The SWAG Top 10 Best Sellers of 2019

The Golden Globes! The Critics’ Choice Awards! The Oscars! No doubt about it, it’s awards season around these parts, and what better time for us here at Pinnacle Entertainment Group to premiere an award of our own!

Introducing the 2019 SWAG Awards!

While there is no extravagant ceremony with hundreds of celebrity guests in-attendance, today we acknowledge the best of the best in the recently-forged Savage Worlds Adventurer’s Guild.

The following 10 products were the SWAG program’s best sellers of last year over on DriveThruRPG and we celebrate their success with our thanks and a shiny new, major award!

We ask that all of the above winners please contact us at for more information about your award.

Congratulations to the creators of all these amazing products, and we look forward to even more exciting support materials for Savage Worlds through the Savage Worlds Adventurer’s Guild in 2020!


Pinnacle Takes on PAX South This Weekend

While it may feel like PAX Unplugged wrapped up just a little over a month ago (it actually did, by the way), this weekend (January 17-19), PAX South returns to the Henry B. Gonzalez Convention Center in the heart of San Antonio, Texas.

While there are sure to be plenty of fantastic games on the schedule (a few of which will be in the hands of our friends with the Rocky Mountain Savages), along with several amazing seminars and other events, you’ll also find Jodi Black (Pinnacle Entertainment Group COO) in Booth #25037 promoting Carolina Game Tables and sharing space with the fine folks from the Last Gameboard.

Additional Pinnacle peeps on-hand will include writer/editor Preston Dubose as well as Sean and Robin Bircher of the Savage Rifts® development team! All will be happy to talk shop, sign books, or just say “Hi!”

So warm up those Wild Dice and get ready for three days of fun and games at PAX South this weekend in San Antonio.


Licensee Spotlight – Clock and Dagger from GRAmel

Clock and Dagger is a brand new setting for Savage Worlds from “Ace” licensee, GRAmel (Beasts & BarbariansNemezis, and Tyrnador).

In Clock and Dagger, players take on the roles of humans and “shelicans” to plunder the ruins of the Immortals and wield strange “clockpunk” gadgets, all the while avoiding the fanatical Paladins!

Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices.

They have created the humans and tamed the wild cat-people named shelicans to serve them, but the half-human offspring of Immortals rebelled. They defeated their Immortal ancestors — except one — and took over their cities, where their descendants rule now as the aristocracy.

But while the nobles lord over vast domains, the poor get poorer. And sometimes they strike back, seizing gold, relics, and magical secrets of the First Ones. This is not the time for heroes – it’s a time for Professionals, thieves, con artists, and ruin explorers.

This setting offers a number ideas to inspire you to run a heist-based campaign, explore the mysterious world, and develop your own Guild using the Achievement system. In this 94-page book you’ll find new Edges and Hindrances, three Arcane Backgrounds, and a description of Urx, the city of thieves.

Check out the free preview or pick up the complete book from DriveThruRPG today!


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