Possibly the most useful part of any HOE book is the "cheat sheet", which gives a quick summary of each power. Well, the problem with those is that you must still have the book with you. Here, my friends, is your solution. Here is a list of EVERY HOE-exclusive power from EVERY HOE book. In addition, most powers created by fans from the web are listed here too, at the bottom of each table. The name of each title is underlined, and it leads to the page containing the power's full description. Follow the links to a specific table, and with each description is a link to buy the book the powers are listed in. Enjoy!
Doomsayers and Hekants harness the power of radiation for a myriad of
purposes. They embrace their mutations, and cherish ones they gain through their
travels. Their enemy is Silas and the Cult of Doom. To find out more about these
radslinging priests, buy the book Children
O' the Atom
Android Powers
Doomsayer/Hekant Miracles
| Name | ||||||
| Aegis | 5 | 1 | 1 | 1/Round | 5 Yards/Faith | AV 3 +1/Raise |
| Altered States | Spirit | 2 | 2 | 1d6 Rounds/Faith | 5 Yards/Faith | Str, Vig, Nim +2, Kno, Sma =1d4 |
| Atomic Blast | 5 | 1 | 1 | Instant | 20 Yards/Faith | 1d10/Success |
| Black Hole | 5 | 2 | 2 | 1/Round | 10 Yards/Faith | Sucks |
| China Syndrome | 5 | 5 | 1 | 1/Round | Self | 2d20 Touch, Can Burrow |
| Control Rod | 5 | Special | 1 | Concentration | 5 Yards/Faith | Removes Rads |
| Deathspeak | Special | Special | 1 minute | 1 Minute/Faith | Touch | See Dead People |
| Doomstone | 5 | 5 | 1 minute | 1 Day/Faith | Touch | 3d20 +1d10/Raise Ghostrock Grenade |
| Doom Plague | 7 | 5 | 5 minutes | Permanent | Touch | Rad Plague |
| EMP | Special | Special | 1 | 10 Minutes/Success | 10 Yards/Faith | Just Like the Real Thing |
| Fission | Vigor | 5 | 3 | Instant | Touch | Reduces to Base Elements |
| Flashblind | 7 | 1 | 1 | 1d10 Rounds | 10 Yards/Faith | Blinds |
| Fusion | 5 | 1 | 2 | Permanent | 5 Yards/Faith | Super-Glue |
| Geiger Vision | 5 | 1 | 5 Seconds | 10 Minutes/Success | 50 Yards/Faith | Shows Rads |
| Globs | 5 | 3 | 2 | 1d6 Minutes | 10 Yards/Faith | Changes Froggies into Big-ass Froggies |
| The Glow | 5 | 1 | 1 | 1/Hour | 10 Yards/Faith | Lets There be Light |
| Glow Stick | 5 | 2 | 1 | 1/Minute | Self | Creates Handheld Weapon |
| Goo Bomb | 5 | 1 | 1d4 | 1 Minute/Faith | 10 Yards/Faith | Catches Thieves Just Like Flies |
| Greenthumb | Special | 2 | 2 | Permanent | 5 Yards/Faith | Miracle-Gro |
| Ground Zero | 7 | 5 | 3 | Instant | Self | 10d20 +1d20/Raise, 6d20 -1d20/Raise to Self |
| Half-Life | 5 | Special | Special | 1 Minute/Faith | 5 Yards/Faith | Breaks it Down |
| Hard Water | 5 | 1 | 1 | 1/Minute | Self | Forget the Water Wings |
| Hazmat Barrier | 5 | 1 | 1 | 1 Minute/Faith | 5 Yards/Faith | Pollution/Radiation Barrier |
| ICBM | 5 | 3 | 2 | Instant | 100 Yards/Faith | 3d10 +1d10/Raise, Death from Above |
| Line in the Sand | 5 | 3 | Special | 3 Hours/Faith | 25 Yards/Faith | Tells You When it's Crossed |
| Lodestone | 7 | 2 | 1 | 1d4 Rounds/Faith | 5 Yards/Faith | MagNeat-o |
| Maelstrom | 5 | 3 | 2 | 1 Round/Faith | Touch | The Home Version |
| Meltdown | Special | Special | Special | Permanent | 10 Yards/Faith | Insert Wicked Witch Joke Here |
| Microwave | Vigor | 5 | Special | Instant | 5 Yards/Faith | MMM, Roasted Flesh |
| MIRV | 5 | 3 | 1 | Instant | 10 Yards/Faith | 1/Faith, 1d10 Damage +1d10/Raise |
| Molecular Bonding | 5 | 1 | 1 | 1/Round | Touch | -2 Armor/Success |
| Molecular Cohesion | 5 | 3 | 1 | 1 Round/Faith | Self | Ignore Wounds with Faith |
| Mutate! | Vigor | 5 | 1 | Special | Touch | Care to Guess? |
| Mutie for a Day | 5 | 3 | 1 | 24 Hours | Touch | Temporary Minor Mutation |
| Neutron Blast | 5 | 2 | 1 | Instant | 15 Yards/Faith | 3d6 Uncoverable Damage |
| Nuclear Winter | 5 | 1 | 2 | 1d4 Rounds/Faith | 10 Yards/Faith | Darkness All Around |
| Nuke | 5 | 5 | 2 | Instant | 20 Yards/Faith | 3d20 +1d20/Raise |
| Piledriver | 5 | 2 | 1 | Special | Touch | One Arm's Str +5 |
| Powerup | Special | Special | 1 Minute | 1/Hour | Touch | Gives Life to Machines |
| Purify/Putrefy | 5 | 3 | 10 Seconds | Permanent | 5 Yards | Makes the Air and Water Pure or Impure |
| Quantom Leap | 5 | 5 | 1 | Instant | Self | Teleport up to 10 Yards/Faith |
| Questioning Hand | 3 | 1 | 1 Minute | 1/10 Minutes | Touch | Torture/Interrogate |
| Rad Wraith | 5 | 5 | 1 Minute | 1/Hour | 5 Yards | Makes Radiation Ghosts |
| Rad Zombie | 5 | 5 | 3 | 1 Minute/Faith | Sight | Brings Back the Dead as Rad Zombies |
| Reenergize | 7 | 1 | Special | Permanent | Touch | Brings back 1 Strain/Ounce of Ghost Rock |
| Rubberbanding | 5 | 1 | 2 | 1 Round/Faith | Self | Like Reed Richards |
| Sculpt | Special | Special | 1 Minute | Special | Touch | Like Putty in Your Hands |
| Sibilant Speech of Silas | 5 | 1 | 1 | 10 Minutes/Success | Hearing | +2 Persuasion/Success |
| Sigil | 3 | 1 | 1 | Permanent | Touch | Leaves a Note in Invisible Ink |
| Synaptic Static | Vigor | 1 | 1 | Instant | 10 Yards/Faith | Stuns |
| Sustenance | 5 | 1 | 10 Minutes | Permanent | Self | Provides Rad-food |
| Tolerance | 5 | 1 | 1 | 24 Hours | Touch | Take Those Rads Like a Man |
| Touch of the Doomsayers | Special | Special | Special | Permanent | Touch | Heals |
| Toxic Cloud | 5 | 3 | 2 | 1 Round/Faith | 20 Yards/Faith | Who Let One? |
| Viridian Goliath | 5 | 5 | 3 | 1 Minute/Faith | Self | Jolly Green Giant |
| Voice o' Doom | 5 | 1 | 1 | Instant | 5 Yards/Faith | Scary |
| Weatherman | 7 | 5 | 3 Minutes | 5/Hour | 50 Yards/Faith | More Accurate than Weather Break |
| X-Ray Specs | 3 | 1 | 1 | 1 Round/Faith | 5 Yards | Just Send 5 Proofs-of-purchace! |
| Antifreeze | 5 | 3 | 1 | 1/10 Minutes | Self | Transform into puddle of liquid |
| Demon Knight | 5 | 3 | 2 | 1d4 Rounds +1/Faith | 10 Yards/Faith | Force manitou to fight in spirit world |
| Flashburn | 5 | 1 | 30 Seconds | Permanent | Touch | Stops bleeding |
| Regeneration | 11 | 5 | 30 Minutes | Permanent | Touch | Re-grow lost limbs |
| Hand of Tanus | 7 | 1 | 1 | Instant | 10 Yards/Faith | Blast that does opposed wind damage |
