restore vehicle's durability
Haulin' Ass Special 4 1 Instant Touch Teleport into vehicle
Faster..It's All Right! 9 1/2 points 1 1/Round Self Negates high speed penalties
CB Radio 7 2 1 Minute 1/Minute 1 Yard/Channelin' Communicate through car's radio
Car Alarm 3 2 10 Minutes 1/Hour Touch Alerts you when car is touched
Computer Powers
Track 7 3 1 1/Hour Touch Puts tracker on target
Camera Eye 5 2 1 1/Minute Sight See through cameras
Background Check 7 1 10 Minutes Instant Sight Determine person's background
Compensate 5 2 1 1/Round Self Negate movement penalties
Interpret 9 2 1 Minute 1/Hour Self Understand language
Research Special Special Special Instant Self Look up information
Network 3 1 1 Round 1/Round Touch Assist other androids
Antivirus Special 3 1 Hour Permanent Touch Remove viruses from androids/cyborgs
Reprogram 13 5 1 Hour Permanent Touch Change/add/remove A.I. restrictions
E-Mail 5 1 1 Minute Instant Self Send mesages to androids/junkers
Decrypt 11 1 10 Minutes Instant Self Break code
Gun Powers
Reload 3+1/Bullet 3 1 Instant Touch Reload gun
Rapid Fire 7 2 1 1/Round Touch Increase weapon's ROF
Screech 5 2 1 Instant 10 Yards/Channelin' Deafens enemies
Got Ammo? 5+1/Bullet 1 1 1 Minute Touch Creates phantom ammunition
Deflect Bullet Special 2 1 Instant 5 Yards/Channelin' Change the course of a bullet
Ricochet Special 3 Instant Instant Touch Pull off trick shots
Friendly Fire 7 4 1 Round 1/Round 10 Yards/Channelin' Doubles chance of innocent bystander being hit
Heat-Seeker 5 2 1 Instant 5 Yards/Channelin' Gives a bonus to shootin' skill
Jam 7 2 1 Instant 10 Yards/Channelin' Cause gun to jam
Clear Jam 3 3 1 Instant 1 Yard/Channelin' Clear a gun's jam
Tool Powers
Brace 3 1 1 1/Minute Touch Hold object in place
Battery 7 3 10 Minutes Permanent Touch Recharge a battery
Light 3 1 1 1/Minute 1 yard/Channelin' Create a ball of light
Lockpick Special 2 1 Minute Permanent Touch Open a lock
Bash Special 3 2 Instant 1 Yard/Channelin' Bust object apart
Duck Tape 3 2 1 Minute 1/Minute Touch Sticks things together
Miniaturize Special Special 5 Minutes Permanent Touch Make machine smaller
Failsafe 7 2 5 Minutes Instant Touch Lowers TN of construction
Tool Time 3 1 1 Permanent Touch Creates simple tool
Hammer 5 3 Instant 1/Round Touch Create huge hammer

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