| Rad Rock | 5+2/Ounce | 5+1/Ounce | 1/Ounce | Permanent | Touch | Can be used to irradiate ghost rock |
| CB Radio | 5 | 1 | 1 | 1/Hour | Varies | Broadcast to AM/FM radios |
| Leapfrog | 5 | 1 | Vamoose | 1 Action | Self | Make very high jumps |
| Night Vision | 3 | 1 | 1 | 1/10 Minutes | 50 Yards/Faith | Eliminates lighting penalties |
| Tracer | 5 | 1 | 2 | Permanent | 20 Miles/Faith | Put identifying tracer on an object |
| Tuner | 3 | 1 | 1 | 1/Hour | Varies | Hear radio frequencies |
| Atomic Clock | 5 | 1 | 1 | 1/4 Hours | Self | Know perfectly accurate time |
| Conductor | 5 | 1/Die | 1 | Instant | Touch/Conductor length | Deal wind damage with electrical shock |
| Hooded Emperor | 7 | 2/Round | 1 | 1 Round | 3 Yards/Faith | Shoot lightning bolts from fingers |
| Mag-Wave | 5 | 2 | 1 | 3 Rounds/Faith | Self | Defy pull of gravity |
| Skip | 5 | 1 | 1 | 5 Minutes/Faith | Special | Increases range |
| Brain Boost | 5 | 2 | 1 | Special | Touch | Increases Knowledge |
| Blast from the Past | 7 | 2 | 1 | Varies | Varies | Re-cast a miracle |
| Burn-Up | 5 | 1 | 1 | 1/Round | 20 Yards/Faith | Heat things up quickly |
| Disintegrate | 5 | 2 | 5 | Permanent | Touch | Disintegrate objects |
| Glow | 5 | 1 | 2 | 1/Round | Self | Doomie starts glowing |
| The Grow Glow | Special | Special | Special | 1/Faith | Self | Doomie grows huge |
| Radstorm | 7 | 2 | 2 | 1d6 Rounds | 1d100 Miles | Transforms duststorms into radstorms |
| Tranquil Domain | 5+ | 1+ | 2 | 1 Hour | 1d12 Mile | Cancels out arcane powers |
| Vicissm | 7 | 1 | 1 | 1/Round | Self | Gives doomie a terror score |
| Doomstones | 5 | 5 | 1 Minute | 1 Day/Faith | Touch | Create explosive radioactive stones |
Sykers use their intense mental powers to channel energy from the Hunting Grounds. Many were military-trained veterans of a war on another planet. For more info on these psychic warriors, buy Brainburners.
| Power | Type | TN | Strain | Speed | Duration | Range | Description |
| Arson | Pyrokinetic | 7 | 3 | 1 | Instant | 10 Yards/Level | 2d10 Fireball, Spirit Diameter |
| Aztec Surprise | Telekinetic | Vigor | 3 | 2 | Instant | 10 Yards/Level | 3d10 Guts |
| Backwash | Sykokinetic | Blastin' | 1 | 1 | Instant | 10 Yards/Level | Attacks syker through host |
| Band-Aid | Biokinetic | 5 | 1 | Special | Permanent | 20 Yards/Level | Stops bleedin' |
| Blindside | Biokinetic | Vigor | 1 Each | 1 | 1 Minute/Level | 20 Yards/Level | Causes Blindness |
| Body Control | Biokinetic | 5 | 1 | 1 | Concentration or 1/Round | Self | Raise Traits/Aptitudes |
| Bogus! | Psionic | Smarts | 1 | 1 | 5 Minutes/Level | 10 Yards/Level | Tell Lies |
| Boneripping | Telekinetic | Vigor | 5 | 3 | Instant | 10 Yards/Level | 5d10 Damage |
| Brain Blast | Sykokinetic | 5 | 1 | 1 | Instant | 20 Yards/Level | Spirit in Damage |
| Brain Bomb | Biokinetic | Vigor | Special | Special | Instant | 20 Yards/Level | Blows Up Heads |
| Brain Slammer | Sykokinetic | Spirit | 1 Each | Special | Instant | 20 Yards/Level | 2d6 damage, many enemies |
| Chain Brain | Psionic | Spirit | 1 | 1 | Instant | 20 Yards/Level | Stuns multiple foes |
| Chamelion | Psionic | 9 | 1 | 1 | Concentration | Self | Invisibility while still |
| Detonate | Pyrokinetic | 5/11 | 2 | 2 | Instant | 20 Yards/Level | Blows stuff up |
| Fireproof | Pyrokinetic | 5 | 1 | 1 | Concentration or 1/Minute | Self | Makes syker Fireproof |
| Fleshknit | Biokinetic | Special | Special | Special | Permanent | Self | Heals |
| Force Field | Sykokinetic | 5 | 1 | 1 | 1/Round | Self | Armor |
| Gift | Sykokinetic | 9 | 5 | 1 Minute | 1 Hour/Level | Touch | Lend power |
| Hallicination | Psionic | Smarts | 1 Each | 1 | Concentration | 20 Yards/Level | Create Hallucinations |
| Heartstopper | Biokinetic | Vigor | 3 | 3 | Instant | 10 Yards/Level | Makes Heart Attack |
| Here, Doggie! | Psionic | Smarts | Special | 1 | 5 Minutes/Level | 20 Yards/Level | Controls Animals |
| Itsy-Bitsy Spider | Telekinetic | 5 | 1 | 1 | 1/10 Minutes | Self | Climb up Walls |
| Juice | Psionic | 7 | Special | 1 | Permanent | Touch | Lend Strain |
| Lunacy | Psionic | Smarts | 5 | 1 Minute | Permanent | 10 Yards/Level | Make Craziness |
| Manipulator | Psionic | Spirit | 2 | 2 | 10 Minutes/Level | 10 Yards/Level | Changes Emotions |
| Meat Puppet | Psionic | Spirit | 5 | 2 | COncentration or 1/Round | Touch | Control body |
| Medic | Biokinetic | Special | Special | Special | Permanent | Touch | Heal others |
| Memory Maker | Psionic | Smarts | Special | Special | Permanent | Touch | Makes false memories |
| Mental Armor | Psionic | 5 | 1 | 1 | 1/Minute | Self | More Armor |
| Mind Reader | Psionic | Knowledge | 1 | 1 | 1/Round | 10 Yards/Level | Read Minds |
| Mind Scan | Psionic | 5/9 | 1 | 2 | Concentration or 1/Round | 1 Mile/Level | Look for minds |
| Mind Transferance | Psionic | Spirit | 5 | Special | 1 Hour/Level | Touch | Switch Minds |
| Mindrider | Psionic | Smarts | 1 | 2 | 1/10 Minutes | 100 Yards/Level | Major empathy |
| Mindwipe | Psionic | Smarts | 1 | 2 | Permanent | 5 Yards/Level | Erase Memories |
| Negator | Sykokinetic | Special | 1 | Special | Instant | 20 Yards/Level | Cancel other power |
| Nightmare | Psionic | Spirit | 1 | 1 | Concentration | 10 Yards/Level | Create Nighrtmare |
| One-Man Army | Sykokinetic | 5 | 3 | 1 | 1/Round | Special | Copy Self |
| "The Paralyzer" | Biokinetic | Vigor | 2 | 2 | 5 Minutes/Level | 5 Yards/Level | Paralyzes |
| Peace of Mind | Psionic | Knowledge | 5 | 1d6 Hours | Permanent | Touch | Cures Lunacy |
| Predator | Sykokinetic | 5 | 1 | 2 | 1/Round | Self | Invisible while moving |
| Psychic Link | Psionic | 5 | 1 Each | 1 | 1 Hour | Touch | What it says |
| Psynergy | Psionic | Special | 1 | 2 | 1/Round | Touch | Links sykers' abilities |
| Purge | Biokinetic | Special | 3 | 10 Minutes | Permanent | Self | Remove ailments |
| Pyro | Pyrokinetic | 5 | 2 | 1 | 1/Round | 10 Yards/Level | Starts fires |
| Shh! | Biokinetic | 5 | 2 | 1 | 1/10 Minutes | 10 Yards/Level | quiets enemy |
| Silence | Sykokinetic | 5 | 1 | 1 | 1/10 Minutes | Self | Silences self |
| Skinwalker | Psionic | Special | 3 | 1 | 1/Hour | Self | Disguise Self |
| Sleepy-bye | Biokinetic | Vigor | 2 | 1 | Special | 20 Yards/Level | Causes Sleep |
| Slow Burn | Pyrokinetic | 7 | 1/AV | 1/AV | Concentration | 20 Yards/Level | Burns Through Armor |
| Sturm and Drang | Sykokinetic | Special | 0 | 2 | Instant | 5 Yards/Level | Steals Strain |
| Tattletale | Psionic | Spirit | 2 | 5 Minutes | 5 Minutes | 5 Yards | Forces Truth |
| Telekinetic Storm | Telekinetic | 5 | 2 | 1 | 1/Round | 20 Yards/Level | Debris Storm |
| Telekinesis | Telekinetic | 5 | Special | 5 | 1/Round | 20 Yards/Level | Move with Mind |
| Third Eye | Sykokinetic | 5 | 1 | 1 | Concentration | 20 Yards/Level | See supernatural |
| Trance | Biokinetic | 5 | 1 | 1 Minute | Special | Self | Induce Trance |
| A/C | Sykokinetic | 5 | 1 | 1 | 1 Hour/Blastin'+1 Hour/Raise | Self | Create pocket of comfortable air |
| Trench | Sykokinetic | 5 | Special | Special | Permanent | Touch | Opens hole in the ground |
| Tazer | Sykokinetic | 5 | Special | Special | Special | Touch | Zap things, slowly charge batteries |
| Minesweeper | Telekinetic | 7 | 3 | 2 | 1/Round | Touch | Explodes mines from a distance |
| Blood Brother | Sykokinetic | 11 | 5 | 50 Minutes | Permanent | Touch | Transfers blood for use with the Purge power |
| Steady Fire | Telekinetic | 5 | 3+1/Round | 1 | Concentration | Touch | Negates automatic fire/scope penalties |
| Mr. Clean | Sykokinetic | 5 | Special | Special | Permanent | Touch | Cleans equpiment and shines when possible |
| Scent Swap | Sykokinetic | 5 | 1 | 1 | 30 Minutes/Blastin' | Touch | Trade scent with another mammal |
| Sound Board | Sykokinetic | 5 | 1 | 1 | Instant | Self | Mimic any previously heard sound |
| Fleshrip | Biokinetic | Opposed | 3 | 1 | Instant | 10 Yards/Blastin' | Rips open flesh, causing wounds |
| Biorythm | Biokinetic | 5 | 1 | 1 | Instant | 1 Yard/Blastin' | Analyze body activity such as heart rate, pulse, etc. |
| Empathic Bond | Psionic | 5 | 1 | Varies | Special | Special | Causes Corsican-brothers type mental link |
| Absorb | Sykokinetic | Special | Special | Vamoose | Instant | Self | Absorb strain from arcane attacks |
| Copycat | Psionic | Opposed | 3 | 1 | 1 Hour+1 hour/Raise | Touch | Copy unknown powers temporarily |
| Frag | Sykokinetic | 5+ | 2 | 2 | Permanent | 10 Yards/Blastin' | Vibrates vehicle apart |
| Mind Blank | Psionic | 5 | 1 | 1 | Concentration or 1/Minute | Self | Prevents mind reading |
| Peeping Tom | Sykokinetic | 5 | 1 | 1 | Special | 10 Yards/Blastin' +10 Yards/Raise | Bend line of sight |
| Bi-locating | Special | Special | Special | 2 | 1/Round | 5 Yards/Blastin' | Project astral version of self |
| Brainer! | Psionic | 5 | 2 | 1 | 1d6 Rounds | 10 Yards/Blastin' | Turn target into idiot |
| Jade King's Stance | Psionic | Opposed | 1 | 1 | 1/Round | Self | Scares away opponents |
| Kindle | Pyrokinetic | 7 | 1/Target | Special | Instant | 20 Yards/Blastin' | |
| Mindripper | Sykokinetic | Opposed | Special | Special | Instant | 20 Yards/Blastin' | Pull target's mind into syker's |
| Ne Sentir Pas Doleur | Psionic | 7 | 2 | 1 | 2 Minutes/Blastin' | Self | Ignore effects of pain |
| Painkiller | Psionic | 7 | 1 | 1 | 2d6 Rounds/Blastin' | 20 Yards/Blastin' | Amplify pain to enemy |
| Targeter | Sykokinetic | 5 | 1 | 1 | 1/Round | 20 Yards/Blastin' | Increase shootin' rolls |
| Wall of Fire | Pyrokinetic | 7 | 2 | 2 | 2/Round | Touch | Wall of fire that does 5d10 damage to targets passing through |
| Who Needs Bullets? | Sykokinetic | 7 | 3 | 1 | 1/Round | Special | Increase effectiveness of melee weapons |
| Death Touch | Sykokinetic | 7 | 2+ | 2 | Instant | Self | Spend strain to do melee damage |
| Flesh Manipulator | Biokinetic | 5 | 1 | 1 Hour | Instant | Touch | Change skin features |
| Fleshgrow | Biokinetic | Opposed | 2 | 1 | Instant | 10 Yards/Blastin' | Grows huge chunks of flesh |
| Fright | Sykokinetic | Opposed | 1 | 1 | Instant | 10 Yards/Blastin' | Causes target to make guts check |
| Mental Block | Psionic | Opposed | 2 | 2 | 1/Round | 10 Yards/Blastin' | |
| Suffocate | Biokinetic | Opposed | 5 | 2 | Instant | 5 Yards/Blastin' | Chokes victim |
| Wig | Biokinetic | 9 | 2 | 1 Hour | 1 Day/Success | Self | Wear enemy's scalp |
Junkers are techno-shamans who can summon the spirits of long-broken devices to help them build new, more powerful machines. To learn all about building the machine of your dreams, look into The Junkman Cometh
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| Power | TN | Drain | Components C/E/M/S | Spirits | ||
| Agility | 5 | Die/4/Hour | 0/10/20/0 | Car, Computer | ||
| AI | 11 | Slots/5/Day | 0/50/0/0 | Computer | ||
| Ammo | 5 | None | 10/0/0/10 | Gun | ||
| Armor | 3 | None | 10/0/0/10 | Building | ||
| Brain Drain | 9 | None | 0/30/0/0 | Tool | ||
| Brains | 7 | Special/Hour | 0/50/10/0 | Computer | ||
| Commo | 5 | Special/Hour | 0/20/10/0 | Appliance, Computer | ||
| Flash Gordon | 7 | Special/Shot | 0/20/10/0 | Gun | ||
| Generator | 3 | Special/Hour | 10/0/0/10 | Appliance | ||
| Gunsmith | 5 | None | 0/10/30/5 | Gun | ||
| Healing | 5 | 10/Wound | 10/10/10/0 | Tool | ||
| Light | 3 | Special/Hour | 0/10/10/0 | Appliance | ||
| Locomotion | 3 | Special/Hour | 10/10/30/20 | Car | ||
| Reactor | 11 | None | 0/30/25/25 | Tool | ||
| Reflexes | 9 | Qck Die/4/Hour | 0/50/10/0 | Computer, Tool | ||
| Rocket Man | ? | Special | 40/10/10/0 | Car, Gun | ||
| Sensor | 5 | Special/Hour | 0/10/20/0 | Appliance, Tool | ||
| Shelter | 3 | Special | 0/0/10/30 | Building | ||
| Shield | 5 | Special | 0/0/10/30 | Building | ||
| Spirit Trap | 9 | Special | 0/10/10/0 | Building | ||
| Spirit Weapon | 9 | Varies/Shot | 0/20/20/0 | Gun | ||
| Spook Juice | Special | None | Special/0/0/0 | Car | ||
| Super Strength | 9 | Str Die/4/Hour | 0/10/20/10 | Tool | ||
| Targeting | 7 | Slots/2/Hour | 0/20/10/0 | Computer, Gun | ||
| Temperature | 3 | Slots/Day | 5/10/10/0 | Appliance, Building | ||
| VTOL | 5 | Frame/Hour | 0/10/20/10 | Car | ||
| Weaponsmith | 3 | Special/Round | 0/10/(0/10)/10 | Gun | ||
| Light 2.0 | 3 | Type/Hour | 0/10/10/0 | Appliance | ||
| Invisibility | See Site | |||||
| Magnet | See Site | |||||
| Storm Force | See Site | |||||
| Irradiate | 9 | 50/hour | 10/10/10/20 | Appliance, Gun | ||
| Life Support | 5 | Special | 10/20/10/0 | Appliance, Tool | ||
| Power | TN | Speed | Duration | Range | Effect | ||
| Bar | 5 | 1 | Concentration | 10 Feet | Makes doors +5 to get through | ||
| Brace | 5 | 1 | Concentration | Touch | Makes a Third Hand | ||
| Copy | 5+1/Copy | 1 | Permanent | 1 Yard | Makes a Copy Onto a Sheet of Paper | ||
| Debug | 9 | 10 Minutes | 1 Hour | Touch | Stability +2/Success for Devices Built | ||
| Destabilize | 11 | 2 | Instant | 20 Yards/Occ. Eng | Stability -2/Success. Draw 2 Backlash cards | ||
| Drain | 7 | 1 | Instant | 10 Yards/Occ. Eng. | Drains 25% Device's Energy/Success | ||
| Finish | 5+Frame | Frame x10Mins | Permanent | 1 Yard | Makes a Device Look All Nifty | ||
| Jerry-Rig | 7 | 2 | 1 Min/Occ. Eng | Touch | Restores 20% Durability/Success | ||
| Light | 5 | 1 | 10 Min/Occ. Eng | 10 Yards | Creates Light | ||
| Miniaturize | 11 | Frame xMins | Permanent | Touch | Slots -10%/Success+Raise, Minimum 10% | ||
| Mirror | 5 | 1 | 1 Min/Occ. Eng | 2 Yards | Makes a 2-Inch Magic Mirror | ||
| Reload | 5 | 1 | Instant | 10 Yards | Reloads Weapons, 1 Clip/5 Bullets/Success+Raise | ||
| Spit & Polish | 5 | 1 Minute | Instant | Touch | Cleans Clothes | ||
| Tool | 5 | 2 | 1 Min/Occ. Eng | Touch | Creates Simple Tool from Something | ||
| Weld | 7 | 1 | 1 Wind/Round | Touch | 3d10 AP 1 Cutting Tool from Spout | ||
| X-Ray | 9 | 1 Round | Concentration | 10 Yards | Can See Through 1"/Occult Engineering | ||
| Transfer | 5 | 1 | Concentration | Touch | Transfer G-rays safely | ||
| Browser | Chip Color | Description |
| Appliance | White | Junker & nearby friends are protected from temperature due to weather for 1 hour |
| Appliance | Red | Junker or friend's clothing is cleaned and pressed |
| Appliance | Blue | Pulls up transmissions for entertainment or recon |
| Appliance | Legend | Restores appliance to working order, at least half must be there |
| Building | White | Gives directions to the nearest shelter |
| Building | Red | Creates security zone |
| Building | Blue | Creates trapped security zone |
| Building | Legend | Building manifests itself for 1d6 hours |
| Car | White | +4 drivin' for one hour |
| Car | Red | Doubles vehicle's acceleration and +4 handling temporarily |
| Car | Blue | Spirit drives the car |
| Car | Legend | Restore vehicle to working order, at least half must be there |
| Computer | White | Send e-mail |
| Computer | Red | Don't draw a card when new power is learned |
| Computer | Blue | Run background check |
| Computer | Legend | Net forms supercomputer to answer question |
| Gun | White | +4 to hit for next 2 rounds |
| Gun | Red | Next shot automatically hits, junker chooses location |
| Gun | Blue | Red chip powers with double damage |
| Gun | Legend | Gives bonus when building gun |
| Tool | White | +4 scroungin', demolition, and tinkerin' for 1 hour |
| Tool | Red | Cast any tool trick once |
| Tool | Blue | Increases device's stability |
| Tool | Legend | Can raise device's stability to 20 |
Templars are brave and proud warriors whose power is rumored to come from the gods themselves. They are choosy about who they save, however, and may become scorned by those whose pleas they turned down. To find out more about these sword-slinging heroes and their misguided bretheren, the Anti-Templars, go purchase The Last Crusaders
| Templar Reward | Description | Greater Reward | ||||
| Armor of the Saints | Damage Taken -1/Level | +1 Permanent AV | ||||
| Beast Friend | +1 Ridin', Teamster, Medicine:Vetrinary/Level | Bond with an Animal | ||||
| Celerity | Replace 1 Action Card Per Session/Level | Extra Action Card/Turn | ||||
| Command | +1 Leadership, Overawe, Persuasion/Level | Temporary Mind Control | ||||
| Deadeye | -1 Range Penalty/Level | Do the Impossible | ||||
| Deflection | Deflects Magic Cast at Templar | Deflects any Magic Seen | ||||
| Endurance | +1 Wind/Level | +1 Permanent Vigor | ||||
| Fury of the Saints | Reroll Damage 1 Time Per Session/Level | +1d Damage to Favorite Weapon | ||||
| Gallantry | +1 Guts/Level | Can Make a Second Guts Check | ||||
| Guardian Angel | -1 for Opponent when Attacking Templar/Level | Cancel Opponents Chips with Own | ||||
| Guise | +1 Disguise/Level | Illusion Disguise | ||||
| Inner Strength | +1 to Strength Rolls/Level | +1 Strength Permanently | ||||
| Lay on Hands | Heal | Can Cure Diseases | ||||
| Persuader | +1 Scrutinize/Level | Lie Detector Sword | ||||
| Pluck | Reroll 1 Die Per Session/Level | Reroll a Botch/Session | ||||
| Magic Resistance | +1 Versus Magic/Level | Deflect Any Spell Directed at Him | ||||
| Manna | Can Go a Day Without Food/Water for 1 Day/Level | Can Eat Anything, Immune to Poisoned/Tainted Food | ||||
| Purity | +1 Resist, -1 Damage/Level from Radiation | Picks Best of 2 Cards for Mutation | ||||
| Scavenger | +1 Scroungin/Level | You Can Find Anything | ||||
| Sixth Sense | It's Tingling | +4 to Defensive Rolls | ||||
| Speed | +1 Pace/Level | Nothin' Special Anymore | ||||
| Survivor | You Will Survive | It's Only a Flesh Wound! | ||||
| Guidance of the Saints | Gives directions to an area | Can know exits or entrances easily | ||||
| Patience of the Saints | Enter false coma | Slows down all body functions | ||||
| Unity of the Warriors | Raises strength when friends are near | Permanent spiritual bond with all posse members | ||||
| Vorpal Blade | Gives sword an arcane power-up | Can summon sword to side | ||||
| Long Sword | Can throw sword for massive damage | Sword returns when thrown | ||||
| Shield of Faith | Spin sword to deflect ranged attacks | Can change direction projectile bounces | ||||
| Leap of Faith | Jump farther than normal | Can use sleeved cards to change jump height midair | ||||
| Awareness | Bonus to search and cognition | Raise Cognition die type | ||||
| Conceal | Bonus to sneak rolls | Invisibility while not moving | ||||
| Courage | Lessens effect of fear | Immunity to fear | ||||
| Destiny | Enhance chip abilities | Draw extra fate chip | ||||
| Evade | +1 to dodging rolls | Dodges automatically work | ||||
| Master at Arms | Reduces penalties for using unskilled weapons | No penalties for unskilled weapons | ||||
| Resiliance | Ignore wound penalties | Effective size +1 | ||||
| Resolve | Bonus to tests of wills | Cannot be broken | ||||
| Sharpness | Sword gains AP value | Sword becomes magical | ||||
| Stamina | Increases wind by 2/level | Templar cannot be stunned | ||||
| Vitality | Bonus to vigor rolls | Vigor increased by a die type | ||||
Martial Artists spend years learning powerful techniques which can decimate their enemies in hand-to-hand combat. When they focus their Chi, their powers are unimaginable. Look for these badass brawlers in Waste Warriors
| Power | TN | Strain | Speed | Duration | Description |
| Abundance of Pecking Birds | 7 | 1/Arrow | 1 | Instant | Use lots of arrows. |
| Anticipate the Cobra | 5 | 2 | 0 | Instant | Better dodging |
| Blood of Gold | Special | Special | Special | Permanent | Heal |
| Cobra Strike | 5 | 1+1/Action Card | 1 | Instant | Powerful attack |
| Closing the Gate | 5 | 1 | 1 | Permanent | Recover wind |
| Crane Guides the Arrow | 5 | 1 | 0 | Instant | Increases accuracy |
| Crumbling Dam | Opposed | 2 | 0 | Instant | Drain Strain |
| Devastating Ape Strike | 5 | 1 | 0 | Instant | Damage with pure ch'i |
| Dragon's Claw | 5 | 2 | 1 | 1/Round | Super-charge hands |
| Fangs of the Serpent | Opposed | 4 | 0 | Instant | Steal strain |
| Flying Claw | 5 | 1 | 0 | 1/Round | Use Flying Claw |
| Flying Crescent | 5 | 2 | 1 | 1/Round | Use Flying Crescent |
| Flying Guillotine | 7 | 4 | 1 | Instant | Use Flying Guillotine |
| Fury Fans the Flame | 7 | 2 | 0 | Instant | Multiple attacks |
| Gimmick Weapon | 5 | 2 | 1 | 1/Round | Use chair/lamp/etc. as weapon |
| Hell's Thunderclap | Opposed | 1 | 0 | Instant | Breaks connection with ancestors |
| Jade King's Stance | 5 | 2 | 1 | 1/Round | Become harder to attack |
| Leopard and Her Cubs | Special | 2+1/Target | 2 | 1/Round | Share ch'i |
| Mantis Pinch | Opposed | 2 | 0 | 1/Round | Freeze opponent |
| Many Arms of the Spider | Opposed | 2 | 0 | Instant | Extra attacks |
| Merciful Sparrow | Opposed | 1 | Vamoose | Instant | Knock away bullets |
| Mind of Quicksilver | 9+power cost | 2 | 1 | 1/Round | Copy Moves |
| Monkey Goes to the Mountain | 3 | 3 | 1 | Instant | Jump around really fast |
| Palm of Prevention | 5 | 2 | 1 | Instant | Keep opponent from attacking |
| Plug the Hourglass | 7 | 2 | 1 | Instant | Slow down time for MA |
| Righteous Reversal | Special | 2 | Vamoose | Instant | Transfer stun to attacker |
| River Flows Uphill | 5 | 1 | Vamoose | Instant | Modify own hit location |
| Seize the Pearl of Death | Special | 2+1/Missile | Vamoose | Special | Catch projectiles |
| The Serpent's Embrace | Opposed | 2 | 0 | 1/Round | Immobilizes a limb |
| The Slithering Eel | 7 | 2 | 1 | 1/Round | Wrap up opponent |
| Smoke Parts for Iron | 9 | 3 | 2 | 2/Round | Fists become magical weapons |
| Step Back to Ward Off Monkey | 5 | 2 | 1 | 1/Round | Become harder to hit |
| Ten-Foot Punch | 7 | 3 | 1 | 2/Round | Hit far-away targets |
| Thunder Strums the Pipa | 5 | 1 | 0 | Instant | Drain opponent's strength |
| Tiger Shakes Its Mane | 7 | 2 | 1 | 1/Round | Ignore wound penalties |
| Veins of Iron | 5 | 1 | 1 | 1/Round | Reduce wind damage |
| Vengeance of Angry Monkey | 5 | 1 | 0 | Instant | Can throw near anything |
| Venom Punch | Opposed | 3 | 1 | Special | Poisons opponent with Ch'i |
| Wind Blows Over the Earth | 5 | 1 | 0 | Instant | Throw enemy instead of hitting them |
Toxic Shamans are out to either destroy or fix the environment--and to help them, they gain favors from toxic spirits, nature spirits that were twisted by pollution. For the scoop on these dangerous medicine men, check out Spirit Warriors
| Power | TN | Strain | Speed | Duration | Range | Summary |
| General Favors | ||||||
| Ask the Spirits | Varies | Varies | Varies | Instant | Self | Helps answer questions |
| Cleanse | 9 | 1/10 Cu. Ft. | 1 Min/Cu. Ft. | Permanent | Touch | Purifies |
| Corrupt | 5 | 1/10 Cu. Fr. | 1 Min/Cu. Ft. | Permanent | Touch | Putrifies |
| Curse | 9 | 5 | 1 Hour | Permanent | Special | Curses |
| Healing | Varies | Varies | 1 Minute | Permanent | Touch | Heals |
| Immunity | 5 | 1 | 1 | 1/5 Minutes | Self | Protection vs. pollution |
| Invisibility | 9 | 3 | 2 | Concentration or 1/Round | Self | Limited invisibility |
| Luck | 9 | 3 | 1 | Instnt | Self | Instant fate chip |
| Open Portal | 11 | 5 | 1 Hour | 1 Hour | 10 Yards | Travel to Hunting Grounds |
| Pact | 7 | Varies | 5 Minutes/Strain | Permanent | Touch | Store favor |
| Resurrection | 13 | 15 | 1 Hour | Permanent | Touch | Brings pal back to life |
| Spirit Guide | 7 | 2 | 1 | Destination | Self | Guides through Hunting Grounds |
| Spiritual Attack | 7 | 3 | 1 | 1/Round | 10 Minutes/Faith | Have spirit attack other spirits |
| Summon Spirit | 9 | Varies | 10 Minutes | Varies | 10 Yards | Summons Spirit to do bidding |
| Zombie | 7 | 5 | 3 | 1 Minute/Faith | Sight | Create Zombie |
| Insect Favors | ||||||
| Burrow | 5 | 1 | 1 | 1/Round | Self | Dig |
| Chitin | 5 | 2 | 1 | 1/Round | Self | Armor |
| Dull Pain | 5 | 2 | 1 | 1/Hour | Self | Take pain better |
| Insect Form | 7 | 4 | 2 | 1 hour+3/Hour | Self | Watch The Fly |
| Insect Speak | 5 | 1 | 1 | 10 Minutes | Self | Speak to insects |
| Insect Strength | 7 | 2 | 1 | 1/Round | Self | Raises strength |
| Iron Gullet | 5 | 1 | 1 | 1 Hour | Self | Eat damn near anything |
| Maggot Infestation | 7 | 2 | 2 | 1/Round | 10 Yards/Faith | Make wounds worse |
| Mantis Warrior | 5 | 2 | 1 | Concentration or 1/Round | 5 Yards | Strength and Nimbleness +2d |
| Pestilence | 7 | 2 | 2 | 1d4 Rounds | 10 Yards/Faith | Summons West Nile mosquitoes |
| Scent | 5 | 1 | 1 | Concentration | Self | Enhances sense of smell |
| Spider Sense | 7 | 2 | 1 | 1/10 Minutes | Self | It's tingling |
| Stinger | 5 | Varies | 1 | Varies | Self | Paralyzing sting |
| Stink Bug | 5 | 1 | 1 | 1/Round | Self | Just...disgustng |
| Summon Insects | 5 | 3 | 2 | 1/Round | 10 Yards/Faith | Any guesses? |
| Termite | 7 | Varies | 1 | Permanent | 5 Yards/Faith | Eats through wood |
| Web | 5 | 2 | 1 | 1/Round | 10 Yards/Faith | Catches thieves just like flies |
| Wings of Locust | 5 | 2 | 2 | 10 Minutes | Self | Pace 36 flight |
| Radiation Favors | ||||||
| Cancer | 7 | 2 | 1 | 1/Action | 10 Yards/Faith | Inflicts cancer |
| Electro-Armor | 5 | 2 | 1 | 1/Round | Self | Covers self with energy |
| Energy Form | 9 | 5 | 2 | 1 Hour | Self | Turns into energy-being |
| Energy Weapon | 7 | 2 | 1 | 2/Round | Self | +2d10 weapon damage |
| Glow Ball | 5 | 1 | 1 | Concentration or 1/10 Minutes | 10 Yards | Self-explanatory |
| Glow Foe | 5 | 1 | 1 | 1/Round | 20 Yards/Faith | Makes one enemy easy to see |
| Heavy Water | 5 | 2 | 1 | 1/Round | 10 Yards/Faith | -2 penalty, -1/Raise |
| Maelstrom | 7 | 5 | 3 | 1 Round/Faith | 20 Yards/Faith | Creates mini-maelstrom |
| Mutate | 7 | 5 | 10 Minutes | Permanent | Touch | Inflicts/removes mutations |
| Pulse | 7 | Special | 1 | Instant | Self | Causes EMP |
| Rad Blast | 5 | 1-5 | 1 | Instant | 20 Yards/Faith | 1d10/Strain bolt |
| Rad Rat | 5 | 2 | 2 | 1/Round | 200 Yards | Summons rad rats |
| Radar Range | 5 | 2 | 1 | 1/Round | 20 Yards/Faith | Negates modifiers for targeting |
| Radar Sight | 5 | 1 | 1 | Concentration or 1/Minute | 1 mile/Faith | See in total darkness |
| Radio | 5 | 1/10 Miles | 1 | 5 Minutes | Varies | Talk long-range |
| Radon | 5 | 2 | 1 | 1 Round | 10 Yards/Faith | Creates radioactive cloud |
| X-Ray | 5 | 1 | 1 | 1/Minute | 10 Yards/Faith | Lixe Superman has |
| Sludge Favors | ||||||
| Acid Ball | 5 | 3 | 2 | Instant | 10 Yards/Faith | Throw acid ball |
| Adid Rain | 9 | 10 | 1 Minute | Varies | 10 Miles | Create acid rain |
| Acid Weapon | 5 | 2 | 1 | 1/Round | Self | +2d6 Weapon damage |
| Blob Form | 7 | 4-6 | 3 | 1 Hour | Self | Turn into the blob |
| Blobs | 7 | 5 | 1 | 5 Minutes | Touch | Make sludge come alive |
| Firewater | 7 | 3+ | 1 | 10 Minutes | Touch | Sets water aflame |
| Flush | 5 | 1 | 1 | Instant | 5 Yards/Faith | Sewage jet |
| GERD | 7 | 3 | 2 | Instant | 5 Yards/Faith | Damage enemies/Belch acid |
| Gills | 5 | 1 | 1 | 1/Minute | Self | Breathe underwater |
| Oil Slick | 5 | 1 | 1 | 1/Round | 10 Yards/Faith | As fun as a banana peel |
| Poison | 7 | 2/4/8 | 2 | 5 Minutes | 10 Yards | Poisons a drink |
| Quicksludge | 5 | 3/6 | 2 | 1/Round | 10 Yards/Faith | Creates quicksand-like sludge |
| Slime | 5 | 1 | 1 | 5 Minutes | 5 Yards/Faith | Gluish slime |
| Toxic Avenger | 7 | 3 | 2 | 1/Round | Self | Transform into mutant freak |
| Toxic Shock | Opposed | 2 | 1 | 1/Round | 10 Yards/Faith | Stuns |
| Smog Favors | ||||||
| Call Weather | 9 | Varies | Varies | 1d4 Hours | 5 Miles/Faith | Changes weather |
| Caustic Mist | 5 | 2+ | 1 | 1d4 Rounds | 20 Yards/Faith | Damaging mist |
| Coffin Nails | 5 | 2 | 2 | 1/Round | 10 Yards/Faith | 2d8 AP2 cigarettes |
| Gas Mask | 5 | 1 | 1 | 1/5 Minutes | Touch | Like a real one |
| Gas Form | 7 | 4 | 3 | 1 Hour | Self | Turn into gas |
| Guiding Wind | 5 | 2 | 1 | 1/Round | Self | Guides arrows/thrown weapons |
| Gust | 5 | 1 | 1 | Instant | 10 Yards/Faith | Knock away opponents |
| Lighter than Air | 7 | 3 | 2 | 1/Minute | Self | Levitation |
| Lightning Strike | 7 | 3+ | 2 | Instant | 20 Yards/Faith | Strike with lightning |
| Misdirection | 5 | 2 | 1 | 1/Round | Self | Changes course of ranged attacks |
| PCB | 7 | 2 | 1 | Instant | 5 Yards/Faith | Removes action cards |
| Purple Haze | 7 | 2+ | 2 | 1d6 Rounds | 20 Yards/Faith | Blinding cloud |
| Smog | 7 | 3 | 2 | 1 Round | 10 Yards/Faith | Choking Cloud |
| Smoke Ring | 5 | 2 | 1 | 1/Minute | 5 Yards/Faith | Trapping rings of smoke |
| Smoker's Cough | 5 | 2+ | 3 | Instant | 20 Yards/Faith | Causes enemies to cough |
| Smokestack | 7 | 4+2/Companion | 5 | Special | 20 Miles/Faith | Travel long distances |
| Suffocate | 5 | 1 | 1 | 1/Round | 2 Yards/Faith | Chokes |
| Whirlwind | 7 | 3 | 2 | 2/Round | Self | Makes attacks miss/Flight |
| One Toke Over the Line | 5 | 1 | Special | Self | Gain bonuses for holding in smoke | |
| Tar Baby | 7 | 4 | 3 | 1 Minute+1/2 Minutes | Self | Covers body in tar |
| Hole in the Sky | Special | 3 | 1 | Instant | 10 Yards/Faith | Causes skin cancer |
| Trash Favors | ||||||
| Blight | 9 | 10 | 1 Hour | 1 Year | 1 Mile/Faith | Kills crops |
| Cancer Cluster | 9 | 10 | 1 Hour | 10/Week | 200 Yards/Faith | Large area cancer |
| Confound | 5 | 2 | 2 | Instant | 10 Yards/Faith | Causes stability checks |
| Cuisinart | 7 | 3 | 2 | 2/Round | 10 Yards/Faith | 2d8 AP1 massive damage |
| Dumpster | 5 | Varies | 3 | Varies | 10 Yards/Faith | Ride in dumpster |
| Earth Form | 7 | 5 | 3 | 1 Hour | Self | Transform |
| Epicenter | 7 | 3 | 2 | Instant | 5 Yards/Faith | Causes earthquake |
| Garbage Disposal | 7 | 3 | 2 | Instant | 10 Yards/Faith | Traps opponent |
| Jersey Shore | 7 | 3 | 1 | 1 Minute | 10 Yards/Faith | Throw infected hypos |
| Junk Wall | 5 | 1/Yard | 1 | Permanent | 20 Yards/Faith | Create wall of ground |
| Magnetize | 7 | 2 | 1 | 1/Round | 10 Yards/Faith | Creates magnetic force |
| Rumble | 5 | 2 | 1 | 1/Minute | 1 Mile/Faith | Long-range talkin' |
| Shackles | 5 | 2 | 1 | 1/Minute | 10 Yards/Faith | Binds enemy to ground |
| Shock Wave | 7 | 4+2/Companion | 1 Minute | Instant | 1 Mile/Faith | Travel quickly through ground |
| Trash Bridge | 5 | 2 | 2 | 1/Minute | 10 Yards/Faith | Walk on water |
| Trash Talk | 5 | 1 | 1 | 1/Round | Self | Bonus for overawe/ridicule |
| Trash Track | 5 | 1 | 2 | Instant | 20 Miles/Faith | Follow person |
| Volcano | 9 | 6 | 4 | 2/Round | 20 Yards/Faith | Cuses volcano to erupt |
Librarians collect books and knowledge to keep the world from falling into another dark age. From their persistance, they gain powers which help them accomplish this. Wannabe librarians should read every book, but for now Shattered Coast
will have to do.
| Power | Description |
| Bibliopathy | Assume the personalities and skills of a fictional character. |
| Eidetics | Hold books-ful of information. |
| Hush | Cause varying degrees of silence. |
| Find | Ability that allows the librarian to find near anything. |
| Withdraw | Elicit stories from others more easily. |
| Book Covering | Protects item with -2 AV film |
| Download | Gain skills by accessing the 'net |
| Bibliophile | Gain a bonus to all academia rolls |
| Book Learnin' | Gain authors' skills |
| Happily Ever After | Affect fate |
| The Pen is Mightier than the Sword | Use ink pen as a powerful weapon |
| The Red Badge of Courage | Re-roll failed guts checks |
| Scripture | Gain near-immunty to arcane attacks |
| Spirit | Chip Color | Description |
| General Works | White | Discover location of information |
| General Works | Red | Can smell information |
| General Works | Blue | Determine truth/falsity of statements |
| General Works | Legend | Can find any information...eventually |
| Philosophy | White | +2 mien to a person |
| Philosophy | Red | +2 mien to a group |
| Philosophy | Blue | Glimpse into target's mind |
| Philosophy | Legend | Insight into target's mind |
| Religion | White | +2 Persuasion vs. Faithful |
| Religion | Red | Learn weakness of an abomination |
| Religion | Blue | +2 faith for 2 rounds |
| Religion | Legend | Gains Blessed power/Templar reward |
| Social Science | White | Bonus to leadership roll |
| Social Science | Red | 50% off bargain deal |
| Social Science | Blue | Can be found innocent of a crime |
| Social Science | Legend | Librarian can perfectly imitate social group |
| Language | White | Junkers' E-mail ability |
| Language | Red | Ability to understand other languages |
| Language | Blue | Ability to speak any language |
| Language | Legend | Force creature/person to listen |
| Pure Science | White | Solve math problem instantly |
| Pure Science | Red | Find location exactly |
| Pure Science | Blue | Ignore range penalties |
| Pure Science | Legend | Debunk creatures to cause damage |
| Technology | White | Spirit assists with driving |
| Technology | Red | Heal wounds more easily |
| Technology | Blue | Temporarily repair devices |
| Technology | Legend | Make junker device stable |
| Art | White | Can sketch perfectly from memory |
| Art | Red | Acting abilities enhanced |
| Art | Blue | Record through own senses |
| Art | Legend | Instill emotions in target |
| Literature | White | +2 ridicule |
| Literature | Red | Limited bibliopathy |
| Literature | Blue | Increase potency of storytelling |
| Literature | Legend | Imitate arcane background |
| History | White | +2 Survival rolls for a day |
| History | Red | Background check |
| History | Blue | Contact dead spirit |
| History | Legend | Instinct of recent history/geography |
Witches learned their craft from a book called "how to serve your man". More books have been written, but this is the most common. Witches were a class introduced in The Wasted West.
| Spell | TN | Components | Scroungin' | Effect | ||
| How to Serve Your Man | ||||||
| Beast Speak | 5 | Beast's food | 3 | Speak with animals | ||
| Eldritch Blast | 5 | Small round balls/Skulls | 3 | Throw energy-coated ball | ||
| Healing Poultice | 5 | Frog Eye, Green leaves, cup clean water, drops of own blood | 7 | Heals external wounds | ||
| Love Potion No. 9 | 5 | Aphrodesiac, shark fin, raw oyster, green M&M, rhino horn, etc. | 11 | Character falls helplessly in love with witch | ||
| Ghost Shield | 5 | 8 oz. or more ghost rock | 3/11/13 | Prevents damage 50% of the time | ||
| Sleep | 5 | powder, eye-boogers | 7 | Puts target to sleep(not the permanent kind) | ||
| The Food Network | ||||||
| Bam! | 5 | Spice | 3 | Delivers long-range melee attack | ||
| Kick it Up a Notch | 5 | Hot spice/alcohol | 5 | Temporarily increase corporeal traits | ||
| Essence | Special | Distilled Liquid | 7 | Brings forth essence of an item | ||
| Food o' Love | 5 | Salt, Pepper | 5 | Gives food ability to restore wind | ||
| Summon Iron Chef | 9/5 | Milrat | Varies | Summon Iron Chef to fight/cook | ||
| Grillin' and Chillin' | 7 | Fire-maker, Cooler | 9/5 | Creates ball of fire or cold | ||
| The Book o' Hazmat | ||||||
| Future Gaze | 9 | Special | 7 | See the future | ||
| Mark o' The Beast | 7 | Lump of iron, charms | 3/9 | Arcane warning light | ||
| How to Serve Your Man, Volume II | ||||||
| Mystic Ward | 9 | Special | Special | Unpassable arcane barrier | ||
| Witch's Broom | 5 | Broom, feathers | Varies | Gives power of flight, used with Ridin':Broom | ||
| Spirit Flight | 7 | Scenter flowers/leaves, candles | Varies | Seperates spirit from body | ||
| Feeding the Inner Beast | ||||||
| Animal possesion | 5 | Animal toy | 5 | Switch souls with an animal | ||
| Assume animal shape | Animal's size | part of animal | 5/9 | Shapechange into an animal | ||
| Curse | 5 | Wand, witch's blood, owl bones | 5 | Put a curse on a person | ||
| Transformation | Special | Crushed cat bones, witch's blood | 5 | Transform person into animal | ||
| Giving Men their Just Desserts | ||||||
| Amulet of magical protection | 9 | Magical-looking amulet, root | 7 | Harder for magic to effect wearer | ||
| Eldritch Touch | 5 | Leather gloves | 5 | Magical touch damage | ||
| Flight | 5 | Baby animal/human fat | 5 | Take flight on broomstick | ||
| Shapechange | 5 | Young girl's hair, cocoon, reptile skin | 5 | Change appearance/mannerisms | ||
| Magically Delicious Recipies | ||||||
| Fortune telling | 7 | 12 small bones, tarot deck | 3(7/9) | Tell future | ||
| Hide in earth | 5 | Ash, clean water | 5 | Blend into scenery | ||
| Scrying pool | 3+ | Dishwashing detergent, clear pool | 5 | Spy on person/creature | ||
| Warning | 5 | Skull | 7 | Arcane alarm | ||
| Soups for the Soul | ||||||
| Amnesia | 5 | Chain/necklace, sand | 5 | Target loses last 24 hours memory | ||
| Communicate with the dead | 5 | Body, bowl of blood | 3 | Speak with dead person | ||
| Enchant weapon | 5 | Mini anvil, bull sweat | 7 | Increase weapon's power | ||
| Find potable water | 5 | Forked branch | 3 | Find good water | ||
Androids are tech spirits that have found a human-like body. They have amazing abilities, but are slow on the uptake. They have also learned to channel energy from the hunting grounds to reproduce what they could do as a machine. Thier book, Synthetic Soldiers, will be out soon.
| Power | TN | Strain | Speed | Duration | Range | Description |
| Zap | 7 | 2 | 1 | Instant | Touch | Deal damage to enemy |
| Coax | 9 | 3 | 2 | Channelin’/Rounds | 10 yards/Channelin’ | Lure spirit out of device |
| Push it to the Limit | 9 | 4 | 1 | 1d8 Rounds+1d4 Rounds/Raise | Self | Raise stats temporarily |
| Hologram | Special | 1 | 1 | 1/Minute | 5 Yards/Channelin | Create illusion |
| Soul Switch | 11 | 7 | 1 Hour | 1d6 Days | Touch | Switch bodies with other androids |
| Machine Empathy | 5 | 2 | 2 | 1/Round | Voice | Speak with machines |
| Provide Power | 5 | Special | Instant | Special | Touch | Power a device |
| Swamp | 7 | 2 | 1 | 1/Round | 10 Yards/Channelin' | Increase TN of arcane powers |
| Gift O' Strain | 5 | Special | Instant | Permanent | 1 yard/Channelin' | Give strain to ally |
| The Wired West | 11 | 7 | 1 Hour | 1 Week | Touch | Teleport to the 'net |
| Appliance Powers | ||||||
| Copy | 5 | 1 | 1 Minute | Permanent | Touch | Create copy |
| Coffee | 7 | 2 | Instant | Permanent | Touch | Turn water into coffee |
| Illuminate | Special | 1/Minute | Instant | 1/Minute | Touch | Provide lighting |
| Preserve | Size+2 | 3 | 2 Rounds | Special | 1 yard/Channelin' | Freeze time for an area |
| Light Show | 7 | 2 | 1 | 1/Round | 1 Yard/Channelin' | Confuse/frighten enemies |
| Flash | 5 | 1 | Instant | N/A | 10 Yards/Channelin' | Blinds enemies |
| Smoke and Mirrors | 9 | 3 | 1 | 1/Round | 10 Yards/Channelin' | Confound single enemy |
| Purify | Special | 4 | 2 | 2/Round | 1 Yard/Channelin' | Cleanse water/Air, Remove diseases |
| Dehydrate | 7 | 1 | 2 | Instant | Touch | Remove water |
| Bubbly Fizz | 7 | 3 | 2 | Instant | 10 Yards/Channelin' | Cause container of liquid to explode |
| Building Powers | ||||||
| Weak Point | 9 | 3 | 1 Minute | Instant | Sight | Find weakness in structure |
| Temperature Control | 5 | 4 | 1 Round | 1/Minute | 10 Yards/Channelin' | Change temperature |
| Bar | 5 | 3 | 1 | 1/Round | 1 Yard/Channelin' | Strengthen door |
| Safeguard | 7 | 1/Hour | 1 Minute | 1/Hour | Touch | Protect item from theft |
| Trapdoor | 7 | 5 | 2 | 1/Round | Touch | Creates trapdoor on welcome mat |
| Clear Out! | 5 | 3 | 1 | Instant | 1 Yard/Channelin' | Pushes people away |
| Outlet | 5 | Special | 1 | 1/Hour | Touch | Provide power for plug-in devices |
| Poltergeist | Special | 1 | 1 | Instant | 5 Yards/Channelin' | Throw objects |
| Storage | 7 | 5 | 1 Hour | Permanent | Touch | Hold huge objects out of sight |
| Deep Freeze | 9 | 3 | 2 | 1/Minute | Touch | Freeze a person |
| P.A. | 5 | 2 | 1 | 1/Minute | Self | Amplify voice |
| Man of Steel | 9 | 5 | 2 | 1/Round | Self | Gives temporary AV of 2 |
| Cover | 5 | 2 | 1 | Instant | Pace | Take hits in place of ally |
| Car Powers | ||||||
| Gassed Up | 7 | 3 | 1 Round | Instant | 5 Yards/Channelin' | Steal Gas |
| Speed Demon | 5 | 1/10 MPH | 2 Rounds | 1/Round | Touch | Raise vehicle's max speed |
| Accelerate | 5 | 2/5 MPH | 1 Round | 1/Round | Touch | Raise vehicle's accelleration rating |
| Sonic Boom | 7 | 2 | 1 | Instant | 10 Yards | Blast that does wind damage |
| She's a Beauty | 3 | 4 | 1 Minute | 1/Hour | Self | Gives caster edge purty/doubles it's effect |
| Road Map | 5 | 3 | 1 Hour | Instant | d20 Yards/Channelin' | Gives directions to a city |
| Hold Together, Baby! | Special | 1/3 Dur | 1 | 1/Round | 5 Yards | Temporarily restore vehicle's durability |
| Haulin' Ass | Special | 4 | 1 | Instant | Touch | Teleport into vehicle |
| Faster..It's All Right! | 9 | 1/2 points | 1 | 1/Round | Self | Negates high speed penalties |
| CB Radio | 7 | 2 | 1 Minute | 1/Minute | 1 Yard/Channelin' | Communicate through car's radio |
| Car Alarm | 3 | 2 | 10 Minutes | 1/Hour | Touch | Alerts you when car is touched |
| Computer Powers | ||||||
| Track | 7 | 3 | 1 | 1/Hour | Touch | Puts tracker on target |
| Camera Eye | 5 | 2 | 1 | 1/Minute | Sight | See through cameras |
| Background Check | 7 | 1 | 10 Minutes | Instant | Sight | Determine person's background |
| Compensate | 5 | 2 | 1 | 1/Round | Self | Negate movement penalties |
| Interpret | 9 | 2 | 1 Minute | 1/Hour | Self | Understand language |
| Research | Special | Special | Special | Instant | Self | Look up information |
| Network | 3 | 1 | 1 Round | 1/Round | Touch | Assist other androids |
| Antivirus | Special | 3 | 1 Hour | Permanent | Touch | Remove viruses from androids/cyborgs |
| Reprogram | 13 | 5 | 1 Hour | Permanent | Touch | Change/add/remove A.I. restrictions |
| 5 | 1 | 1 Minute | Instant | Self | Send mesages to androids/junkers | |
| Decrypt | 11 | 1 | 10 Minutes | Instant | Self | Break code |
| Gun Powers | ||||||
| Reload | 3+1/Bullet | 3 | 1 | Instant | Touch | Reload gun |
| Rapid Fire | 7 | 2 | 1 | 1/Round | Touch | Increase weapon's ROF |
| Screech | 5 | 2 | 1 | Instant | 10 Yards/Channelin' | Deafens enemies |
| Got Ammo? | 5+1/Bullet | 1 | 1 | 1 Minute | Touch | Creates phantom ammunition |
| Deflect Bullet | Special | 2 | 1 | Instant | 5 Yards/Channelin' | Change the course of a bullet |
| Ricochet | Special | 3 | Instant | Instant | Touch | Pull off trick shots |
| Friendly Fire | 7 | 4 | 1 Round | 1/Round | 10 Yards/Channelin' | Doubles chance of innocent bystander being hit |
| Heat-Seeker | 5 | 2 | 1 | Instant | 5 Yards/Channelin' | Gives a bonus to shootin' skill |
| Jam | 7 | 2 | 1 | Instant | 10 Yards/Channelin' | Cause gun to jam |
| Clear Jam | 3 | 3 | 1 | Instant | 1 Yard/Channelin' | Clear a gun's jam |
| Tool Powers | ||||||
| Brace | 3 | 1 | 1 | 1/Minute | Touch | Hold object in place |
| Battery | 7 | 3 | 10 Minutes | Permanent | Touch | Recharge a battery |
| Light | 3 | 1 | 1 | 1/Minute | 1 yard/Channelin' | Create a ball of light |
| Lockpick | Special | 2 | 1 Minute | Permanent | Touch | Open a lock |
| Bash | Special | 3 | 2 | Instant | 1 Yard/Channelin' | Bust object apart |
| Duck Tape | 3 | 2 | 1 Minute | 1/Minute | Touch | Sticks things together |
| Miniaturize | Special | Special | 5 Minutes | Permanent | Touch | Make machine smaller |
| Failsafe | 7 | 2 | 5 Minutes | Instant | Touch | Lowers TN of construction |
| Tool Time | 3 | 1 | 1 | Permanent | Touch | Creates simple tool |
| Hammer | 5 | 3 | Instant | 1/Round | Touch | Create huge hammer |